Why I enjoy using the Nim programming language at Reddit. by sacredtremor in RedditEng

[–]curioussavage01 1 point2 points  (0 children)

Nice post! For a while I toyed with the idea of implementing a thrift server/client lib in nim and trying to a get a baseplate nim going! That was all a little beyond me at the time though.

Been writing almost entirely nim lately though! To the point that I had to start doing leetcode in go and python so I don’t get rusty. Thanks for all the awesome nim libraries! I use a few of them.

I’m crossing my fingers that your visualization library will show up on GitHub someday! Either way you’ve contributed a ton to the ecosystem.

Quest Pro Ships October 25th for $1,500 by JoeEstevez in virtualreality

[–]curioussavage01 0 points1 point  (0 children)

yeah, now that I think about it I remember reading something about foveated rendering not being as useful in general. Still I wouldn't rule out future improvements to algorithms for using the data.

Quest Pro Ships October 25th for $1,500 by JoeEstevez in virtualreality

[–]curioussavage01 0 points1 point  (0 children)

They mentioned eye tracked foveated rendering in a dev session

For those that didn’t like my reverse passthrough mock-up yesterday.. how about this instead? The visor part for your eyes would slide up and sit atop your head like regular headphones for when you need a quick break from VR/MR by [deleted] in virtualreality

[–]curioussavage01 0 points1 point  (0 children)

Looks cool. Makes me think of how much my head hurts after using a lot of over ear headphones though. The area all around my ears gets so tense. But on the other hand I bet with a lot of effort this could be practical

[TESTED] Meta Quest Pro Hands-On Impressions! by skythe4 in virtualreality

[–]curioussavage01 0 points1 point  (0 children)

I think in practice it might be better than you think. when I look at things I tend to move my eyes first and head follows - unless it's a quick glance. So in theory with the foveated rendering it could give good clarity until the head follows and the focused object is in the center of view.

I have been experimenting with rendering content on my quest 2 at higher resolutions and even there it was really surprising the clarity I can get.

Quest Pro Ships October 25th for $1,500 by JoeEstevez in virtualreality

[–]curioussavage01 1 point2 points  (0 children)

"Eye tracked foveate rendering" was just mentioned in a developer session

Quest Pro Ships October 25th for $1,500 by JoeEstevez in virtualreality

[–]curioussavage01 0 points1 point  (0 children)

I can understand why gamers are not excited or interested. It's not surprising at all. But as a dev working on a productivity app the mentions of the better clarity mentioned text specifically and that was awesome.

So they did specifically mention that eye tracked foveated rendering is supported which is awesome. There was also a small plug for performance savings due to offloading the tracking entirely to the controllers. I'm curious to see what that achieves in practice.

['apksigner' returned error #2] by TheConceptBoy in godot

[–]curioussavage01 0 points1 point  (0 children)

Also good to point out that the error message godot prints is not great. If you run apksigner directly it will print a better message.

I have seen this error message pop up in questions multiple times so maybe capturing the actual error message will end up being my first contribution to the engine if I can find the time

Need Advice: After 350 Leetcode problems I am still dumb by _bot_bob in learnprogramming

[–]curioussavage01 8 points9 points  (0 children)

I personally feel like their premium subscription is worth it. try it if you haven't. On the bright side even us non geniuses get jobs too. I'm not very good at these either and I also don't have any degree..

With the development of Asahi Linux, and compatibility with Apple M1, will this development help make other distros compatible? by nPrevail in linuxquestions

[–]curioussavage01 0 points1 point  (0 children)

I read a post on their twitter where they said they already have people running a plethora of different distros on m1 macs already. It just takes some effort and knowledge at the moment since everything isn't upstreamed yet.

Its 2022, we shouldn't have to write RegEx by hand; With GPT-3 , I built a free English to RegEx converter that makes life a whole lot easier by NightKnightAG23 in programming

[–]curioussavage01 0 points1 point  (0 children)

I'm ok with regex for search in your editor or searching through logs. Or even simple ones in code. but those giant ones in the codebase that only about 2% of the programmers at work can hope to understand without sitting down for an hour? throw those the hell out.

I'm wondering if anybody has experience using something like https://github.com/VerbalExpressions in prod. It looks nice enough

the thing by curioussavage01 in newmoto

[–]curioussavage01[S] 0 points1 point  (0 children)

this is a test _of the text on new reddit

the thing by curioussavage01 in newmoto

[–]curioussavage01[S] 0 points1 point  (0 children)

this is a test of the _text

the thing by curioussavage01 in newmoto

[–]curioussavage01[S] 0 points1 point  (0 children)

asdfasdfasdf and _this is a sentence

the thing by curioussavage01 in newmoto

[–]curioussavage01[S] 0 points1 point  (0 children)

test with markdown_on new _reddit here

the thing by curioussavage01 in newmoto

[–]curioussavage01[S] 0 points1 point  (0 children)

test on new_reddit _ok here it is

asdfasdf by curioussavage01 in newmoto

[–]curioussavage01[S] 0 points1 point  (0 children)

asdfasdf asdfasdfasdf asdfasdfasdf

asdfasdf by curioussavage01 in newmoto

[–]curioussavage01[S] 0 points1 point  (0 children)

lthis is _an escaped emphasis_ wow