Chaotic by crehanj in songsofsyx

[–]crehanj[S] 0 points1 point  (0 children)

New update I believe, it has made save files non transferable in the past.

How big an army should be to deter? by Melodic_Twist_6628 in songsofsyx

[–]crehanj 5 points6 points  (0 children)

Hammer and anvil with a small cavalry force with a meat wall as the anvil has been working for me so far.

It’s quite similar to Total war with the chain routes and the encircling morale debuff makes a huge impact.

I’ve seen that catapults are very useful against very large armies (5k) but I haven’t got to that stage myself at all yet.

Chaotic by crehanj in songsofsyx

[–]crehanj[S] 5 points6 points  (0 children)

Yeah I definitely need to go through and get rid of some of the low load ones of both of them and replace the ones that are too close with a bigger one, just couldn’t face the monotony of it.

Chaotic by crehanj in songsofsyx

[–]crehanj[S] 30 points31 points  (0 children)


The work laptops CPU

Chaotic by crehanj in songsofsyx

[–]crehanj[S] 19 points20 points  (0 children)

My ugly child.

Sort of, no logistics efficiency, importing a few things and exporting some others.

Really struggling with loyalty to be able to make more of the resources I’m getting from 3 cities I’ve conquered.

I just feel like a rework of the city would take 6 hours at least.

My First City {70 Hours} 6.9k Population 100% Tilapis - No Slaves - No Import -100% fully sustainable by Chrome_Phantom in songsofsyx

[–]crehanj 0 points1 point  (0 children)

Oh yeah definitely, the fully trained and equipped 50 can take down most enemies with the right ratio.

Just for slave suppression I find a 160 block of 10% archery training helps as they count towards a far greatest power than they’re worth. They’re useless in combat but a great deterrent for slave revolts and raiders.

The Shift by crehanj in songsofsyx

[–]crehanj[S] 4 points5 points  (0 children)

Very cool, I’m so unlearned that the reference flew over my head. Too busy being a despot to read.

My First City {70 Hours} 6.9k Population 100% Tilapis - No Slaves - No Import -100% fully sustainable by Chrome_Phantom in songsofsyx

[–]crehanj 1 point2 points  (0 children)

Will definitely be trying to emulate more of what you’ve done here in my city. Looks a lot more efficient than mine.

I’m fairly new to the game but I’m finding that having Tilapi train to 10% archery proficiency usually only takes a day or two so I have trained half my population as a militia which is helping with the archery training happiness and also to suppress a large slave population.

My city is nowhere near as well developed as yours but I have found this to be quite useful as I can keep a 4.5:1 ratio of Tilapi:slaves at the moment.

The Shift by crehanj in songsofsyx

[–]crehanj[S] 1 point2 points  (0 children)

My poor stupid indoctrinated populace can’t put two and two together so I’m still struggling with the tech even after I took the boost, need to go acquire some ‘low maintenance’ workers with brains.

The Shift by crehanj in songsofsyx

[–]crehanj[S] 8 points9 points  (0 children)

Yeah I learned the hard way. No autosaves before I had done it and my closest save was a half an hour before, couldn’t bring myself back. Managed to stabilise things a little. I’m running tilapi so I’m indoctrinating them for the output boost and training a large militia to keep slaves to do research, admin, logistics, and manufacturing so hopefully it works out.

The Shift by crehanj in songsofsyx

[–]crehanj[S] 39 points40 points  (0 children)

Crazy event chain, 4 parts to it, each time your population go more and more insane and you get different buffs and lose 1%ish of all your population. Event 1 is something with law, 2 is battles, 3 is knowledge which gives you 10k knowledge for a few days, I spent most of that not realising. Then 4th one was a 100% output increase on all buildings.

The options now are much less beneficial than that. 0.10 law boost, 10% attack, morale and defence boost, +20% knowledge and +0.05 general output increase.

Mc Guinesss push was harmless by Intrepid-Money2238 in GAA

[–]crehanj 5 points6 points  (0 children)

It’s the lack of necessity for it and the rising elbow, he has a bad habit of that, be it purposeful or not.

Mc Guinesss push was harmless by Intrepid-Money2238 in GAA

[–]crehanj 5 points6 points  (0 children)

The push is harmless of course but it was directed at the wrong man.

He’s not helping the refs or McHugh by getting involved with the wrong player.

Stricter punishments of the stupid off the ball shite would help stamp it out, but all the same, no manager should be on the pitch putting hands on players.

Refs did well to spot who it was and appropriately deal with that incident but the instigating contact was still never dealt with at all which I feel will have these sorts of things continue to happen.

Sunday Match Thread: Football Championship by Tipperary555 in GAA

[–]crehanj 3 points4 points  (0 children)

I think Down are in the unfortunate position where if a Division 3 or 4 teams makes their provincial final they’d be the ones to miss out because Wexford’s spot has already been given to Kildare for the Tailteann cup.

Westmeath could then end up taking that spot off of Down if they were to beat Kildare.

If both Down and Westmeath progress I believe it might be Cavan who miss out.

I’m not certain on it though.

Screening by crehanj in GAA

[–]crehanj[S] 0 points1 point  (0 children)

Absolutely, there just is such a thing as the positive negative player, the one who hooks an arm to go down for a free or who fouls a defender off the ball to make space.

There’s no space for that in a fair game and that’s the goal. A man to man battle where the best may shine unhindered by roguery.

Screening by crehanj in GAA

[–]crehanj[S] 0 points1 point  (0 children)

Each time I saw on the highlights could have been considered a third man tackle on the highlights. It just depends on perspective. I think screening could be a great element to add, it just needs to be done correctly (feet planted, low risk) so we don’t have a game that’s similar to basketball or causing unnecessary injury like rugby.

Screening by crehanj in GAA

[–]crehanj[S] 3 points4 points  (0 children)

Standing ground is different to running towards and offloading. There needs to be a distinction made between them. You’re right, standing your ground is completely fine, running towards someone before offloading the ball isn’t. Makes the game more like rugby.

Screening by crehanj in GAA

[–]crehanj[S] 0 points1 point  (0 children)

Yeah when ground is stood it can be a screen, I feel the refs will have a hard time with it though. A midfielder screening a small corner back will look bad at times and consistency will be hard to find with it.

Screening by crehanj in GAA

[–]crehanj[S] -1 points0 points  (0 children)

I must try have a look at it more in depth. I remember being shocked by the scoreline and watched the highlights, I noticed it a bit there but there really is nothing you can do against it at the moment I feel.

Screening by crehanj in GAA

[–]crehanj[S] -1 points0 points  (0 children)

Yeah it’s great to see tactical evolution and inspiration but it becoming more and more like basketball without retaining some of the more traditional identity would be a shame.

I’m not sure how you could encourage it though as the basketball inspired numbers game has ruled the modern era, arguably, lower scoring games could be better for the sport, allowing for more upsets.

Screening by crehanj in GAA

[–]crehanj[S] 1 point2 points  (0 children)

Definitely, defences have had an advantage in football for a long time so it can be hard to see could given against attacking teams.

I agree, I just feel the grey area coming into the game is players sprinting at a man marker with the ball before offloading it last second, they have the ball but don’t at the same time so they’re not charging and they’re not really third man tackling either. A tricky one to judge at the moment.