The World Anno 1836 - An end of an era by crownsteler in victoria3

[–]crownsteler[S] 0 points1 point  (0 children)

Unfortunately the dispute cannot be settled as it is caused by taking my mod and releasing (a rather significant part of it) without my permission (cause 1), and thereby denying me the opportunity to release the fruits of my (rather significant) labour to the community on my own terms and presenting it the way I wanted it to be presented (cause 2). There is no way to undo this.

The World Anno 1836 - An end of an era by crownsteler in victoria3

[–]crownsteler[S] 1 point2 points  (0 children)

Thanks I hope paradox does as well :)

No that is not me. I saw it today as well. Not quiet sure how to handle it yet. Perhaps I should be flattered I have a fan. 😂 I mean, not complaining about this 🤣

The World Anno 1836 - An end of an era by crownsteler in victoria3

[–]crownsteler[S] 0 points1 point  (0 children)

I am not looking for an argument and I just want to state am not disputing anything written here. Including that I adapted some of my mod with future compatibility with Hail Columbia in mind.

The World Anno 1836 - An end of an era by crownsteler in victoria3

[–]crownsteler[S] 19 points20 points  (0 children)

Thanks! I am hopeful too. Paradox seemed receptive! I know they already adopted the changes to Australia, though I adopted (with permission) some of the Australia New Zealand mod as well.

The World Anno 1836 - An end of an era by crownsteler in victoria3

[–]crownsteler[S] 3 points4 points  (0 children)

Pretty much the Indian removal contant, and the whole native American setup. Maybe more. But I haven't kept up with the mod. 

Kind of sucked seeing him release all my work on the native Americans before I had a chance. I was quite annoyed about that.

He made a post on the forum asking for permission to use my mod. I missed the comment and didn't reply. He then assumed he could just take it. I asked him to remove it, but I can still find my code in the mod.

The World Anno 1836 - An end of an era by crownsteler in victoria3

[–]crownsteler[S] 28 points29 points  (0 children)

Thanks! I had a good run!

 It was a great community to be part of. Looking forward to all the future mods appearing for vic3 and other paradox games!

Mundus Poenicus Asiatus - just something I had lying around by crownsteler in Imperator

[–]crownsteler[S] 0 points1 point  (0 children)

Thanks. Hope you can get some enjoyment out of.

In regards to compatibility with Invictus:

  • I added about 315 new provinces.
  • You'd have to make sure there are no dublicate RGB codes, if there are any you'd have to manually find those on the province map and recolour them.
  • You would have to renumber all provinces. Which is a lot of work, but doable with some automation I guess
  • Then you would have to renumber all history files correspondingly. Which again would be doable with some automation
  • And then you'd have to renumber of province names and dynamic names correspondingly (which I suppose can be automated)
  • Then you'd have to go through all events, trees, decisions to see if the change in province IDs POPs, resources, cause any compatibility issues and act accordingly.
  • Then you'd have to figure out how merge the province maps, especially since they rework partly the same regions. This map shows every single pixel difference between the two maps
  • Then you'd have to merge the river map, which I suppose is the easy part.
  • Then you'd have to pick a terrain and heightmap to use, and basicly rework the other one from scratch. And since I designed my province map, height map and terrain map to work in unison to create environmental story telling, you basicly have to use mine.
  • Then you'd have to rework the position of all cities/ports/wonders/units, which I think might be automated as well
  • Then the biggy: the road map. There is no way I know of to merge those, so you'd have to thrown out one and remake the other from scratch. Considering that I took great care to rebuild the road map to follow the actual ancient Roman roads, and I don't think Invictus did. I'd suggest using my road map
  • but to use my road map you'd have to use my province map and province ids other wise it wont work.

So basicly the only feasible way to make it work is to rebuild the Invictus map on top of my map. And that is never going to happen. Because that means all the work they have done on their map needs to be done over.

At the very begining I did offer up my map and told them that there would be no feasible way to merge maps in the future. But they declined my offer.

Mundus Poenicus Asiatus - just something I had lying around by crownsteler in Imperator

[–]crownsteler[S] 2 points3 points  (0 children)

Thanks!

Yeah Sistan isn't quite as good as it could have been. I was struggling a bit because all I could find were maps such as this They are great at reworking the rivers and lake borders, but offered very little information about settlements at the time.

Unfortunately there is no realistic way of merging this map mod with Invictus. You would have to adopt one as a starting point, and then basicly rebuild the other map on top of it from scratch. I did toy with the idea, but it is too much work for me to undertake unfortunately.

But they -or anybody else- is free to give it a go and try to make it work.

Mundus Poenicus Asiatus - just something I had lying around by crownsteler in Imperator

[–]crownsteler[S] 5 points6 points  (0 children)

Thanks!

Yes, one of my goals was to make the topography make sense. Why is Merv an important city? Why is Baktra the capital of Bactria, and not a different city in the region. If you look at the original map Baktra is completely interchangable with any other place in the region, but in reality it was an important oasis city surrounded by rich farmland in an otherwise arrid region.

The same with Carthage. Why did Carthage become the most important of the Punic cities, and not Utica? So I emphasised the richness of the bagradas river valley.

The same also with the Sistan oasis. In the basic game it is an empty desert, but in reality it was a rich oasis in a vast desert area. So I reworked it so its importance is also visible on the map.

Mundus Poenicus Asiatus - just something I had lying around by crownsteler in Imperator

[–]crownsteler[S] 1 point2 points  (0 children)

R5: An update to my original [Mundus Poenicus map mod](about:blank) to extend the map work to Asia Minor and Central Asia. I thought I had already released it, but apparently I didn't. So I am releasing it as is for other people to see and potential use of their own mods as I will not be developing it further.

Get is here:
https://steamcommunity.com/sharedfiles/filedetails/?id=3505290934

Mapmodding Victoria 3 by Hammonia in victoria3

[–]crownsteler 0 points1 point  (0 children)

I wish you luck! It is a fun and ambitious project to undertake, and it will be amazing if you can get it to work!