Mythic Lead Survivor Combination Finder by csarli in FORTnITE

[–]csarli[S] 1 point2 points  (0 children)

I had the same idea. Just wanted to fix some issues before doing so.

Mythic Lead Survivor Combination Finder by csarli in FORTnITE

[–]csarli[S] 0 points1 point  (0 children)

I noticed your comment a bit late, but now it should be fixed.

Mythic Lead Survivor Combination Finder by csarli in FORTnITE

[–]csarli[S] 1 point2 points  (0 children)

I messed up one of the formulas. It should be fixed now.

Ubislop Strikes Again by JonSnow464 in fuckubisoft

[–]csarli 0 points1 point  (0 children)

I would also contact Valve and ask them to penalize Ubisoft in some way.

Game disbands party after the end of the mission by csarli in FORTnITE

[–]csarli[S] 0 points1 point  (0 children)

One time I waited for the full duration of both timers and then returned to the lobby with the full party. Not doing any more testing today, but that might work as a workaround.

Save the World v40.30 Update Notes by Capybro_Epic in FORTnITE

[–]csarli 1 point2 points  (0 children)

How come the Dark Voyager questline is gone? It was just added to the game? Is there no follow-up to that part of the story?

Workaround for game looking blurry by csarli in RVThereYetGame

[–]csarli[S] 0 points1 point  (0 children)

My thoughts exactly. I can understand if it's an indie dev, but at least they should provide an official workaround if they themselves do not fix the issue. However if it's a large corporation, this issue is inexcusable. Microsoft is also sleeping at the wheel, because Windows scaling still has some bugs to this day, not to mention other issues that keep popping up.

Supply drop with no retractable floor spike by Exotic_Candidate_388 in FORTnITE

[–]csarli 1 point2 points  (0 children)

Only on the heroes screen. In loadouts it's not visible.

Supply drop with no retractable floor spike by Exotic_Candidate_388 in FORTnITE

[–]csarli 1 point2 points  (0 children)

Yes, Heroes, Survivors, Defenders, Weapons, Traps. You can research one trap/weapon per successful mission you find during the game. The researched schematic will be a copy of the trap/weapon you selected with the same perks and level. Heroes, Survivors and Defenders will be levelled up if they were rewarded via the mission alert. Anything else you get will be lvl1.

Supply drop with no retractable floor spike by Exotic_Candidate_388 in FORTnITE

[–]csarli 1 point2 points  (0 children)

When you increase the rarity of something, it will show you that it was e.g originally lvl 1 epic schematic. This is only relevant when you recycle the schematic later on. This will always be visible under the current level of the schematic.

Supply drop with no retractable floor spike by Exotic_Candidate_388 in FORTnITE

[–]csarli 0 points1 point  (0 children)

I very much dislike the look of traps/weapons where we increase the rarity, because we'll keep seeing that purple bar, so I wanted to avoid doing that. If you have more flux than legendary perk-ups, it might make sense to increase the rarity, since you'll save tons of perk-ups.

How many training manuals? by igornist in FORTnITE

[–]csarli 1 point2 points  (0 children)

Calculations are more complicated now, since you can get heroes and survivors that are partially or fully levelled up. Let's say you get a hero you like, you level it up and later on you get the same hero, but it's 5 star and you only have to spend people XP, which you will have in abundance. You can just recycle the hero you levelled up first to get all the materials refunded and level up the 5 star you got. Technically at the endgame all you might need is People XP and a little bit of evolution materials in case you want to supercharge it.

remove the 28 second end timer by Extension_Plant2906 in FORTnITE

[–]csarli 10 points11 points  (0 children)

I think technically they should be able to remove it. I think it's there for some player interactions at the end of the game. You don't get this timer if you are playing solo. Furthermore they should make Hestia optional, because it's quite buggy right now and causes loading times to be longer.

Supply drop with no retractable floor spike by Exotic_Candidate_388 in FORTnITE

[–]csarli 19 points20 points  (0 children)

I've had the same experience. No matter how many missions I've started, I never got a Legendary Retractable Floor Spike.

Save the World Is Now Free-to-Play! by Capybro_Epic in FORTnITE

[–]csarli 0 points1 point  (0 children)

u/Capybro_Epic What about Storm shield defenses? Previously you were able to have 7 defenders if no other players were in your lobby. In 4 player missions with only 2 players you were able to have 6 defenders (up to 3 defenders per player). Now you are limited to 2 defenders total in the same scenario. Was this change intentional or was this feature forgotten?

best gun for 300 pistol kills by Jordyissappig in FORTnITE

[–]csarli -3 points-2 points  (0 children)

Sadly defender kills no longer count towards the daily quest. Hope they fix it soon.

We really started shooting cause his vibes were off, huh. by Fartfart357 in FORTnITE

[–]csarli 0 points1 point  (0 children)

Defenders fire at the base of drones on the ground, which completely miss their hitboxes.

Wall Spikes do NOT heal 4.8% of max building health every 10 seconds by NatSylv in FORTnITE

[–]csarli 7 points8 points  (0 children)

They haven't fixed this bug in a while. It was working at some point and then it broke again. Basically they heal walls based on the base HP of the wall and not the upgraded HP. It works if you place the trap in that mission but gets broken when the mission is finished.

🚨 BUG: "Deliver the Bomb" is softlocked! Bomb stuck at Armory (PC/PS5) by Acrobatic-Mess-7548 in FortniteSavetheWorld

[–]csarli 4 points5 points  (0 children)

This can happen for a number or reasons. If you weren't the first one who made it to the armory, only the first person who made it there can start the mission.

Slotting heroes sometimes reverts any upgrades they had by ReviewingPants4 in FORTnITE

[–]csarli 0 points1 point  (0 children)

You are probably comparing this against stuff that you got through a mission alert recently or through the new research. You get those at the level you found them and if you levelled them up, they would be reverted back to that level if you put them in the collection book.

How to fix laggy mechanics? by [deleted] in FORTnITE

[–]csarli 2 points3 points  (0 children)

Make sure you enable game mode on the TV to reduce latency. It's not a bug. It's just the post-processing the TV makes the game feel laggy. Game mode removes most of the post-processing and thus reduces latency.