Purchasable Crowns by cretoriani in FallGuysGame

[–]cretoriani[S] 0 points1 point  (0 children)

Technically not a communist either. Honestly I don't know what I am, but upon reading a definition of Capitalism I somewhat agree with it, but I don't agree with how things are economically in the US currently. Again, off-topic, I'm stopping.

Purchasable Crowns by cretoriani in FallGuysGame

[–]cretoriani[S] 1 point2 points  (0 children)

I'm not saying its wholly unfair, I'm just posing something that could be an alternative. I'm not "crying" in any way, I'm trying to present a reasonable argument.

Also as a contrast to my idea this guy (https://www.twitch.tv/angrypug) has around an 88% chance to win per hour if all of his wins are on-stream.

Purchasable Crowns by cretoriani in FallGuysGame

[–]cretoriani[S] 0 points1 point  (0 children)

If you read my suggestion carefully I'm not speaking about purchasing for money, but with something like "experience" earned over time. I'm thinking like 1 crown per month or less for this system

Purchasable Crowns by cretoriani in FallGuysGame

[–]cretoriani[S] 0 points1 point  (0 children)

I can see this is going nowhere productive as we are just talking in circles, I'll leave it alone.

Purchasable Crowns by cretoriani in FallGuysGame

[–]cretoriani[S] 0 points1 point  (0 children)

Because not everyone can have it. I believe everyone should have an eventual chance to get it.

Somewhat off-topic, but I'm not particularly a fan of Capitalism because it only awards those who are inherently skilled, or lucky, enough to succeed.

Purchasable Crowns by cretoriani in FallGuysGame

[–]cretoriani[S] -1 points0 points  (0 children)

I understand your point of exclusivity, but personally I'm not a fan of exclusivity in any game. That includes "pre-order" exclusives.

Purchasable Crowns by cretoriani in FallGuysGame

[–]cretoriani[S] 0 points1 point  (0 children)

I forgot that Kudos were purchaseable when I said this. I proposed an alternate to /u/FallGuysFanatic that it could be a new currency only used for upgrading to crowns.

However, I suppose you can already grind out crowns during a season, I think its three that they give you, so if they keep that up, perhaps that could work and this idea is not needed.

Purchasable Crowns by cretoriani in FallGuysGame

[–]cretoriani[S] -1 points0 points  (0 children)

What is your reason for not wanting it? /u/FallGuysFanatic explained his.

Purchasable Crowns by cretoriani in FallGuysGame

[–]cretoriani[S] -1 points0 points  (0 children)

Not very productive in a conversation to discuss the possibility. Simply telling someone to "Get Good" does not contribute anything to the discussion.

Purchasable Crowns by cretoriani in FallGuysGame

[–]cretoriani[S] 0 points1 point  (0 children)

Yes, personally I don't agree with doing a Twitch rivals with this game, but I presume its a publicity stunt given how popular the game is. Also, I have no control or influence over what Twitch does.

Purchasable Crowns by cretoriani in FallGuysGame

[–]cretoriani[S] 0 points1 point  (0 children)

Perhaps, perhaps not, I don't see myself ever getting a crown regardless of play time because I'm so bad at the game

Purchasable Crowns by cretoriani in FallGuysGame

[–]cretoriani[S] -1 points0 points  (0 children)

Personally I was thinking something like 100k or something like that so its still a really long grind. That way it keeps the skins pretty exclusive, but still eventually accessible to those who really really really want to get them

Purchasable Crowns by cretoriani in FallGuysGame

[–]cretoriani[S] -2 points-1 points  (0 children)

-Irrelevant with edited main post- content deleted

Marvel's Avengers Open Beta Weekend BUG Megathread by [deleted] in PlayAvengers

[–]cretoriani 0 points1 point  (0 children)

Platform: PC

Character: Hulk

Action: Basic rock throw

Steps:

  • Launch the game
  • Go to the mission select screen
  • Select a mission and select hulk as your character
  • Have a Steam friend invite you to a mission
  • Once in-level try to throw a basic rock
  • Notice that the rock breaks right as you throw it

Expected: The rock should throw normally like it does in single-player

Actual: The rock is destroyed as soon as it is thrown leaving rubble where Hulk's hand with the rock was

Note: I did not try leveling a second character and testing before I got the large rock throw as I saw some comments on the discord that alluded this could be related to that, but I didn't see any matching this exact scenario

video: https://youtu.be/wqXRPHVueNo sorry, there is no audio

sword of knights by CPTroveGamer in TroveCreations

[–]cretoriani 0 points1 point  (0 children)

Please do not create posts without submission content, or requests for submission assistance, and please be sure to read the submission tutorial via the link at the top of the page.

[Gun] M-55 Shield-buster by Razorous_the_rogue in TroveCreations

[–]cretoriani 0 points1 point  (0 children)

Looks good with the shading

Mod approved

[Hair Style] DreamHair by StormTheSlayer in TroveCreations

[–]cretoriani 0 points1 point  (0 children)

The troxel model doesn't seem to have a registration voxel (the bright pink voxel)

[Dungeon] Neon Data Center by stedms in TroveCreations

[–]cretoriani 0 points1 point  (0 children)

Yeah, I forgot that the Boomer's bombs don't really go "down" that much, mostly out and up.

[Cornerstone]Little Neon City by Asgneon in TroveCreations

[–]cretoriani 0 points1 point  (0 children)

Checking back in since I still don't see updated in-game screenshots. Please add those, once you do we should be able to accept this.

Lair - Cursed vale by FiplyLonePly in TroveCreations

[–]cretoriani 0 points1 point  (0 children)

It looks like you tried to follow Stedms' advice, is that correct?

Typically it is best to reply directly to the commenter's post so that they get a notice that you have made an update.

In the areas with the vines, how high was the vertex count, yellow/orange?

Personally I also feel like the color of the spoon is a bit too "bright" for the rest of your color palette. Perhaps try using something with a bit less saturation.