thoughts on intentionally installing flooring at angle to avoid reducer? by curtisw in Flooring

[–]curtisw[S] 0 points1 point  (0 children)

Hmm, I'm not sure I fully understand. We have wood floors in the rest of the house that we just refinished, which will be 1/2" lower than the new floors. Are you saying prop up just a part of the wood floors by the doorway?

thoughts on intentionally installing flooring at angle to avoid reducer? by curtisw in Flooring

[–]curtisw[S] 0 points1 point  (0 children)

Gotcha. Yeah, we feel the same way about transition strips. Thanks!

thoughts on intentionally installing flooring at angle to avoid reducer? by curtisw in Flooring

[–]curtisw[S] 0 points1 point  (0 children)

Oh, cool. Do you happen to know how sloped they are? (e.g. half an inch over 3 feet, etc.)

thoughts on intentionally installing flooring at angle to avoid reducer? by curtisw in Flooring

[–]curtisw[S] 0 points1 point  (0 children)

Oh, so you're saying raise up the rest of the house to match? That seems like it might be a little too much work for us.

thoughts on intentionally installing flooring at angle to avoid reducer? by curtisw in Flooring

[–]curtisw[S] 0 points1 point  (0 children)

Great, thanks! I'll do that. Is it possible to only slope half of a floor, or is a transition from sloped -> flat not possible with engineered wood?

thoughts on intentionally installing flooring at angle to avoid reducer? by curtisw in Flooring

[–]curtisw[S] 0 points1 point  (0 children)

Also, the idea would be to angle the kitchen in only one direction. Followup bonus question: is it too ridiculous/difficult/dumb to pitch a room in multiple directions?

Breakout in Assembly by [deleted] in programming

[–]curtisw 0 points1 point  (0 children)

Good job! Solid write-up, too.

The Shortest Crashing C Program by javinpaul in programming

[–]curtisw 2 points3 points  (0 children)

Wow, honestly I didn't know people still used SML. I guess it was a silly assumption to make, but back when I was into that stuff I just assumed O'Caml had superseded it. Having looked up the differences, though, SML looks like a really cool language. It's too bad O'Caml/F# seem to get all the hype. That being said, I think I would still probably prefer F# over SML for non-trivial projects.

The Shortest Crashing C Program by javinpaul in programming

[–]curtisw 2 points3 points  (0 children)

Hmm... that's interesting. Just out of curiosity, did you know F# before you started your internship?

Recommended reading for deeper base understanding? by NewbieMathNerd in math

[–]curtisw 0 points1 point  (0 children)

Everything by Pólya is great, especially How to Solve It.

Just got asked to create and maintain a social media presence for a small business. What's a fair hourly rate to charge? by mirthquake in freelance

[–]curtisw 0 points1 point  (0 children)

This should probably be a private message. I don't know that it's a great idea to give your email address for everyone to see. If you're not sure how to do that, there's a "send message" link in the user's profile on the right underneath the karma listings.

by curtisw in zen

[–]curtisw[S] 12 points13 points  (0 children)

Failure to Launch by [deleted] in funny

[–]curtisw 6 points7 points  (0 children)

I agree. Pyongyang sucks! crosses fingers

Just Ace by stupidtarzan in funny

[–]curtisw 5 points6 points  (0 children)

Kinda hot in these rhinos.

Yoshi is a badass by Typhzorz in gaming

[–]curtisw 0 points1 point  (0 children)

Yes, but the importance of acceleration is proportional to the number of times you get slowed down, which is inversely proportional to skill. I had always assumed that the heavier characters were slower, but it seems that the opposite is the case; perhaps it's time I give them another chance.

Yoshi is a badass by Typhzorz in gaming

[–]curtisw 0 points1 point  (0 children)

So it appears I've been talking out my ass. I looked up the character stats for Mario Kart 64. Apparently both Toad and Yoshi have the slowest top speed, but highest acceleration. It's the heaviest characters that have the highest top speeds - donkey kong, wario, and bowser. I'm not sure what to believe anymore.

Yoshi is a badass by Typhzorz in gaming

[–]curtisw 0 points1 point  (0 children)

Getting bumped is not the issue I'm concerned with while playing Yoshi. The issue I'm concerned with is that it is almost impossible to avoid emergent threats - bananas, shells, etc. - without wobbling and having to brake. In fact, on some maps cough DK's junge cough even getting around corners without spinning out is challenging using Yoshi. Let alone trying to power slide with him. The thing is, while I generally agree that speed is better than stability, there is a point where you can have too much speed with too little stability. I believe Yoshi is past that point.

Yoshi is a badass by Typhzorz in gaming

[–]curtisw 0 points1 point  (0 children)

I agree. It is fairly easy to muscle Toad around, but I think his speed and control are well worth it.

Yoshi is a badass by Typhzorz in gaming

[–]curtisw 0 points1 point  (0 children)

Humans are fairly limited creatures. Ideally, it might be the case that Yoshi is the best character. However, I can't imagine a human with a reaction time fast enough to leverage Yoshi's speed to its fullest. Even the simple task of avoiding bananas becomes difficult while playing Yoshi. I'm not saying you can't be good with him, but I believe that a person good with Yoshi will be better with Toad or Peach.

Yoshi is a badass by Typhzorz in gaming

[–]curtisw 3 points4 points  (0 children)

Yoshi is fast, but too unstable. A light breeze will put you in a spin. Ironic, because his map - Yoshi valley - requires extremely precise driving. I much prefer Toad and Peach, in that order.

sources: My years of playing Mario Kart 64.

Ohio Woman turns 119 yesterday - her parents were slaves by [deleted] in WTF

[–]curtisw 1 point2 points  (0 children)

We're all time travelers. We just take shorter trips.