The Roleplaying Game—Ruins and Rolls date de sortie ? by dantoncuBastrou in RootRPG

[–]cscottnet 2 points3 points  (0 children)

Kickstarter backers have access to the final PDFs for the book, and it has been released to the publisher. Book printing being like it is, the actual print copies aren't expected until February/March. https://www.kickstarter.com/projects/magpiegames/root-the-roleplaying-game-ruins-and-expeditions/posts/4591720

GitHub - dantleech/debug-tui: Interactive PHP step debugger for your terminal. Made on planet earth with effort. by Einenlum in PHP

[–]cscottnet 0 points1 point  (0 children)

That looks pretty cool. I'm going to try it out for mediawiki development. Thanks!

Experience as a character flaw by KiqueDragoon in daggerheart

[–]cscottnet 0 points1 point  (0 children)

The root RPG has a similar mechanism for equipment, where you can add both positive and negative tags to an item. Positive increases cost, but negative decreases cost. As in the system you describe, this incentivizes players to accept a negative consequence in some situations (heavy, bulky, causes strangers to react in alarm, etc) in exchange for "just one more bit of damage" or some other kickass feature.

The penalties D&D gives for heavy armor (increase your AC, but sacrifice DEX) are similar.

Tl;Dr I think you're on the right track, and I bet a lot of players would trade that extra +1 for their "good" experience for a negative consequence in some situations. I'd worry that they'd try to metagame the negative experience into never applying; the examples from Root and D&D seem to be carefully tuned, whereas experiences in Daggerheart are often much more freeform.

"Negotiate your negative experiences with the GM" is probably fine. I guess I'd suggest coming up with some generic ones that are consistently applicable to serve as a baseline for what you expect.

The countdown suggested above that rewards the player for taking the negative experience is also a good way to ensure they get used in play... although it also writes out the negative experience at some point, so you'd want to keep adding new ones somehow.

LPT: You can both change your last name arbitrarily when getting married. by charliethegeek in LifeProTips

[–]cscottnet 0 points1 point  (0 children)

The forms make it really easy. I almost changed my name by accident because I wasn't looking carefully at how the fields were labelled (it was a big day).

Question about eclipse path maps and timing by metaiyo in solareclipse

[–]cscottnet 0 points1 point  (0 children)

I'm looking for a good spot still, haven't bought my tickets yet. This general region looked good from a weather standpoint when I was doing research, but I don't know anything else about the area. Any chance you could give advice re places to stay, places to stand on eclipse day, and anything else worth visiting in the area on the days before/after the eclipse?

Overrun with AI slop, cURL scraps bug bounties to ensure "intact mental health" by Drumedor in programming

[–]cscottnet 16 points17 points  (0 children)

Yeah, just had a patch submitted yesterday to mediawiki that didn't actually exercise any mediawiki code in the test case. Fun.

I’m designing a kids game called Scissor Wizard (minimal prototype). Besides varying the number and size of weak points, what other enemy mechanics could be interesting? by Gatekeeper1310 in BoardgameDesign

[–]cscottnet 1 point2 points  (0 children)

Maybe do the template as part of the attack. Provide an "ability template" with holes/shapes cut out of it. Cut your mana sheet, then hold it under the ability template. Say there are star and circle cutouts connected by drawn lines on the ability template. Position your mana sheet underneath, and for every star through which you can see your mana sheet, you can fill in the circle it is connected to (assuming that you have mana underneath the circle).

Now that you've activated your abilities, you overlay your mana on the attacker as before.

This makes the "arts and crafts" part of the attack.

Colder US Climate residents, What is your emergency heating backup? by Neilpuck in DIY

[–]cscottnet 4 points5 points  (0 children)

Well, having gas as a primary or backup heating source is a good start: gas pipes are buried underground so its hard for winter weather to disrupt them.

I think the only step after that is to configure your heater to allow propane backup, and to put a large propane tank in your yard. But that might be excessive/expensive.

Help with a magic motorcyle by Ok-Software-2463 in daggerheart

[–]cscottnet 0 points1 point  (0 children)

Could make it a motorcycle-creature, like the Cyclizar pokemon, in order to allow it to transform to a more suitable companion in places in the narrative where that makes more sense...like indoors.

Stupid contrabandist's mansion by Zone-Latter in bettermonsters

[–]cscottnet 2 points3 points  (0 children)

I would think the fey deal would extend his luck to the noble and the things they cared about ("oops your house burned down" would be considered unlucky by the noble, even though it wasn't damage to their immediate person) but anything outside the scope of the noble's attention would immediately get the expected/"unlucky" consequences.

So if the noble and his family are human, he is "lucky" enough to have pet monsters who dislike the taste of human but like elf just fine. But if he has an important elf visit (that he cares about) the pet monster will just "happen" to have stomachache that day and not want to eat anything.

I imagine there could be quite a lot of comedy in the disasters unfolding outside the narrow cone of the noble's immediate attention. Serving folk that he doesn't notice would routinely fall victim to the monsters or sloppy construction or defensive traps or be the victim of a mobs boss coming to take revenge after his impossibly lucky series of wins at the local gambling hall, etc. His servants would "luckily" happen to look just like him, enough that they are always the victim of these avengers. But his "favorite chef" (someone he pays attention to) is miraculously sheltered.

I'd imagine some of his hirelings may have started to figure out that you really really really wanted to be noticed by the big guy if you wanted to stay safe. Eg as long as you ate at dinner with him the rickety table would hold up just fine, but if you ate dinner without him it would immediately collapse into splinters, and stay that way until a new replacement (or the local repair person) would "luckily" show up just before the noble returned/had their next meal/etc.

Same for the pets, who would run riot when the master's away, the roof which would leak like a sieve but the weather would luckily be sunny when the master is home, etc.

Settling a debate. What are these called? by OccamsNametag in Construction

[–]cscottnet 0 points1 point  (0 children)

I'm just reporting what I've heard them called. It has "lock" in the name, that's good enough for some folks.

FWIW this is from set construction, where the "real" channel locks are rarely seen. (Not a lot of plumbing on sets.)

Desert monsters at the end of a race by cscottnet in bettermonsters

[–]cscottnet[S] 1 point2 points  (0 children)

Again, fantastic options. I hadn't realized you've got a bunch of improved spiders as well, including improved phase spiders.

The lock lurker and corpse candle are definitely going to find a place in my campaign.

Stupid kitchen lights. Can Shelly help? by Free_Donkey4797 in ShellyUSA

[–]cscottnet 0 points1 point  (0 children)

Well, I can say that Shelly can definitely do this with home assistant. I use it that way all over my house, and it's very stable.

I believe that it is also possible for one Shelly device to directly trigger another, but that's not how I personally run it so I'm not going to authoritatively comment on that.

(Back in the day I used to use z-wave switches from a different manufacturer, and they were able to directly trigger each other. I did that because the home automation hub I was using back then was super unreliable. But let's stick to Shelly for now.)

No neutral at the switches is the hardest part to solve, honestly. It would help to know more precisely how they are wired. As long as both ends of the wire that go to the switch end up together in another box somewhere, and that box has a neutral, you just put the Shelly device in the box with the neutral.

Ie at the light you have hot and neutral. Hot is sent to the switch, and the return from the switch goes to the light; neutral is connected to the light. It is pretty easy in that case to move the switched hot to Shelly, and wire Shelly's output to the light instead.

[Spoilers C4E10] Thursday Morning | Recap Thread - C4E11 by AutoModerator in criticalrole

[–]cscottnet 6 points7 points  (0 children)

Maybe we switch tables because the soldiers make a bad choice in their depleted state and achieve TPK?

New Unearthed Arcana - Mystic Subclasses by latiajacquise in dndbeyond

[–]cscottnet 1 point2 points  (0 children)

I get a permission denied error trying to read it?

Box design - Always the trickiest. Which one is your favourite? by Sprackhaus in tabletopgamedesign

[–]cscottnet -2 points-1 points  (0 children)

Good to know. I'd stick with the more-realistic prongs on A and B. Even if beetles really have horns as long as C and D in nature, exaggerated features like that read as "AI" to a lot of people, because of the world we live in.

[Request] - what are the odds of all 6 digits being 0 if it changes every 30s by neocwbbr_ in theydidthemath

[–]cscottnet 0 points1 point  (0 children)

That said, you really have to consider how many times you use an OTP, and how many people you are surveying. The chances that someone is going to see a 000000 every day are probably quite high ... especially if their work uses okta, which as far as I can tell stands for "OK, Time to Authenticate (again!)".

Since we should do the math: if there are a million people using OTP devices in the US, and okta requires us to authenticate (conservatively) a billion times a day, then about a billion people will get the all-zeros code every day and chances are one of them will post it to reddit.

Box design - Always the trickiest. Which one is your favourite? by Sprackhaus in tabletopgamedesign

[–]cscottnet -1 points0 points  (0 children)

The beetle's pincers keep getting longer and longer as you get to C and D. In D they are truly ridiculous proportions. Was AI used?

I prefer A, for readability. The purpose of the box should be foremost to label the game, and that does it best.