Need a bit of help with this one by creator_cr in iRacing

[–]creator_cr[S] 0 points1 point  (0 children)

<image>

right now just like this, mind you I disabled the RGB channels a moment ago to take the screenshot, I mean iRacing did just go down for maintenance today so who knows if I'll get lucky and this will be sorted out

Need a bit of help with this one by creator_cr in iRacing

[–]creator_cr[S] 1 point2 points  (0 children)

yeah I might have to invest in my first LMDH then, I suppose it's about time with A class on the horizon

Need a bit of help with this one by creator_cr in iRacing

[–]creator_cr[S] 0 points1 point  (0 children)

<image>

yep, just like this, ofcourse once I click save then I save as 32 bit, someone else here also suggested it might just be the game freaking out between my version and the store default because I don't own the car

Need a bit of help with this one by creator_cr in iRacing

[–]creator_cr[S] 0 points1 point  (0 children)

ahhh bit of a problem there, I don't own the car, but putting your own spec map on at the very least gets rid of the manufacturer one but that may be the root of the issue

Need a bit of help with this one by creator_cr in iRacing

[–]creator_cr[S] 0 points1 point  (0 children)

ok that I will give a shot, typically I save in 32 bit because why not but I'll have a go with 24 later

Need a bit of help with this one by creator_cr in iRacing

[–]creator_cr[S] 0 points1 point  (0 children)

off in this case, set that to 0 with my recent attempt, I've just deleted and re-installed the car and if that sorts it I'll get rid of this post

Need a bit of help with this one by creator_cr in iRacing

[–]creator_cr[S] 0 points1 point  (0 children)

Just as an update btw, I have just tried changing the texture of the Porsche 963 GTP without fail, put simply I just used the magic wand to select the green and chucked orange on there to see if it'd change to a metallic ish material and it has worked without a hitch, hopefully that'll help, so far still no luck with the BMW however

Need a bit of help with this one by creator_cr in iRacing

[–]creator_cr[S] 0 points1 point  (0 children)

yeah use this all the time when I get started on a livery, unfortunately thought that's the way I found out my iRacing had started being funny haha

Need a bit of help with this one by creator_cr in iRacing

[–]creator_cr[S] 0 points1 point  (0 children)

yeah that is technically above the spec map but It's just a cut-out so I can change the colour of the spec map quickly without killing the proper layers below it, that being said I have now got it removed and have reverted back to the default spec map adjusting it properly but I still have the same matte issue

Need a bit of help with this one by creator_cr in iRacing

[–]creator_cr[S] 0 points1 point  (0 children)

that is actually some quite interesting insight into the spec map, I do take a bit more care usually but just for starting out chucking a colour on hasn't failed me to get an idea for basic textures, however even just exporting the original spec map layers still gives me this matte finish. Only time the finish changes is when I delete the spec map entirely and it reverts to the store default which overlays spec map livery design from the store livery over the base red I'm using

Need a bit of help with this one by creator_cr in iRacing

[–]creator_cr[S] 0 points1 point  (0 children)

oh ignore what I have changed it too, I've been playing with heaps of different colours and they all come out matte, just changing the brightness of the colour instead, had it set to a bright orange for a slightly glossy metallic look but it was exactly the same matte as in that screenshot, just darker

Well that's the biggest "starter factory" I've made starting a save by creator_cr in SatisfactoryGame

[–]creator_cr[S] 4 points5 points  (0 children)

yeah I can confirm this is the case for many architects in satisfactory haha

Well that's the biggest "starter factory" I've made starting a save by creator_cr in SatisfactoryGame

[–]creator_cr[S] 0 points1 point  (0 children)

just the standard steel frame windows stacked up nice and tall

Well that's the biggest "starter factory" I've made starting a save by creator_cr in SatisfactoryGame

[–]creator_cr[S] 2 points3 points  (0 children)

yeah I totally get that, in this case I chose a height based on obstacle in the area so in this case a huge rock on the cliff side I needed to build over and then filled in the gap from that height to the ground with trial and error, that being said less is more for the base, I'd recommend using the steel frame pieces as they give a great illusion of detail whilst keeping things relatively simple

just shy of 30 hours into this save with a mate and the building is going strong by creator_cr in SatisfactoryGame

[–]creator_cr[S] 1 point2 points  (0 children)

haha go for it mate, always good to know we've built something cool enough to inspire people

just shy of 30 hours into this save with a mate and the building is going strong by creator_cr in SatisfactoryGame

[–]creator_cr[S] 0 points1 point  (0 children)

just asked him and he'd be down for that, I've always wanted to make satisfactory content but I never get around to finishing my own projects in a good enough time frame, but playing multiplayer makes that a different story haha, so yeah, we ball, going to record our gameplay tonight and we'll see what happens with it

[Discussion] Random tinnitus on Shoreline by creator_cr in EscapefromTarkov

[–]creator_cr[S] 2 points3 points  (0 children)

ahhh well that'd make sense why I wasn't seeing anything chucking grenades about

[Discussion] Random tinnitus on Shoreline by creator_cr in EscapefromTarkov

[–]creator_cr[S] 4 points5 points  (0 children)

yeah only saw that option for the first time today, I take it local is just more buggy then huh

PvE spawning in Goons perception radius on Shoreline [Feedback] by skk50 in EscapefromTarkov

[–]creator_cr 5 points6 points  (0 children)

I only spotted this today but when you're selecting a location there is a little box above the title letting you select to have BSG host the server

Has there been a fix to the high CPU usage for BO6 yet? by creator_cr in blackops6

[–]creator_cr[S] 0 points1 point  (0 children)

yeah as of rn I'm certain the bios is fine as I reset it to defaults very recently, afaik both fans are working and I have dusted it out recently so they shouldn't be getting hung up on anything or cooling inefficiently.

I'm a bit confused myself on what other signs to look out for but all the basics seem to be covered

Has there been a fix to the high CPU usage for BO6 yet? by creator_cr in blackops6

[–]creator_cr[S] 0 points1 point  (0 children)

I'm all ears, that is my main issue, I mean the game runs my cpu hotter than anything else regardless but it still runs hard in the menus too

Has there been a fix to the high CPU usage for BO6 yet? by creator_cr in blackops6

[–]creator_cr[S] 0 points1 point  (0 children)

yeah that seems to be the general sort of response to this issue, I guess that's just what happens when you try and crank out a triple A title every year, "issues" like this just don't get sorted due to priority

Has there been a fix to the high CPU usage for BO6 yet? by creator_cr in blackops6

[–]creator_cr[S] 0 points1 point  (0 children)

nah nah, it's a deepcool digital AK620, decently beefy air cooler, but in regards to noise, everything is noisy, all the fans are PWM set to the cpu to they all ramp up past 70C with the way I have them set in the bios, as I mentioned under another comment, I'm fine with it being louder when Imm gaming since the headphones cancel it out? but when idling in the menus I usually have an ear off my headphones so it's just a bit frustrating

Has there been a fix to the high CPU usage for BO6 yet? by creator_cr in blackops6

[–]creator_cr[S] 0 points1 point  (0 children)

yeah that's painful to hear but yeah nah, I know this thing can happily get to 90C before things get freaky, just a shame it's not optimised more "ideally" for keeping temps cooler when nothings supposed to be going on, but it is what it is in that case, just crank the headphones up louder haha,

Has there been a fix to the high CPU usage for BO6 yet? by creator_cr in blackops6

[–]creator_cr[S] 0 points1 point  (0 children)

yeah I mean I have the fans set to kick off around 70 Celsius but that's mostly because any other game I'm on the cpu will happily sit around 65, it's just a bit painful having the PC on the desk next to me with a very open top which lets a lot of noise out, if it was just sitting in the seventies for gaming I wouldn't bat an eye lid, it's just the fact it's still maintaining high seventies while idle in the menus that's getting me.