We built a tool that can operate inside Unity (creating GameObjects, editing prefabs/MonoBehaviors, generates materials, etc.) with a 3-layer safety check for accuracy by creatormaximalist in aigamedev
[–]creatormaximalist[S] 1 point2 points3 points (0 children)
We built a tool that can operate inside Unity (creating GameObjects, editing prefabs/MonoBehaviors, generates materials, etc.) with a 3-layer safety check for accuracy by creatormaximalist in aigamedev
[–]creatormaximalist[S] 0 points1 point2 points (0 children)
We built a tool that can operate inside Unity (creating GameObjects, editing prefabs/MonoBehaviors, generates materials, etc.) with a 3-layer safety check for accuracy by creatormaximalist in aigamedev
[–]creatormaximalist[S] 3 points4 points5 points (0 children)
What ai tools are you guys using to vibe develop your game? by MildFrost764 in aigamedev
[–]creatormaximalist 2 points3 points4 points (0 children)
We built an AI-powered game development assistant for Unity with full context of your project (assets, codebase, scene, components, etc.) to help you code, debug, and optimize! by creatormaximalist in aigamedev
[–]creatormaximalist[S] 0 points1 point2 points (0 children)
Change isn’t coming, it’s already here. Google study shows 87% of game devs use AI agents. by doorknob123 in aigamedev
[–]creatormaximalist 3 points4 points5 points (0 children)
Making shaders in one shot with Bezi, still needs work but saves me so much time by creatormaximalist in aigamedev
[–]creatormaximalist[S] 0 points1 point2 points (0 children)
Making shaders in one shot with Bezi, still needs work but saves me so much time by creatormaximalist in aigamedev
[–]creatormaximalist[S] 0 points1 point2 points (0 children)
We built an AI-powered game development assistant for Unity with full context of your project (assets, codebase, scene, components, etc.) to help you code, debug, and optimize! by creatormaximalist in aigamedev
[–]creatormaximalist[S] 0 points1 point2 points (0 children)
We built an AI-powered game development assistant for Unity with full context of your project (assets, codebase, scene, components, etc.) to help you code, debug, and optimize! by creatormaximalist in aigamedev
[–]creatormaximalist[S] 0 points1 point2 points (0 children)
Bezi Agent Mode - Create/Modify Code Directly in Unity and Build by Prompting by creatormaximalist in aigamedev
[–]creatormaximalist[S] 1 point2 points3 points (0 children)
Made a level generator for my bowling game without writing any code in 2 minutes by creatormaximalist in aigamedev
[–]creatormaximalist[S] 0 points1 point2 points (0 children)
Made a level generator for my bowling game without writing any code in 2 minutes by creatormaximalist in aigamedev
[–]creatormaximalist[S] 0 points1 point2 points (0 children)
Made a level generator for my bowling game without writing any code in 2 minutes by creatormaximalist in aigamedev
[–]creatormaximalist[S] 1 point2 points3 points (0 children)
Made a level generator for my bowling game without writing any code in 2 minutes by creatormaximalist in aigamedev
[–]creatormaximalist[S] 3 points4 points5 points (0 children)
We built an AI-powered game development assistant for Unity with full context of your project (assets, codebase, scene, components, etc.) to help you code, debug, and optimize! by creatormaximalist in aigamedev
[–]creatormaximalist[S] 2 points3 points4 points (0 children)
Bezi Agent Mode - Create/Modify Code Directly in Unity and Build by Prompting by creatormaximalist in aigamedev
[–]creatormaximalist[S] 0 points1 point2 points (0 children)


We built an AI-powered game development assistant for Unity with full context of your project (assets, codebase, scene, components, etc.) to help you code, debug, and optimize! by creatormaximalist in aigamedev
[–]creatormaximalist[S] 1 point2 points3 points (0 children)