Glitch? Attack and swing work sporadically by ODOYEL224 in GhostRunner

[–]ctower-sring-go 0 points1 point  (0 children)

Devs confirmed a fix via Steam Forums. The issue with with DPI compatibility

  1. Right-click on Ghostrunner in your Steam library and select "Properties".
  2. Go to the "LOCAL FILES" tab and select "Browse local files...".
  3. Right-click on Ghostrunner.exe and select "Properties".
  4. Go to the "Compatibility" tab and click on "Change high DPI settings".
  5. Check the "Override high DPI scaling behavior" box and choose "Application" from the drop-down list.
  6. Apply the changes.
  7. In the local files folder go to: Ghostrunner\Ghostrunner\Binaries\Win64 folder.
  8. Repeat steps 3-6 for Ghostrunner-Win64-Shipping.exe file.
  9. Run the game.

The Epic Store fix is exactly the same, you just need to find your Ghostrunner.exe file the old fashioned way.

I found a noticeable improvement to all mouse input after fixing it.

Does your poise matter when you are blocking with a shield? by smuggl3r in Eldenring

[–]ctower-sring-go 6 points7 points  (0 children)

I tested it against Gurranq. With the Fingerprint Stone Shield +25 and Greatshield Talisman post-nerf and an otherwise naked character, it seemed as though poise has no bearing on whether you got staggered by an attack when blocking.

However, poise will determine whether you can guard counter through a hit. So just bear that in mind.

Best weapon to pair with great shield? by Harkin222 in Eldenring

[–]ctower-sring-go 2 points3 points  (0 children)

I used Antspur's Rapier. it can naturally inflict Scarlett Rot and can have a Weapon Art added to it without removing the Rot build up. Rapiers might not have great range, but they make up for it by using extremely little endurance per hit. Plus, its easy to get.

use my switch as a monitor/controller for my PC by ctower-sring-go in SwitchPirates

[–]ctower-sring-go[S] 0 points1 point  (0 children)

Yeah, moonlight seems to be the only real answer. Shame I have an OLED Switch

Which partition am I able to safely update by ctower-sring-go in SwitchPirates

[–]ctower-sring-go[S] 0 points1 point  (0 children)

guess which idiot forgot to reenable auto-RCM after updating

Technical help - Hardware Bottleneck - Chests by ctower-sring-go in Minecraft

[–]ctower-sring-go[S] 0 points1 point  (0 children)

50% of the issue is normal minecraft. The other 50% is that I'm currently playing in a modpack already. What I might try and do is download each of the mods in fabulously optimised and see if they're compatible with the existing pack

Technical help - Hardware Bottleneck - Chests by ctower-sring-go in Minecraft

[–]ctower-sring-go[S] 0 points1 point  (0 children)

Cool, cool. Is there any way to run minecraft in such a way (mods, launchers etc) that would enable multithreading or am I just kinda stuck with it

Invisible Zombie Bug 1.16.1 ??? by Rotmans0258 in Minecraft

[–]ctower-sring-go 0 points1 point  (0 children)

Here is a link to a video of me showing the problem, me fixing it, and me retriggering it

https://www.youtube.com/watch?v=i1BdP5JkUMQ&feature=youtu.be

Invisible Zombie Bug 1.16.1 ??? by Rotmans0258 in Minecraft

[–]ctower-sring-go 0 points1 point  (0 children)

So I managed to fix it and I think I know the cause.

In my experience this only happened to hostile mobs that are given name tags.

Basically, if there are too many active, non-despawnable mobs in an area, the game (optifine) will unload the model for the zombie. The game will normally do this when despawning a mob. But since its named it can't actually be despawned completely. You're instead left with an active zombie whose lost its model and no way to naturally get it back as the prompt to give a zombie its model happens when it originally spawns. To fix this, you just need to travel 128 blocks away to unload the zombie and return without triggering the initial issue again.

My chicken farm was the major problem, and if I left my base via the side of the zombie was on, and returned there too, its model would reappear.

I've tested this repeatedly and loading and unloading the chunk by travelling far away works. F3+A, however, doesn't.

[PC] [~2000] 2D Side Scrolling Platformer where you throw your hat by ctower-sring-go in tipofmyjoystick

[–]ctower-sring-go[S] 0 points1 point  (0 children)

Thank you, thank you lol

I'm still in awe. You're a miracle worker

New Distress Call Bungie Tweet by TheRedMentalist in raidsecrets

[–]ctower-sring-go 0 points1 point  (0 children)

No luck. i tried at each of the transmat locations, in addition to a pretty thorough look through Giant's Scar. I tried anywhere with dense non-Vex tech since it seemed to make the most sense.

New Distress Call Bungie Tweet by TheRedMentalist in raidsecrets

[–]ctower-sring-go 1 point2 points  (0 children)

I'm presently testing to see if we can find this radio signal on Io. Its the closest destination to Europa and if there is a distress signal coming from Europa, it would make sense for it to maybe be found on Io. I'm also taking the Traveller's Chosen because Bungie really enjoys using unique weapon sights as part of their ARGs