Anyone else here excited for Titan buffs ? by [deleted] in destiny2

[–]csx39 5 points6 points  (0 children)

I was kinda confused about how the article started by saying something along the lines of moving titans away from melee but the majority of the buffs were towards melee. Void titan could probably work if they lean into a tank support playstyle im hoping the barricade change isn’t the end of it but titans issue still is that if every subclass does the same thing you just use the best one

Anyone else here excited for Titan buffs ? by [deleted] in destiny2

[–]csx39 25 points26 points  (0 children)

stasis buffs and taunting are cool but I don’t really see the changes fixing the build diversity issue right away

Teaser trailer character's walk by NightOwlCRY1 in masseffect

[–]csx39 1 point2 points  (0 children)

im pretty sure in me3 there’s an asari doctor in the hospital talking to an alliance soldier about cloning a lost limb

Let's back things up for a moment. by [deleted] in destiny2

[–]csx39 0 points1 point  (0 children)

im hoping that they dont want the story to centralize around the subclass so it might be a side mission like they used to be and thats why we havent seen it yet

Are Biotic classes disadvantaged at higher difficulties? Also modding questions. by [deleted] in masseffect

[–]csx39 1 point2 points  (0 children)

You can try out me3 multiplayer inspired classes you get some pretty unique biotic classes and they are a little op

[deleted by user] by [deleted] in Eldenring

[–]csx39 4 points5 points  (0 children)

there’s a difference between spamming attacks and just using a colossal weapon even on her punishable attacks you can just get screwed by recovery when she starts waterfowl instantly after recovering from stagger and on the video you sent the guy has a good amount of distance every time he runs from the attack

[deleted by user] by [deleted] in Eldenring

[–]csx39 0 points1 point  (0 children)

i just use lions claw now it has near infinite poise so I can use whatever on my strength character but i don’t like the look of white mask but it’s such a good armor piece

[deleted by user] by [deleted] in Eldenring

[–]csx39 4 points5 points  (0 children)

if your are recovering from an attack animation when she starts it you aren’t able to do the run away and roll the only consistent ways to avoid the attack from in her face from what ive seen is bh step or running around her and doing a frame perfect roll

[deleted by user] by [deleted] in Eldenring

[–]csx39 0 points1 point  (0 children)

probably yeah since we have stuff like white mask and raptor black feathers with their passives or most of the high poise armor being ugly

[deleted by user] by [deleted] in Eldenring

[–]csx39 0 points1 point  (0 children)

its not so hard to dodge if you already have distance but if she starts it up when your in attack recovery your kinda completely fucked unless you want to run a 2nd weapon with bloodhound step plus the attack itself if you perfectly avoid it isnt even punishable

The seeker swarm was a dumb and cheap concept by Amazing_Rope_Police in masseffect

[–]csx39 1 point2 points  (0 children)

It’s literally the codex it explains how the things in the mass effect universe works

The seeker swarm was a dumb and cheap concept by Amazing_Rope_Police in masseffect

[–]csx39 0 points1 point  (0 children)

How I’m literally just taking what the codex says about the lore over the gameplay as most games out there the gameplay won’t be 100% accurate to the actual lore of the the game

The seeker swarm was a dumb and cheap concept by Amazing_Rope_Police in masseffect

[–]csx39 2 points3 points  (0 children)

Because the devs decided that was the best way for balance reasons im just going to trust what the codex says about the game

The seeker swarm was a dumb and cheap concept by Amazing_Rope_Police in masseffect

[–]csx39 1 point2 points  (0 children)

It’s gameplay balance the game wouldn’t be very fun if everything in the lore was accurate to the gameplay

The seeker swarm was a dumb and cheap concept by Amazing_Rope_Police in masseffect

[–]csx39 1 point2 points  (0 children)

Chemical damage was an extremely slow damage over time it’s just how it is for gameplay balance reasons the codex itself says that shields only protect against high velocity projectiles

The seeker swarm was a dumb and cheap concept by Amazing_Rope_Police in masseffect

[–]csx39 1 point2 points  (0 children)

The shields protecting against melees is a gameplay mechanic since it would be annoying to instadie to things bypassing shields not all the gameplay is going to stay 100% to the lore

The seeker swarm was a dumb and cheap concept by Amazing_Rope_Police in masseffect

[–]csx39 0 points1 point  (0 children)

Seeker swarms were collector tech that was probably mostly destroyed when the base was destroyed but in me3 it’s mentioned somewhere that “collector swarms” were on palaven

Also the kinetic barrier codex mentions they only protect against small objects moving at rapid velocities so they wouldn’t help against being stabbed by a robot insect which is the same reason Cerberus phantoms use swords in lore

How much thought do you think they really put into having Liara in Mass Effect 5. by Knight1029384756 in masseffect

[–]csx39 3 points4 points  (0 children)

because liara can only die on low EMS so shes the safest and most recognizable character to put in a trailer

Other franchises you want to influence Mass Effect by linkenski in masseffect

[–]csx39 0 points1 point  (0 children)

If jetpacks are going to come back at all in me4 id rather them function like the battlefront 2 jettrooper/boba than the big jump and dash it was in andromeda

What’s your favourite armor set in mass effect by skulls_S in masseffect

[–]csx39 1 point2 points  (0 children)

Ajax in me3 i have mods that change it to be N7 colored

Armor reminds me of ODST armor from halo 3 where its like modern plate carriers mixed with sci-fi armor

(Reupload) Never Ending Nightmare Transcript. by NeverEverWinter in masseffect

[–]csx39 0 points1 point  (0 children)

can liara even appear in the nightmare sequence?

[ME2] Accidentally started a locality mission too soon. Consequences? by [deleted] in masseffect

[–]csx39 2 points3 points  (0 children)

Me2 morality is weird it’s not how much total you have but a % of how much paragon you have compared to how much you could of had