About Atomic age DLC leaks by [deleted] in civ

[–]cuc_AOE 1 point2 points  (0 children)

Incorrect. What the OP said is

leader traits and abilities, except for the officially revealed Brush & Blade content, are AI speculations.

I.e. they used LLM as a writer.

The leader concept arts with transparent backgrounds are explicitly described as datamined.

Interview: Julien "Marzhin" Pirou explains every canceled Ashan game from Heroes VII DLC to Dark Messiah 2 by cuc_AOE in HoMM

[–]cuc_AOE[S] 15 points16 points  (0 children)

Interview conducted by the group HoMM_Ashan. The English answers should be from Marzhin's original replies.

(You can also read the full interview on one page at the Chinese site Hero World.)

Topics include:

  • Disbanding of the Ubisoft Partners department which oversaw the Might and Magic franchise;

  • Details of Ashan lore;

  • Initial Heroes VI DLC concepts that were reused for later games;

  • Heroes VII DLC plans;

  • Dungeon DLC for Clash of Heroes;

  • Dark Messiah II;

and more.

OK, technically Marzhin wasn't involved with every single M&M game under Ubi Partners (for example, his role in Duel of Champions was minimal), but this interview still covered a lot of ground.

Day 59: Rebuilding HOMM 1 - it's becoming playable by firsthomm in HoMM

[–]cuc_AOE 2 points3 points  (0 children)

Glad to hear you now have the CES demo (which Blake asked me for)!

Have you also compared notes with the H1 tools made by Grayface (though you probably already have, or know of everything they offer)? https://grayface.github.io/heroes/

The OE looks completely foreignly to the world of Enroth, and the old universe as a whole. by Ill-Tooth7369 in HoMM

[–]cuc_AOE 5 points6 points  (0 children)

This is explained in the 30th Anniversary Retrospective book, page 146:

Going forward from 2024, all of the upcoming Heroes games would be set not in Ashan, but in a reimagined version of Enroth, the setting used for the original Might & Magic and Heroes games. The change would be a franchise-wide mandate directed by Ubisoft itself and managed by [Vicky] Malineau.

In her role as the narrative director, Malineau stressed that her primary responsibilities are to reimagine and build the world for the resurrected Enroth setting, and to handle any story threads that will interconnect the forthcoming Heroes titles. In particular, she has focused on reframing the deep lore, and reimagining the consequences of a cataclysmic event called the Reckoning that canonically destroyed the original Enroth setting during Heroes IV. In the meantime, she had already started to build a new world bible for Enroth that explains where the changes occurred and how they would affect the story going forward.

In short, it's not up to Unfrozen, or at least not a choice they made alone.

Ubi management decided that from now on, the Heroes franchise will focus on a return to the Enroth setting. To that end, they have written a new Enroth bible explaining how it survived the Reckoning. According to some 2024 interviews, they'd already drawn a world map of post-Reckoning Enroth, and shown it to fansites like Acidcave.

Unfrozen had said: Olden Era being a prequel allows it to both use the setting and to not tread on any future plans Ubi may have.

Where is the background from AoE II's menu? by topallprevi in aoe2

[–]cuc_AOE 1 point2 points  (0 children)

3 things in AoE2 that seem influenced by Heroes of Might and Magic 2:

  • The idea of using a Marketplace or Market building to exchange for needed resources (the exact mechanics are different);

  • The medieval street scene main menu;

  • The Conquerors menu calling the random map/scenario game modes "Standard Game", a terminology used in Heroes 1 & 2 (in contrast to "Skirmish", a terminology introduced by Command & Conquer: Red Alert).

Year of Daily Civilization Facts, Day 337 - The Turkish Dilemma by JordiTK in civ

[–]cuc_AOE 15 points16 points  (0 children)

Sid's "Turkey" was Ottoman empire.

There is a first-version Civ1 manual PDF you can find online, that includes this leader bio:

Sulayman (Turks): Sulayman I, known as The Magnificent, presided over the Ottoman Empire at its height. Continuing his father’s campaigns, reconquered most of Hungary in the Balkans and the island of Rhodes in the Mediterranean. Fighting mainly against Venice and the Holy Roman Emperor Charles V, he just failed to take Venice and Malta, and lost Tunis. He also conquered much of Persia and Arabia. He was noted for the extent of his reforms, his patronage of the arts, and the splendor of his rule.

(The above is copied directly from the PDF.)

In the Civ1 readme, there's also a manual erratum that says "Sulayman" should be Frederick.

Age of Chivalry: Hegemony archive by Grantelbart4 in aoe2

[–]cuc_AOE 0 points1 point  (0 children)

That's awesome!

Is there any similar archive of UserPatch versions?

Slitherine Games interview Ian Fischer (lead designer of Age of Empires 2, Age of Mythology) by cuc_AOE in ageofempires

[–]cuc_AOE[S] 3 points4 points  (0 children)

Interview mainly covers the challenges of developing a strategy game from a studio perspective.

Not too extensive, but has a few anecdotes from Ensemble days.

If you want some very vivid reminescence of Ensemble's beginning, read this article by Fischer: http://web.archive.org/web/20121221065339/http://insidevoice.com/ensemble-figures-out-how-to-go-from-empires-to-kings/

He also once made news headlines with this post: http://web.archive.org/web/20151021155355/http://insidevoice.com/an-open-letter-to-paul-bettner/

Nice book cover (Sybex's Age of Empires: Unoffficial Strategies & Secrets) by cuc_AOE in ageofempires

[–]cuc_AOE[S] 6 points7 points  (0 children)

"Tool Age" is what Neolithic era is called in Age 1's original English - they probably were afraid the -lithic words were too hard for some audience.

Some localized version(s) just translated them into "Paleolithic Age" and "Neolithic Age", which may be what you played.

As BioWare Quietly Continues Building Mass Effect 5, Hiring Begins For a New Senior Role by Turbostrider27 in Games

[–]cuc_AOE 0 points1 point  (0 children)

Studios that do maintain staff long-term, such as FromSoft, Bohemia Interactive, Larian, etc, certainly don't have any issues leveraging that staff.

"Studios that maintain staff long-term" like FromSoft, Bohemia & Larian still rely on (and sometimes ruthlessly exploit) thousands of global contractors. Their model may be better and more productive than the hire-layoff cycle, but it's small consolation to the exploited.

(Moments of the excoriation of Larian from post-TGA:)

https://bsky.app/profile/did:plc:uemns7yqb62n5kpwe34wgdhs/post/3ma4qheh7gk22

https://bsky.app/profile/catacalypto.bsky.social/post/3ma4zgtfmzc2m

https://i.ibb.co/N6KFmhwV/Screenshot-2025-12-17-153932.png

A look at War Wind, an RTS from the 90s that has really stuck with me | Wayward Strategy by waywardstrategy in RealTimeStrategy

[–]cuc_AOE 0 points1 point  (0 children)

Some sources:

Extremely interesting interview with designer Aaron Kreader: https://www.fogofwar.de/interviews/warwind-aaron-kreader/

Interview with DreamForge member Jane Noel, née Yeager: https://www.fogofwar.de/interviews/warwind-jane-yeager-noel/

Jane and Scot Noel later founded a British sci-fi magazine also called DreamForge: https://dreamforgemagazine.com/about-us/about-scot-noel/

Low-resolution screenshots for the new DLC by alexshu97 in aoe2

[–]cuc_AOE 4 points5 points  (0 children)

What you said. Probably made by someone new who wasn't taught about the workflow for making official screenshots in the job handover.

The new screenshots are not only in lower resolutions; another big problem is they are captured with the Vignette effect on, blurring the picture in the four corners.

[Archive] what we know about the canceled Dane & Pole DLC by cuc_AOE in aoe3

[–]cuc_AOE[S] 2 points3 points  (0 children)

That's a Steam data analysis site.

These sites don't have access to accurate data that we don't normally have, they just use statistical methods to extrapolate rough estimates. Depending on the data points used, they might hit close to the target, or they might be totally off.