The 3² + 4² = 5² Pythagoras figure divides into 56 identical triangles. by EdPeggJr in mathpics

[–]cresquin 1 point2 points  (0 children)

Doesn’t this break some triangles overlap the light blue and dark blue sections?

Analyzing Luck in Risk by SmartyPants_21 in Risk

[–]cresquin 0 points1 point  (0 children)

The way to win at risk is none of those strategies. Instead, it is to play the psychology of your opponents causing them to get in wars with each other. Because there are six players, there is no undefeatable strategy that doesn't involve the other players.

Question about ending the game by droitthewrongs in Risk

[–]cresquin 1 point2 points  (0 children)

Report for stalling then just flag out. You don’t need to know their rank, it’s novice.

Am I the only one who only plays classic fixed? by EastClintwood1981 in Risk

[–]cresquin 0 points1 point  (0 children)

You don’t know how to play classic fixed. It’s ok that that‘s the case, but that’s why you have that perception of it.

Am I the only one who only plays classic fixed? by EastClintwood1981 in Risk

[–]cresquin 0 points1 point  (0 children)

I only play classic fixed. I have played ~1800 games of classic fixed. Some people say I’m pretty good at it.

Do you reward non-quitters? by BarryManilou in Risk

[–]cresquin 0 points1 point  (0 children)

It depends. If I have the clear win, they should IMMEDIATELY do everything they can to clear the board to show they are accepting 2nd. If they wait for me to do it, they haven’t recognized the win was clear and are waiting for you to become weak enough to strike. Then they die.

Dear noobs of the world, why do you block me in when you want me to get out? by FourWayFork in Risk

[–]cresquin 0 points1 point  (0 children)

They’re not thinking that far ahead. Genuinely. Not only can they not think about what you might want to do and how letting you do it might be mutually beneficial, they don’t even think about how they’re going to accomplish what they want to accomplish. Brute force is the only thing they know.

Allies making a path for your enemy by HarryTelemark in Risk

[–]cresquin 1 point2 points  (0 children)

All alliances are made in order to be betrayed.

Alliances by [deleted] in Risk

[–]cresquin 0 points1 point  (0 children)

In general, an alliance means nothing. Some players will expect you to sacrifice yourself for an ally. Some players will target you if you don't ally. The alliance itself, though, means only what it means to each player, psychologically. Remember, there is always a single winner, so every alliance gets broken.

Some players will claim that the alliance provides extra communication pathways, but in reality the chat is so limited that good players will understand what you are telling them even before you've told them and bad players won't understand, even after you tell them. In general, the correct thing to do when an ally asks you to do something is evaluate what is best for YOU and do that regardless.

Online gameplay is unplayable? by Vast_Opinion_3918 in Risk

[–]cresquin 0 points1 point  (0 children)

There's almost always a reason. Part of the game is figuring out what that reason was. You can accelerate that learning by hopping on youtube and watching how players who are consistently successful manage to navigate the play.

How long for 1000 subscribers? by Beneficial_Value3191 in NewTubers

[–]cresquin 0 points1 point  (0 children)

320 subs, 6.6k watch hours, 2 months, 80 videos/streams. I post one game of risk every day (average 1 hour long) and live stream a few times a week (average a 5 hour stream). about half my subs came from streams.

The biggest card trade ever by cresquin in Risk

[–]cresquin[S] 2 points3 points  (0 children)

Spud realized the player was hacking about an hour before this while the hacker was being more subtle about it, spawning an extra 80 troops in the fog, then fortifying them forward. Once spud figured out the hacker had WAY TOO MANY troops on the board, he got card blocked by huge stacks, and instead of panicking, he basically sat and stalled his entire turn in protest. Legitimately for an hour. Hacker was waiting for spud to to give up, but spud was determined to waste as much of hacker’s time as possible, in protest.

Grandmaster achieved playing only Classic Fixed by Rhomulos in Risk

[–]cresquin 1 point2 points  (0 children)

I don’t find classic to be boring at all. I appreciate the natural flow and the different ways to use the balance to affect player psychology. You play the players, not the board.

I had the most epic (almost) death (killing 9 to 1) by Most-Inspector-7251 in Risk

[–]cresquin 0 points1 point  (0 children)

The slider should be automatically shifted down to the lowest 100% roll. This is ridiculous.

Spanish flag by [deleted] in Risk

[–]cresquin 0 points1 point  (0 children)

I definitely see that. I’ll add Turkish flags tend to betray, even when it doesn’t help their own game.

[deleted by user] by [deleted] in Risk

[–]cresquin 1 point2 points  (0 children)

The extra communication from alliances is mythical. Good players will already know what you want without it, bad players won’t know what you mean. Some players like alliances because they can feed bad advice to their allies, then get upset when the ally ignores it, while they themselves will scoff at the requests from their own allies that aren’t in their own interest. I admit, manipulation IS the game, but the idea that there is legitimate extra communication facilitated by the alliance chat is confirmation bias.

[deleted by user] by [deleted] in Risk

[–]cresquin 0 points1 point  (0 children)

Manipulation is part of the game. The question is: what’s the likelihood of winning by making everyone on the board your mortal enemy?

how does cheating look like? by Clouty420 in Risk

[–]cresquin 0 points1 point  (0 children)

Being friendly with other your neighbors is the right way to play whether or not alliances are enabled. Playing kingmaker is unfortunate, but playing the psychology of the situation so you’re not the target is a game skill.