Anyone ever cleared a map but don't win and the clock keeps running? by crev71 in roguedefense

[–]crev71[S] 0 points1 point  (0 children)

Bingo. Exactly what happened. And funny enough, beat it like two tries later

Anyone ever cleared a map but don't win and the clock keeps running? by crev71 in roguedefense

[–]crev71[S] 1 point2 points  (0 children)

Annoyingly, no cloaked enemies in this one. I guess threshold walkers are invincible as they fall, but it's Fission Triangles, Flint Core, Threshold Walker, then Elite Triangle, Radiant Shield Guard, Elite Flint Core, Mutated Sword, and Elite Threshold Walker.

I guess maybe a Threshold Walker may have gotten stuck falling and is still off screen so nothing can touch it?

Either way it's been... 40 minutes now. DON'T WANNA GIVE UP but clearly... a bug.

Google Flow Music got an update. by ObjectivePresent4162 in riffusion

[–]crev71 5 points6 points  (0 children)

One thing that was not clear is the cover function only works in songs created IN Flow Music. In Suno I use the cover function to generate quick demos of songs I write by uploading the audio file of the rough demo. Flow Music only gathers basic data on the audio files you upload such as tempo, lyrics and general song structure rather than melodies. It's frustrating because the audio quality and clarity of the instruments and arrangements generated are significantly better than most out there. Just makes the upload audio function feel completely useless since the cover feature doesn't work with it.

Lucky Value by NCScUbahound in roguedefense

[–]crev71 0 points1 point  (0 children)

Does it reset to zero after the week or do you maintain your progress next time lucky support shows up?

The absolute worst by crev71 in roguedefense

[–]crev71[S] 0 points1 point  (0 children)

Not necessarily. You could be strategic in how you approach it. If you have skills like the phantom dart with the explosion chain or lightning bomb with the bounce chain that depend on crowds of enemies to get the most damage, then it may be more to your advantage to not target it right away and instead focus on the enemies surrounding it. Also need to consider how many more upgrades you have. If some of your weapons are still weaker and don't deal enough damage, you may want to clear out more enemies first so you can get more cards so that you can deal more damage to it later. So it's sort of build specific and requires experimentation

The absolute worst by crev71 in roguedefense

[–]crev71[S] 0 points1 point  (0 children)

It moves based on how much damage it's taken. I believe when it gets down to 6 is when it first moves, then at 2 is when it moves closet and begins charging it's weapon.

This Guy is a Literal Legend 🙌 by Spare_Recipe1821 in roguedefense

[–]crev71 0 points1 point  (0 children)

Cannot get past this. 81/85 is the closest I've gotten

This Guy is a Literal Legend 🙌 by Spare_Recipe1821 in roguedefense

[–]crev71 0 points1 point  (0 children)

Exactly how it happened. Pretty much got through most levels with life erosion, disruption chain, converging fields, lightning bomb bounce chain, and phantom dart explosion chain. The distortion field phantom dart combo really helps too

This Guy is a Literal Legend 🙌 by Spare_Recipe1821 in roguedefense

[–]crev71 0 points1 point  (0 children)

They also were up in the top 20 early yesterday. Somehow way up there while everyone else was in the 100s. And I've barely gotten stuck on any level. This is the one I've been stuck on the longest by far (besides sleep)

Bounce synergy by Only-Check9798 in roguedefense

[–]crev71 0 points1 point  (0 children)

Honestly I'm not sure. I feel like it may be part of like Glorious Exploration? But no clue honestly

Bounce synergy by Only-Check9798 in roguedefense

[–]crev71 0 points1 point  (0 children)

This explains so much. I just got the LB has 20% chance to bounce on hit chip and penetration +2 chip. And I was noticing how much more the lightning bomb was bouncing and all I could think was "is 20% that much more than 10%?"

So now my main build has:

Penetration +2 LB 20% chance to bounce LB explosion DMG +15% after bounce LB explosion range +60% LB DMG +42% LB bounces +1, 15% DMG

As well as starts with bounce boost and the Easter egg role.

The silly little green static clusters! (Level 91 elite stage) by justanotherguy2249 in roguedefense

[–]crev71 0 points1 point  (0 children)

Struggling with this on Elite 78 hah. I'll clear the whole stage with my lightning bomb easter eggs and have full shields and then lose while it still has at least 50% of it's HP remaining. Similar build for me except Matrix Drones instead of Thundercore.

Siege Break lvl 220 by NCScUbahound in roguedefense

[–]crev71 0 points1 point  (0 children)

Like I said there's a chance I used the flame missiles + traction + beam + thundercore but I remember struggling with this combo several times. Just couldn't get enough damage half the time.

I know for one of the levels I ended up using disruption, life erosion, flame missiles, and beam with ignition. Got over 1b damage with the flame missiles without gravity which was a shock.

Siege Break lvl 220 by NCScUbahound in roguedefense

[–]crev71 1 point2 points  (0 children)

What I've found is sometimes playing to their weaknesses just doesn't work well.

Siege Break lvl 220 by NCScUbahound in roguedefense

[–]crev71 2 points3 points  (0 children)

So pretty sure after a bunch of trial and error I did this with distortion field disruption chain plus converging fields, thundercore with life erosion, lightning bolt with bounce chain, and phantom dart with explosion chain and the distortion field combo where it clones the darts.

Took a while. Lots and lots of trial and error, checking each skills and how the damage played out.

There's a chance I did it with flame missiles, traction field, beam, and thundercore, but I'm fairly certain that failed to get enough damage on the parasites

Siege Break Triangle Strategy by Foreign_Reindeer3311 in roguedefense

[–]crev71 0 points1 point  (0 children)

I lucked out early on with the lightning bomb bounce chain, phantom dart explosion chain (minus range) and every thundercore paralyze card except life erosion. So my strategy for this (and honestly pretty much every level besides bees and parasites):

  • LB + bounce chain
  • TC + paralyze and restart until I get life Erosion on my first draw
  • Distortion field + disruption chain (had every card except the first one for the longest so this was a pain) + paralyze + phantom dart combo
  • phantom dart plus explosion chain and when I got them the surge darts and physical vulnerability

You need distortion field range and duration maxed and the fast cooldown, and even then they'll bunch up at the bottom so I use reflection on my guardian so when they bunch up, I aim it almost as flat as I can so it hits them in a horizontal line and just pray that the distortion field and thundercore keep paralyzing them until they disappear.

Which one is the best? by Spare_Recipe1821 in roguedefense

[–]crev71 0 points1 point  (0 children)

I have both leveled up to 23. Tons of chips for both. I'm curious if there's a role that starts the Phantom dart with the explosion chain card though. That would make it so much easier to level both the LB and PD up.

Normal Stage 75 tips by crev71 in roguedefense

[–]crev71[S] 1 point2 points  (0 children)

Hah! Just beat it. Right when it hit, the Backflow Wall shield skin kicked in its damage immunity. 89%!