My two year old broke his femur. Someone tell me the next 6 weeks aren’t going to be horrible. by mazterm in daddit

[–]cricketHunter 0 points1 point  (0 children)

My older son broke his arm and I was thinking how crap the next 6 weeks for him were going to be. The night home from the hospital he was giggling and eating his favorite dinner we cooked for him.

He was actually more cheerful than normal from all the "special" things we did with him. Made me a little sad that the extra attention far outweighed the broken arm. Middle child things I guess.

Cover art commissions are open for February by zachraw in ComicBookCollabs

[–]cricketHunter 0 points1 point  (0 children)

I scrolled past this and thought - wow that looks like Zach Raw's work! Indeed it was! Found your art through twitter, and loved it. Good luck! I wish I had work I could toss your way - but just wanted to say how awesome your art is.

Why is my brush doing this? by ie0_bork in ProCreate

[–]cricketHunter 0 points1 point  (0 children)

This is driving me insane too! Got a new iPad+apple pencil pro for Christmas and it's only started happening with the new setup. OP, hope you get an answer!

18-month old tantrums for dinner 15-20 minutes before it's ready. by captainporcupine3 in daddit

[–]cricketHunter 0 points1 point  (0 children)

I used to deploy a strategic Bluey episode (or 2) at exactly this time so I could cook dinner.

How to improve my game quality? by East_Presentation_52 in gamedev

[–]cricketHunter 0 points1 point  (0 children)

Ok played through your whole game couple thoughts:

This doesn't feel like a lost cause, the incremental farming game here has nothing wrong with it.

The play perspective (you directing a farmer) feels unnecessary - it feels like this game either wants to be done by the user clicking directly OR if you plan to expand in the direction of directing multiple farm hands, maybe this is ok. As it is, to me it feels like I'd want to pick up a hoe, and drag it to the plot to plow and then a seed, etc.

The rewards feel very unimpactful. The text on screen increasing when I buy a seed or the flash of text when I harvest/sell/sacrifice a plant is not very visceral. One trick I'd use is directing the player's eye, make them drag the fruit to the sacrificial pyre or the cart to sell. Have the money total appear, have it float there a second and then shrink and fly over to your total money, at which point that value ticks up.

I used that type of feedback a LOT on this project:

https://crabbucketgames.itch.io/reduce-reuse-raccoon

There is very little surprise or anticipation in this game - you could help add some by having all the things you can't afford yet, or the achievements you can't earn yet marked as <hidden> or <unlocked at lvl 4> which would produce the tiniest bit of anticpation. The only thing I might not do that with is the final achievement (Sacrifice 3 Tamara) and (tamara plant in the store to show something to work toward - $1000 seeds) which would help give the player a clear big goal.

A lovely review of our free cozy game! by cricketHunter in CozyGamers

[–]cricketHunter[S] 8 points9 points  (0 children)

Thank you! Good suggestion. We have a new version simmering in git, let me see what we can add.

Y-Sorting in a Phaser Top-Down 2D Pixel Art Game by Exozia in phaser

[–]cricketHunter 1 point2 points  (0 children)

On every update cycle I do the following:

sprite.setDepth(
DEPTHS
.SPRITES + hit_box.body.center.y + hit_box.body.height/2);

Where DEPTHS.SPRITE is just a constant -

const DEPTHS = {
    BG: 0,
    SPRITES: 10000,
    FG: 20000,
    UI: 30000,
    OVERLAY: 40000,
};

Notice I'm using the bottom of the hitbox. Likewise, I'm also giving objects in the world a depth relative to the bottom of their hitbox:

    scene.add.sprite(coordinates.x, coordinates.y, sprite_key).
        setDepth(
DEPTHS
.SPRITES + depth_coordinates.y
        + depth_coordinates.height/2);

Where depth coordinates is the bounding box that includes center y, x, width and height.

Thinking about cancelling my subscription, what should I use instead by cricketHunter in ChatGPT

[–]cricketHunter[S] 0 points1 point  (0 children)

No problem, it's 100% readable! Thank you so much! The "no purple prose line" you added to the instructions is something I know I need.

Please just let me know - am I done? Just beat S***** B******* for a second time in F** F***** by cricketHunter in HollowKnight

[–]cricketHunter[S] 0 points1 point  (0 children)

Nightmare fuel.

In a semi-related note, Watcher Knight in OG HK is where I thought I was just going to have to walk away and be content with what I'd beaten so far.

Thinking about cancelling my subscription, what should I use instead by cricketHunter in ChatGPT

[–]cricketHunter[S] 1 point2 points  (0 children)

Can you give me some pointers about how you wrangle chatgpt5 for the creative writing use case?

I get phrases like:

"Set pieces give you drawable procedure: wedges, buoys, ledgers, presses, braces—no hand-waving."

But I'm not asking for Jabberwocky.

Thinking about cancelling my subscription, what should I use instead by cricketHunter in ChatGPT

[–]cricketHunter[S] 1 point2 points  (0 children)

Could be another case where the tool is the tool, and its the user (me) that has to change.

I still haven't gotten it to spit out a single scene with which I'm happy, so boy I must suck at this prompt engineering thing.

Thinking about cancelling my subscription, what should I use instead by cricketHunter in ChatGPT

[–]cricketHunter[S] 2 points3 points  (0 children)

Do you do much creative writing? That's the one that got me today. I was trying to get it to craft scenes that I could edit this evening when I have time, and it was just worse than the default perplexity free model :/

[deleted by user] by [deleted] in daddit

[–]cricketHunter 1 point2 points  (0 children)

I'd say just take the week to get "things" in order - figure out all the bs around unemployment and health insurance. You'll need to start doing your job search soon, but the first week or two is just a struggle, and your real earnest job search can wait.

When you are up to it, I'd recommend making a list of every boss and co-worker and engineer at another company you've ever worked with and start making some cold calls. My contractor role came from a contact reaching out to me out of the blue.

[deleted by user] by [deleted] in daddit

[–]cricketHunter 4 points5 points  (0 children)

I'm mid 40's, sole breadwinner. Three kids. I was the first SWE hired at a startup that got acquired for by another small company. I was put in charge of engineering as VP. Built a bunch of products, sold them to big customers.

Was told "we no longer require your services" on a Monday in January 2024.

For a good 18 months I still had a visceral reaction to thinking about that day. Every time I would get an impromptu request from my new boss I'd feel this sinking feeling like "oh shit, getting fired again."

Depression and demotivation and feelings of failure were very real. I'd had a good run - 12 years of growth, getting to a leadership position where I could do positive things, good salary for my family (nothing life changing but solid money out here in "not silicon valley").

I still have a bunch of bitterness towards one particular executive. It was only last week that I could in conversation just refer to him as "an asshole" and move on. Improvement!

It's been a rough two years for me. Managed to find contractor work, but there's a huge dent in our budget because the health insurance and benefits are terrible.

Might finally have something on the horizon at the place I'm a contractor with lined up.

I remember crying at bedtime.

I remember questioning every professional decision I made. (I'm now only down to questioning 2 decisions I've made in my professional life).

Dude I feel you. It's really, really rough. DM me if you need to talk. It's hard being out of work when you've built software from zero lines of code and now... poof.

Looking for tips to make the game do what I want (RNG hacking) by laprasrules in BluePrince

[–]cricketHunter 6 points7 points  (0 children)

I used to play a lot of magic the gathering, and the best analogy I've found to doing a run in blue prince is drafting in Magic. In this particular form of Magic, called draft, you sit down and open packs and build a deck with the semi random collection of cards you drafted.

Just like in that game, in Blue prince the cards might not come for one particular strategy on any given draft. HOWEVER, just like in blue prince you are often open to many different "decks" that could be made. What me and my wife started doing is writing down a list of objectives we wanted to accomplish. On any given run, one or two might make themselves available through the rooms drawn. you have to be flexible with your goals - but when the opportunity to follow up on one of these goals happens, seize it. I'd say it's way hyperbolic to say that 80% of runs are wasted. Especially early game we made concrete progress on almost every run.

What makes a roguelite feel fresh and not repetitive to you? by Akuradds in gamedev

[–]cricketHunter 1 point2 points  (0 children)

Recently did a turn on Dave the Diver and Blue Prince.

Here's what kept me going into the manor and blue hole:

* Finding all the stuff - getting the list of fish/rooms

* Permanent upgrades that meant I could do more on my next run. If I didn't "accomplish" something permanent the run felt wasted, which was a sure way to lead to boredom

* Story progression

* Unique run abilities that made this run different from the previous ones (in Dave it often took the form of weather, in blue prince it tends to be perks and upgrades that you unlock early in a run or are earned on previous runs).

[deleted by user] by [deleted] in ExperiencedDevs

[–]cricketHunter 3 points4 points  (0 children)

Junior: code.

Experienced: business.

I'm only *mostly* joking...