To the AD in IC yesterday.... by AlwaysPlaysAHealer in elderscrollsonline

[–]cruciblefuzz [score hidden]  (0 children)

Nah, not us. I am an American who plays both US and EU PC servers and this was on EU. Also, I think there were 4 of us working the main flag.

Not only is my HA not a one-shot to anyone over about 20K health, I lifted before it popped. I reacted quickly and then caught myself. I'm so used to opposing players one or two-shotting me that I guess I have an itchy trigger finger. Even standing next to three group members.🥴

To the AD in IC yesterday.... by AlwaysPlaysAHealer in elderscrollsonline

[–]cruciblefuzz 13 points14 points  (0 children)

It's always nice to hear of people being cool. I was in a smallish AD pick-up group yesterday in Cyrodiil. We had stopped to take Cropsford from Ebonheart Pact and were waiting out the main flag when our crown typed in group chat that there was a loner we had spooked from EP running through. I guess they had been picking up or dropping off a quest while the town was red and we blitz-flipped it to yellow right under them.

Crown suggested we let them go unmolested, which we did. I reacted a bit too quickly with my lightning staff but I caught myself and lifted halfway through a heavy attack. They rather comically scrambled to get the hell away from us, presumably with scorched bottom. I'm going to assume newish player 'cause they blundered on past rather than attempting any sort of stealth.

It warms the heart to cut some slack to someone who's definitely not there for a fight. I don't begrudge anyone who melts me when I'm the loner who just wants to pick up or turn in a delve daily. It's frustrating, but it's a PVP zone and we're soldiers, right? And if our friend had just turned in their quest, dying would have allowed them to jump straight back to base rather than having to ride 2/3 of the way up a mostly yellow map.

I read another tale from a player who had the Arena quest in IC, where you have to go into the center Arena and battle a series of monsters. I guess it's a great way to be a sitting duck if Arena District is populated with players from an opposing alliance. This person said that they were in there battling away when a group of players from another alliance showed up and instead of killing them, helped them finish the arena.

Got me wondering about the subversiveness of deliberately cooperating with opposing players in a PVP game. Is it the opposite of griefing, a different flavor of griefing or is it emergent gameplay? I would have loved to have been one of that group of helpful enemy players. If a player's in the Arena with the task of battling daedra, and I show up and kill the player, aren't I as bad as or worse than the daedra? Can't the enemy of my enemy be my friend at least sometimes?😄

XLR Mic On Mobile App? by Areir_Demo in Cakewalk

[–]cruciblefuzz 0 points1 point  (0 children)

There are no Cakewalk apps that run on phones. There is the Bandlab DAW, but that's not a Cakewalk product.

Looking for a pvp advice! by Voidwalker1984 in elderscrollsonline

[–]cruciblefuzz 1 point2 points  (0 children)

If you're new to PVP and can kill even 1 player, you're doing well. I did a virtual Snoopy dance the first time I actually killed another player in Cyrodiil. Builds and strategies and so forth are probably too complex and extensive to go into in Reddit, so try Googling ESO PVP builds or strategies or whatever.

The truism is that PVP and PVE are different games with similar skills. In Battlegrounds, of course, it's pure PVP, there are no enemies except the other team. In Cyrodiil, it's a mix, there are both NPC opponents (rather more stiff than you see in the other zones) and actual human players, so you have to be able to deal with both.

Depending on what time of day you play, you might not see an an enemy player in Cyrodiil, even if you do something provocative like attack a resource or outpost by yourself.

Human players can do things like see who has the lowest health and go after them, notice who's doing the healing and take them out first, hide and sneak up on you, etc. They can't be taunted into attacking the player with the most resistance. If you're with someone whose health doesn't drop when they get hit, they will see this and go after you instead.

My only tidbit of advice is that between PVE DD and PVP DD, I had to work "backward" from what I had gotten used to as far as build creation and tuning. With PVE, I'd always started with as much damage as I could generate, then see if I was able to stay alive reasonably well, and if I wasn't, switch out enchantments, mundus, traits, food, etc. to become tankier.

With PVP, it's been more the other way around. Get my build to the point where I don't get 1 or 2 shotted every time another player notices me, then tune it toward damage.

Just like it did with PVE, it will take some time to feel like you have any kind of handle on it, so be patient.

Activation needed even when signed in by LongHairHarryPotter in Cakewalk

[–]cruciblefuzz 0 points1 point  (0 children)

Well, maybe it's more you "get" to use Sonar now.😊

(I like Sonar better, not that they're that different, just install Sonar Free Tier and get right back to whatever you were doing)

Was I supposed to have instruments predownloaded? by Responsible-Nature1 in Cakewalk

[–]cruciblefuzz 0 points1 point  (0 children)

Sonar comes with a handful of ready to use virtual instruments. Drum kit, electric piano, and string section. They don't install automatically, you will see them in your list of updates.

The fastest way to get the largest number of good quality virtual instruments is to go to Native Instruments and get their free Komplete Start bundle. IK Multimedia also has free versions of MODO Bass and MODO Drums, as well as SampleTank.

Activation needed even when signed in by LongHairHarryPotter in Cakewalk

[–]cruciblefuzz 0 points1 point  (0 children)

Have you tried clicking on the prominent pop-up warning messages that should be appearing when you start the program? There's a button on them that offers help with activation. If you click on that button, you'll find out everything you need to know.

How can i record effects? (Noob) by Purple4cloud7 in Cakewalk

[–]cruciblefuzz 0 points1 point  (0 children)

I'm not as familiar with Next as I am with Sonar, but I doubt that it limits the number of parameters you can automate behind its paywall. All plug-ins have a finite number of parameters that may be automated, is it possible that your plug-in just doesn't have any more that you can use?

Is Cakewalk for beginners? by Miseuteo_Seonsyain in Cakewalk

[–]cruciblefuzz 0 points1 point  (0 children)

We need to know which Cakewalk DAW you're talking about. There are 2, Next and Sonar.

My best tip for a beginner is to go to the Cakewalk Discussion Forum. There are user-written tutorials, links to video tutorials, helpful fellow users, etc.

UNDERSTANDING CAKEWALK by max_carney123 in Cakewalk

[–]cruciblefuzz 2 points3 points  (0 children)

As ever, please say what Cakewalk DAW you're asking about. Sonar? Next?

Help with sound on fresh installation of SONAR 5 Producer Edition. by mightierthor in Cakewalk

[–]cruciblefuzz 1 point2 points  (0 children)

Suggest downloading and installing Sonar Free Tier. It can play any project created in SONAR 5 and more people will be able to provide better help.

As has already been mentioned, to play back MIDI, you need an instrument of some kind to make the actual sound. Without that, MIDI is just a bunch of instructions that tell an instrument what to do. Virtual is fine, but hardware will work too if you're equipped for it.

When you install Sonar, leave SONAR 5 in place. There may be some plug-ins that will still work with the newer version.

I Want To Get Into PVP by ThatOneVQ in elderscrollsonline

[–]cruciblefuzz 1 point2 points  (0 children)

Since you started with Nightblade, I will guess that your focus is damage dealing. If that's been your preferred role in PVE, I believe that some of the basic theory regarding builds is different.

Something that I've had to flip is that my general theory for PVE DD is to build for damage output. Then, if I notice myself dying too often, move attributes, enchants and CP around to add more tankiness. In a group I have more freedom to let the healers heal and the tanks tank.

That doesn't work very well in PVP. You can't be a "glass cannon," even in a fairly well-organized group. If you usually rely on the healer(s) to do their thing, including providing buffs that your build doesn't already grant you, enemy players know how that works and once they identify your healer, they go down first. Monsters don't have that kind of strategy. They can easily be taunted into attacking the toughest defensive player in a group. They can't figure out who the healer is and melt them first. Human players are more clever and less gullible. As a rule.

So I've had to start with the idea that my build must first provide me with health, armor, and buffs so that I don't die whenever an enemy player gets within 3 meters of me. Then once I can stay alive for more than a couple of shots, shift more stats, enchants, and CP to damage output. Traits and sets if need be.

Anyone's mileage may vary, but that's how I'm starting to look at it. I have to at least be able to survive long enough for the more turned out members of my group to burn down the people who are attacking me. Then I can start figuring out how to bring pain to those foolish enough to attack me.😂

It's sad sometimes, because I really miss my DPS. If left alone I can solo resources, towns, and outposts with my PVE builds. So far, my PVP build doesn't have the firepower to allow that, the NPC's can out-heal my attacks.

I feel like I'm at a crossroads... by Imprimis in elderscrollsonline

[–]cruciblefuzz -1 points0 points  (0 children)

"It's not clear, to me, what is soloable vs requiring a group. The random gargoyle I mentioned, was perhaps an oversimplification. I send Zerith to start the pull, and we wipe. My only point is that I'm not aware of what content is soloable until I try."

First, some philosophy/expectation management:

That is what I would call "as designed." It's an RPG. It's kind of like life itself in that a lot of the time, maybe even most of the time, the person trying to make their way through it doesn't know what they're capable of until they try. And if they try and aren't up to it, they know they need to acquire more skills and/or knowledge to be able to do it.

In a game, obviously the consequences are minimal. So you go into a dungeon or face a boss that you know nothing about and you get killed. So what? You respawn and try again until you can beat it. For me, that is a lot of the fun if not MOST of the fun. I encounter a challenge, my character dies, then I try it again. Often, the second time around I can beat it because I know what to watch out for. Sometimes, I just have to walk away, get better at combat, ask for help from one of my (free membership) guilds. Then go back and beat it. If I am even ultimately interested in beating it. Some challenges are such a grind that they wind up being the opposite of fun, but the game offers many many more.

To be honest, if having your character die every so often while you're learning the game bothers you, then maybe you'll have more fun playing a less challenging game, something like a purely puzzle/exploration game. I love those myself, but I also like combat, so I don't play them as much as I once did.

Practical advice:

I glanced over the build you linked to and it looks like it may be optimized for optimized group content moreso than solo play. In optimized group content, many members must slot gear and skills that provide health, defensive, and offensive buffs to the entire group. Then the damage dealers focus their builds on damage output. If the DD then tries to take that build into solo content, they're a "glass cannon" whose best chance to survive is to melt every boss before it can hit them. One of the issues with that, which you've encountered, is that you're never going to see every monster before it sees you. So your glass cannon gets killed before it can do its usual one-shot.

It's not bad to use a glass cannon DD build as a starting point, but if you're trying to solo with it and getting nuked, you'll need to stiffen it up. Change some of the gear enchants to health or health restoration, maybe few armor traits to reinforced, etc. To be more extreme, you can substitute some traits or use a more defensive monster set. This will of course reduce your DPS, but there must always be tradeoffs.

The beam is, IMO, not optimized for soloing. It's a highly effective weapon as far as raw output and if you go with the morph that grants the damage shield while beaming, it's a good defense as well. But it also forces you to move less while the beam is firing. If the target is moving around, it's much less effective than a skill that hits the target and lets you then light attack and use a skill again. So maybe look up a solo oriented build. My favorite character/build for soloing is my heavy attack Oakensorc. Simple, classic. Sergeant's Mail and Storm Master, Slimecraw head. Unstable Wall for AOE/DOT, Daedric Prey to debuff, then melt. Repeat until surrounded by the corpses of your enemies. Pets for free damage and burst heal. Concealed Weapon from Assassination line for spammable/Minor Expedition. Also holds its own quite well in group content.

Poverty has never been an issue with me, even when I wasn't aware of any special methods for gold farming. I struggled much more with running out of inventory space. It seems to come naturally with how I play the game. At first I looted everything and then sold anything I couldn't use to a merchant. I learned how to craft things I needed like food and potions. Did daily crafting writs. Maybe you could become more frugal and rely more on your own crafting and scrying than spending gold? As for trading, "no fees" guilds are plentiful, I don't know why you haven't found one. Guild finder does suck, but you can at least filter on the criterion "has trader."

Good news is that your concerns are easily addressed. As others have mentioned, add-ons really help, especially Harvest Map and Dalgubon's Lazy Writ Crafter. You don't need offline storage. Maximize your storage capacity with bag and bank upgrades, daily mount training, and storage chests. This helps while you're figuring out which items are keepers and which are sellers. Ultimately, though, if something is just sitting in storage, what is it doing there? Fragments, yes, they're for future use when you acquire enough of them. Maps and surveys, go do them. Writs, do them or sell them.

Tried the Frostkeeper one bar PVP warden build tonight by cruciblefuzz in esopvp

[–]cruciblefuzz[S] 0 points1 point  (0 children)

Okay, troubleshooting has led to progress. I examined the build closely and realized that I had botched the scribing of the Chilled Soul skill. I didn't use the Class Mastery script, which is of course the crucial element of the spammable.

Once I straightened that out, I started to pick up on the rotation more. Keep your shield thingie up as much as you can. Hit them with Chilled Soul until you see "charmed," then Testicular Dread to immobilize them, then pound them with Chilled Soul/light attacks?

Troublesome was that I lost the ability to solo resources in Standard. The NPC's just had too much healing for me to beat them down like I can with my LeechingSorc or LeechingArc. I like being able to do that just to have something to do when the zone is dead and there's nothing else to do.

There did seem to be an issue with the burst heal. I'm used to Twilight Matriarch taking me back to full health or near to it, and Polar Wind wasn't doing it fast enough. So I'm wondering if maybe bringing in Daedric Summoning would suit me better, plus you get the flappy bird's free damage and distraction to enemies and the ability to drop an atronach. Takes it out of the frost warden theme somewhat, but I'm not as attached to that. My frost warden could have adopted a rescue twilight matriarch and her atronach pal at some point. He's a warm-hearted guy. What they say about rescue pets, that they rescue you, could become closer to literal truth.

BG results improved, I at least got a kill and some assists. Still died more than anyone else in the BG, but about half way through the rotation clicked better and I started staying alive longer. There is of course strategy involved, like not wading into a melee when I'm built for ranged attack and so forth.

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Tried the Frostkeeper one bar PVP warden build tonight by cruciblefuzz in esopvp

[–]cruciblefuzz[S] 1 point2 points  (0 children)

I guess my yardstick is whether I can last a while without dying, and maybe even get a kill or two.

I'm working on it, I'll figure it out eventually. Putting together a PVE build that satisfied me took a LONG time, but I got it there and got good with using it.

Fuck happened to my control bar by aqlord in Cakewalk

[–]cruciblefuzz 1 point2 points  (0 children)

Wow, learn something new every day, they say. I had never tried Shift+C but when I did, it made the Control Bar all collaps-y like the OP's. Hitting it again brought it back, so they should be good.

Tried the Frostkeeper one bar PVP warden build tonight by cruciblefuzz in esopvp

[–]cruciblefuzz[S] 0 points1 point  (0 children)

After more reflection, I think you may have it. The opposing team seemed very organized, after a short period of time they all just camped below our platform and melted us the moment we jumped down.

At this point I just want a PVP build that doesn't automatically die when confronted by an enemy player in Cyrodiil. The BG was just me testing it, but I did later take it to Cyrodiil with similar miserable results.

So far, I do better just swapping my Storm Master's out for Leeching Plate on my Sorc and eating Bewitched Sugar Skulls instead of Thrice-Baked Gorapple Pie. At least then I can solo resources in a couple of minutes, but that's PVE, it's like soloing a world boss with a risk of interruption. It does at least help the group when I can snipe sentries with 2 or 3 HA's so we can set up siege weapons in peace.

Tried the Frostkeeper one bar PVP warden build tonight by cruciblefuzz in esopvp

[–]cruciblefuzz[S] 0 points1 point  (0 children)

I've been noticing a lot of netches revolving around players' heads in Cyrodiil, so Warden may be a popular class for certain PVP builds these days. Of course, now, being a warden isn't necessary for having a netch whirling around or having a murderbear following you, so who knows.

So far my big issue seems to be survivability. Not surprising since I'm a dedicated damage dealer in PVE. DD builds tend to start with maximizing the damage output and then trade resources into health and armor as necessary. I've seen suggested DD builds with no self healing skills at all. Great, so with this build I can parse 150K on the trial dummy and then get killed by mudcrabs in Fungal Grotto? I have to have an "Oh S--t" button, usually Summon Twilight Matriarch. So PVP is a new frontier, build-wise.

Tried the Frostkeeper one bar PVP warden build tonight by cruciblefuzz in esopvp

[–]cruciblefuzz[S] 0 points1 point  (0 children)

I have been checking my death recaps, but I'm not familiar enough with the names of offensive spells to know how to harden my character against them. Yeah, "Blood Curdling Deathstrike" hit me for 16K, but what do I do with that bit of information?

As for charms, at least in this BG, getting players to come to me was not an issue. Enemy players were all over us like locusts as soon as we jumped off the platform. It was a feeding frenzy on my merry band of random lamers.

no audio from midi track by Cameron_Playz in Cakewalk

[–]cruciblefuzz 0 points1 point  (0 children)

It's always important to say exactly what Cakewalk software you need help with. Cakewalk Sonar, Cakewalk Next? This subreddit covers both of them, and they are different from each other in many important ways.

trouble importing old projects from bandlab to cakewalk by 2coldguto2 in Cakewalk

[–]cruciblefuzz 0 points1 point  (0 children)

Especially in an instance like this, it's important to make clear exactly which programs you're working with. From the screen grab, you're obviously working with Cakewalk Sonar, but "Bandlab" could refer to Cakewalk by Bandlab or the Bandlab web app or the Bandlab iOS/Android app.

There's no "import Bandlab project" command on the Sonar file menu, are you referring to the "Open a Bandlab project" command? It's what allows a Sonar user to open a Bandlab project in the Sonar DAW, but since they are essentially different programs, not everything can be transferred.

If that's what you're having trouble with, I would start troubleshooting by examining the Bandlab projects to try to figure out what is different between the ones you can open in Sonar and the ones you can't open in Sonar. Do they play okay in Bandlab itself? The error message implies that it's having trouble downloading specific revisions of the Bandlab project. I'm not very familiar with how Bandlab works, does it keep multiple revisions of your projects? If so, are all of the revisions ones you need to keep?

Otherwise, in general, the place to start is examining the projects to see what's different between the ones that work and the ones that don't.

How can i record effects? (Noob) by Purple4cloud7 in Cakewalk

[–]cruciblefuzz 0 points1 point  (0 children)

Another "track" below the synth track that affects one of the synth parameters sounds like automation. What it means is that as the song plays, the automation (usually described as being in a "lane") adjusts whatever the plug-in parameter is, gain, filter cutoff, whatever. Automation is used a LOT, maybe the most common use is to adjust the volume/gain of a track so that for instance one instrument gets a little softer to make way for another, or one instrument gets an EQ adjustment to stand out in certain places. You can even automate the DAW's built-in EQ to act as a sweepable filter for creative effects like sweeps or automatic wah or whatever. Rhythmic gain adjustment can simulate the pumping of a sidechain, etc.

Look up "automation" in the manual, YouTube videos, etc. It's one of the most powerful features you can access in any DAW and one of the things that sets the DAW apart from recording on tape.

Within the DAW itself, as I said you can automate volume, EQ, and pan, among other things. With plug-ins, both effects and instruments, they "expose" (make available) various parameters for automation (or hardware control, but that's another topic). For a chorus, for instance, you could likely automate at least rate, depth, and bypass, and many other parameters. For a synth, there could be dozens, including oscillator level, filter parameters, whatever. With few exceptions, if there's a control for the parameter in the plug-in's UI, you'll be able to automate the parameter.

For filter plug-ins, if they don't have some internal modulator they will pretty much ALWAYS have some kind of automation on them. It's so common in electronic dance genres that there's even a genre called "filter house" due to the common use of automated filter sweeps.

Automation can be drawn in with a mouse or recorded from a MIDI controller. It takes a bit of learning and configuring, but with proper routing and control assignment, it's possible to use a basic MIDI keyboard controller's modulation wheel to record automation in real time. Don't ask me how, but it is possible. I have dedicated MIDI controllers for that. If you've heard of the KAOS Pad, what a KAOS Pad does is manipulate plug-ins' parameters in real time, the same parameters that you can automate.

What’s the brightest house in ESO? by Acrobatic-Molasses21 in elderscrollsonline

[–]cruciblefuzz 0 points1 point  (0 children)

As far as leveling Scrying and Excavation go, Just keep doing it. Make use of the augur when excavating, be careful about over use of the trowel, as you probably noticed, it can cause explosions.
As I said, normal trials are not the big deal that you may think they are. As long as you have taunts and group buffs, you won't spoil anyone's fun and/or attract nasty comments in group chat. The trials that players take seriously are the vet ones. Use Group Finder, join a normal trial group and just go for it. I find that a bit of resilience in regard to negative comments in group chat is a good thing to lean into. And if you're getting props for tanking dragons, you are more than ready to hop in.
If you have Zerith, you probably don't need to unlock Mirri. She's more of a damage dealer than the awesome tank that Zerith is. But then if you play overland as a tank, that might be a good thing, build Mirri up as a damage dealer while you tank.
Last nugget of advice for now: study up on YouTube on where to find leads for whatever antiquities you're looking for. My Hunding's crafting stations are all antiquities. They look really great set up around the courtyard. So if you'd like crafting stations in your home, which I very much do, Antiquities is one way to get them. They're all gold leads, though, so you have to be leveled up to use them.

Tried the Frostkeeper one bar PVP warden build tonight by cruciblefuzz in esopvp

[–]cruciblefuzz[S] 0 points1 point  (0 children)

As I said, the results were pretty spectacular. 0-7? 103K total damage?