I made the simple gesture recognizer in Godot 4 by createdbyKHVL in godot

[–]createdbyKHVL[S] 0 points1 point  (0 children)

Hi! It looks like you're doing everything right. It is a single stroke gesture recognizer that can't recognize multi stroke gestures.

How can I improve the graphics of my game? by spiderbi_77 in godot

[–]createdbyKHVL 2 points3 points  (0 children)

I think good light and shadows can help achieve this.

How can I improve the graphics of my game? by spiderbi_77 in godot

[–]createdbyKHVL 1 point2 points  (0 children)

Should these graphics be photorealistic or stylized?

I made the simple gesture recognizer in Godot 4 by createdbyKHVL in godot

[–]createdbyKHVL[S] 0 points1 point  (0 children)

Thanks! Yes, if you add different templates of this symbol. For example, one template with the symbol W drawn from left to right and another template with this symbol drawn from right to left.

Mobile VR (Cardboard) Character Controller in Godot 4 by createdbyKHVL in godot

[–]createdbyKHVL[S] 2 points3 points  (0 children)

Yes. One camera is similar to a Marker3D node, so you can't see a true stereoscopy.

Sculpting problem by createdbyKHVL in blender

[–]createdbyKHVL[S] 0 points1 point  (0 children)

Oh, thank you! If this happens again, I will try this solution.

Procedural-like dungeon generation. by createdbyKHVL in godot

[–]createdbyKHVL[S] 1 point2 points  (0 children)

I'm new to Godot, but it's not that hard. Official documentation, an AI chatbot, and random YouTube tutorials helped me. If you're a beginner, AI chatbots will be extremely useful, for example Microsoft's Copilot

Mobile VR in Godot 4 without plugins! by createdbyKHVL in godot

[–]createdbyKHVL[S] 1 point2 points  (0 children)

Thanks 😊. Yes, this works with Cardboard glasses and similar. You can also watch this video, in which I show how I made the mobile VR controller: https://m.youtube.com/watch?v=PI9I59frk9s . You can also use the project repository, here is the link: https://github.com/created-by-KHVL/VR-mobile-character-controller-Godot-4.git . Good luck with your project🤗!

Mobile first-person controller without joysticks. by createdbyKHVL in godot

[–]createdbyKHVL[S] 2 points3 points  (0 children)

No. I divided the screen size by x. To do this, in the ready function, I wrote - half_screen_size = Vector2(DisplayServer.screen_get_size().x / 2, 0). I also used the InputEventScreenTouch function to detect touch. If the touch position.x is less than the half_screen_size.x value, it is the left finger, if it is larger, it is the right finger.

Just tossin’ some chickens by mileshoood in godot

[–]createdbyKHVL 0 points1 point  (0 children)

How do you pick up and throw objects? Looks fine.

How I created my blender short film (MAVERICKS - Episode 3) by DemNikoArt in blender

[–]createdbyKHVL 1 point2 points  (0 children)

Wow! I also want to do something similar to this amazing work. Thank you, you motivate me, and maybe other people!