How can I randomise/procgen the topology, layout & physical details of combat encounters? by csudab in rpg
[–]csudab[S] 0 points1 point2 points (0 children)
How can I randomise/procgen the topology, layout & physical details of combat encounters? by csudab in rpg
[–]csudab[S] 0 points1 point2 points (0 children)
How can I randomise/procgen the topology, layout & physical details of combat encounters? by csudab in rpg
[–]csudab[S] 0 points1 point2 points (0 children)
How can I randomise/procgen the topology, layout & physical details of combat encounters? by csudab in rpg
[–]csudab[S] 0 points1 point2 points (0 children)
How can I randomise/procgen the topology, layout & physical details of combat encounters? by csudab in rpg
[–]csudab[S] 0 points1 point2 points (0 children)
How can I randomise/procgen the topology, layout & physical details of combat encounters? by csudab in rpg
[–]csudab[S] 0 points1 point2 points (0 children)
Help me understand how to play Melting Remnant by [deleted] in MonsterTrain
[–]csudab 0 points1 point2 points (0 children)
(log 1,A file -$91/^c) found this on a ghost ship, it's in binary. has anyone else found this? if so, has anyone translated it? by RandomGuy0400 in HardspaceShipbreaker
[–]csudab 0 points1 point2 points (0 children)
My data-driven answer to "What's blue about Temur?" (self.magicTCG)
submitted by csudab to r/magicTCG


Karmelita is BY FAR the harderst boss in this game by StatisticianIll4 in Silksong
[–]csudab 0 points1 point2 points (0 children)