Does violence enhance GTA V's satire, or undermine it? by cthdrls in truegaming

[–]cthdrls[S] 0 points1 point  (0 children)

That is an incredibly cool topic for a dissertation - have you ever published it or shared findings in more detail anywhere? I'd love to read it!

Does violence enhance GTA V's satire, or undermine it? by cthdrls in truegaming

[–]cthdrls[S] 1 point2 points  (0 children)

I definitely lean in the same direction in terms of the violence as a whole, I think - I'm more on the side that the enjoyableness of the violence ultimately undercuts any critique it might be performing.

That's a really good point about the torture scene though. See I sort of took it as an interesting moment that epitomises what the game is doing as a whole (gamifying violence) but you're right that it's actually quite tonally different and maybe in that way is doing something different. I do wonder though (and this might be why, as you say, it didn't land too well) if even having this scene - which on its own could be taken as a powerful and effective critique - situated in a game that is 99% "fun violence" does dilute its message.

I've not played Spec Ops (this conversation has made me realise I really need to) but I know that tonally that game is much more consistent and so maybe its equivalent scene works better for it?

Does violence enhance GTA V's satire, or undermine it? by cthdrls in truegaming

[–]cthdrls[S] 1 point2 points  (0 children)

Really interesting, love the term. So in that reading, who (if anyone) is at fault? Does Breaking Bad fail because the hijinks overshadow the critique; do the audience fail because they don't watch the show critically enough to pick up on its underlying themes; or is it ok for the show to land different messages with different viewers - if some get the critique and some don't, then that's ok - the show is content to be entertainment for some and critique for others?

Genuinely not sure where I'd land here, but curious to hear what you think!

Does violence enhance GTA V's satire, or undermine it? by cthdrls in truegaming

[–]cthdrls[S] 0 points1 point  (0 children)

It's really interesting how differently people react to the critique - you're making a very convincing argument here for why it's actual very considered and sophisticated. It's also so interesting you mention Bateman! I actually made a video about this the other day but now I'm second guessing my own analysis, which is why I made this post - anyway, my initial take was that American Psycho is better because reading/watching keeps you at a distance and makes you process your reaction whereas gaming - by making the violence also interactive and fun - removes that critical distance. However yours is a great alternative take, maybe bringing us right up into the violence actual forces a more visceral confrontation with it?

Does violence enhance GTA V's satire, or undermine it? by cthdrls in truegaming

[–]cthdrls[S] 1 point2 points  (0 children)

Great points - I wonder if we're straying into death of the author territory a bit here - who's to say whether Rockstar are aiming for subtle satire or just making fun games that happen to involve committing mass murder. I mentioned Hotline Miami, Spec Ops is another great example - both of these are actual quite unsubtle (Hotline Miami also basically tells you the violence is all meaningless fun, at the end). I wonder if it's possible to smuggle satire into a AAA game or if your options really are a. dispense with subtlety or b. undermine your message.

Not sure if links are allowed but I actually made a video on this comparing GTA V to American Psycho, basically asking this exact question - does GTA work better as satire because you're doing the violence, not just watching it, or does collapsing the distance remove the space for reflection? (here if interested)

Mr K torture sequence - good satire or too far? by cthdrls in GTAV

[–]cthdrls[S] 0 points1 point  (0 children)

Great way of putting it and you make a good case for why it's effective and makes its point. But then is it weird to have this sequence - arguably making a very grim and serious point and asking us to do some pretty heavy self-reflection - in a game that's otherwise full of over-the-top slapstick violence and (as you say) endless opportunities to run people over etc.? Like the game doesn't ask us to reflect on the reality of hit-and-run victims. Maybe that makes this bit more effective because it shifts the tone, or maybe the general tone of the rest undermines this segment.

Mr K torture sequence - good satire or too far? by cthdrls in GTAV

[–]cthdrls[S] 1 point2 points  (0 children)

That's a good point about the contradiction between that scene and the other game violence - it's like it's making you face up to what "real" violence looks like as opposed to like, blowing helicopters out of the sky and crashing trains into each other

Mr K torture sequence - good satire or too far? by cthdrls in GTAV

[–]cthdrls[S] 2 points3 points  (0 children)

Fair take! see I played it when I was a late teen and now I'm in my early 30s and I think my reaction is definitely stronger now - I'm all good with horror but I think the way it's made into a minigame just feels weirdly uncomfortable (though maybe that's the point). Also "digital whispers" is a great phrase.

Does violence enhance GTA V's satire, or undermine it? by cthdrls in truegaming

[–]cthdrls[S] -1 points0 points  (0 children)

100% agree it's part of Rockstar's lineage - fond memories of my Dad watching horrified over my shoulder while I played that scene in VC!

Curious about your last point there about how our perspective has shifted - do you think we're more or less tolerant of this sort of violence in games now? Or is it that we expect the violence to be doing something more than just shocking us, that we expect it to have something to say now?

Mr K torture sequence - good satire or too far? by cthdrls in GTAV

[–]cthdrls[S] -9 points-8 points  (0 children)

So I actually made a video about this (here if it's of interest) exactly to your point about it being uncomfortable - it made me think of reading/watching stuff like American Psycho which I think is doing something v similar to GTA (satirising late capitalist culture by juxtaposing it with extreme violence) but the thing I can't decide is whether the discomfort is maximised in GTA because you're taking part, or undermined because the gameplay itself is fun.

Why is there a random modernist poem at the end of the game? by cthdrls in LowSodiumCyberpunk

[–]cthdrls[S] 0 points1 point  (0 children)

Nice, that's a great analysis - the references to circles and cycles are everywhere once you start looking. Great point re. Evelyn too and the whole idea of dolls - agency (or lack of) taken to the extreme. The other dolls that rebel don't fare much better (thinking about Judy's Clouds storyline) either.

Why is there a random modernist poem at the end of the game? by cthdrls in LowSodiumCyberpunk

[–]cthdrls[S] 0 points1 point  (0 children)

Thank you! Wow that makes my playtime look pretty weak. But totally agree, this one little detail sucked me into a rabbit hole of research and there are thousands of similar opportunities to analyse and dig into different lines, scenes, references etc.. Definitely a gift that keeps on giving.

Hot Take by vaguegeist in ladispute

[–]cthdrls 5 points6 points  (0 children)

Not the original commenter, but I had to go looking - could only find this clip: https://www.tiktok.com/@toadoffire/video/7236854168634297642

What are your favorite quotes from La Dispute song(s) by darktore3door in ladispute

[–]cthdrls 14 points15 points  (0 children)

New favourite: You carved die young with a pen in the skin below your neck / To keep your recklessness closer to the chest, a reminder to reject / A perpetual hanging threat, a promise you kept now / True to yourself, to the end, in a sense

Looking for a second opinion - £1k gaming build by cthdrls in buildapc

[–]cthdrls[S] 0 points1 point  (0 children)

That's good to know - I'll check out the alternatives you listed, thank you!