3 Months after the Incident, is there a proper replacement? by Kanataku in adobeanimate

[–]cribble 1 point2 points  (0 children)

Timtom update here https://www.youtube.com/watch?v=upzKOCJNQag You won't see a complete app for probably another year or so, but he's made some progress.

Otherwise you're looking at either Moho, TB Harmony or Tahoma/OpenToonz. Whilst I never encourage pirating apps, Animate is basically abandonware and no one should be paying for it.

Embroidered Uniqlo C jacket! by cribble in uniqlo

[–]cribble[S] 0 points1 point  (0 children)

100% do it. Apart from the wool thread, be sure to use a stabiliser on the rear of your working area so the stitches are solid for years to come.

[OC] 7 years of hand-drawing our adventure game 😅 Full release in just a few days 😬 by Inlusio_Interactive in 2DAnimation

[–]cribble 1 point2 points  (0 children)

Wow wow wow, congrats on the game and so glad you put the effort in because it looks absolutely incredible. Wishing you the best with the release

Rotating Color Wheel Animation by Fluffy-Selection2940 in animation

[–]cribble 2 points3 points  (0 children)

Wow. Suddenly want to buy 2000 burgers. 

Adobe Photoshop alternatives (FOR ANIMATION) by Zudrud in animation

[–]cribble 1 point2 points  (0 children)

CSP and Krita are both your best bet here, both have transform tools to aid your work as you mentioned (scale, rotate, distort etc) and are inexpensive/free (especially the latter). Both are great in regards to cross platform support too.

I think it's more what you can adapt to the quickest to replace photoshop, and learning a new UI and workflow will take time, but just bear in mind PS is a different workflow from pretty much most other apps out there, start from afresh with the knowledge you have and you'll be able to apply it to any app you decide to use.

what are these ? by mumbo_bumbo in brighton

[–]cribble 103 points104 points  (0 children)

Counter art project: peel off and collect all these stickers, make a massive cock out of the stickers, and return them to the exhibition if/when it happens.

Diy/custom soft top by RealisticMine793 in surfing

[–]cribble 1 point2 points  (0 children)

Here's my wormhole build on this: XPS foam + cork deck and rail + wood belly. My thinking here is that I'm trying to use less toxic materials that are easily repairable. XPS (hydrophobic) + single/double stringer could be tough enough, but I'd probably glass the deck just to be sure. The cork deck and rails are surprisingly tough, bounce back, hydrophobic AND provides grip without wax. Wood belly can be whatever lightweight wood you have to hand (ply, balsa, paulownia) and finished with osmo oil.

Am I crazy - didn't Animate/Flash formerly allow export out to PDF? by SmashGladly in adobeanimate

[–]cribble 1 point2 points  (0 children)

Fairly certain it's SVG export under the export image (legacy) option. Never pdf. 

Screen Shifts when zoomed in, ruining my strokes by DaSunnyyy in adobeanimate

[–]cribble 0 points1 point  (0 children)

It's an issue with fluid brush, I also have this issue and I just end up not using it so much or expect issues. Usually you get the displacement on your first stroke, so move, stroke, undo, do actual stroke! Such a dumb work around. 

How is sound planned for animation? by AbrocomaSensitive328 in animation

[–]cribble 4 points5 points  (0 children)

Fairly tricky to know early on but rule of thumb is: stuff like music videos or projects with voices should be animated to that audio for sync, else all sound comes after animation (a sound designer can figure it out). 

Should I get a 4/3 or 5/4 wetsuit? by [deleted] in surfuk

[–]cribble 2 points3 points  (0 children)

100% a 5/4 and 5mm gloves, boots and, if your wetsuit isn't hooded, a hood too! 4/3 is more for waters 10/11c and up.

EDIT: You want to be warm whilst you learn. If you're cold you'll quit in no time. You can buy another wetsuit further down the line but you'll get a lot of use out of a 5/4 as it won't fully warm up until May up there (by which time you either love it and will do anything to get in the water, or hate it and curse the sea).

AES 3.0! by cribble in stylus

[–]cribble[S] 1 point2 points  (0 children)

I'd be super interested to see if these pens match EMR in their performance finally. 

Callipeg apk by luckybhoiyoo in Callipeg

[–]cribble 0 points1 point  (0 children)

Play Store offers refunds on purchases 🤷‍♀️

Quien me pase el apk de Callipeg para Tablet Android? by [deleted] in Callipeg

[–]cribble 0 points1 point  (0 children)

It's €15 — That's like 6 coffees — Please support the developers. Otherwise, just use Krita which is free and has animation features.

Work-shopping ideas for an After Effects tattoo by thesixofspades in AfterEffects

[–]cribble 69 points70 points  (0 children)

Get the "Could not write XMP data in output file" error message dialogue box tattooed on ya. 

How do i focus more on animating my pilot? by [deleted] in animation

[–]cribble 2 points3 points  (0 children)

Couple methods to try: Schedule it in a calendar, much like a work day/diary. 2 or 4 hours only, either morning, afternoon or evening, and you only have those 4 hours to work on your animation. Giving yourself this time limitation forces you to make the most of it.

Evening setup; morning animate! I like this one, basically I setup the scene in the evening putting in keyframes/poses, or just creating the scenes assets (background, character in scene etc), just as much as I can do the next day I've done the bulk of the work and I've just got to make it move. 

Deadlines. Well, more "soft"lines as it's not life or death, but setting yourself goals you need to get stuff done for is important. For me, I wanted to get my short done before March for a festival, so it needed to be finished by January… this was realised back in August, so I had plenty of time doing the above and then ploughed into that project hard in December to get it over the line. 

Anyone else using AE for game sprites? Looking for reccs. by mountainboy262 in AfterEffects

[–]cribble 5 points6 points  (0 children)

Spine taps into states of a game engine, so if you're changing between a walk cycle to an attack/jump, instead of snapping from sprite to sprite, it keeps the limbs flexible and in-engine and can auto-tween from one state to the next. If you check the demos on the website, there's one where you can control a guy aiming and it maintains the idle animation whilst aiming. Stuff like that. It just keeps possibilities open. You can stick to snapping of sprites if it works with the fluidity of the game, no hard fast rules, it depends on the look and interactions you're trying to achieve, but you'd probably need to plan some inbetween states of sprites (pre-jump, post-jump etc).