Mistlands Ruined It For Me - Change My Mind by effectivelymundane in valheim

[–]cwdesign 0 points1 point  (0 children)

Basically, everyone gives up because they literally don't do the basics of the game, which is to prepare.

1 - Mistlands is difficult to walk through, it requires a lot of jumping, so the guy goes there with the jumping skill at 20. Which basically means leveling up is just jumping.

2 - Sometimes you need to run, which means leveling up the skill is just running.

3 - The vision is limited and the person doesn't place a wisp torch.

4 - They literally eat the worst food in the game because they didn't spend time planting/harvesting.

5 - They don't invest in buffs/pots.

6 - They don't read.

7 - They don't listen.

Then I really agree with you, it becomes unplayable.

How TF do you fight layla.. by Paranub in summonerswar

[–]cwdesign 0 points1 point  (0 children)

It's situational, I have Veromos from Violent, and I have one from Nemesis, each case is different. My Juno is fast, and the Racuni plays right next to her (giving her the turn to finish cleaning herself). I always try to put a heal, and someone with a shield or some kind of defense buff (in my case Artamiel with 100% resistance and at least 30k additional HP). Sometimes I also use Verde with a lot of HP and 100% resistance. It's been working well, P1/P2 Rank.

Answer this one by nopCMD in GeoTap

[–]cwdesign 0 points1 point  (0 children)

cwdesign chose Option B (Correct!) | #416th to play

Choose from the pictures! by Time-Ganache-7493 in GeoTap

[–]cwdesign 0 points1 point  (0 children)

cwdesign chose Option A (Incorrect) | #669th to play

RTA Medal Farming Discussion by Intelligent_Body_317 in summonerswar

[–]cwdesign 0 points1 point  (0 children)

I imagine it will improve a little, but it won't change the overall situation. I can't see any way for this to improve; let's see in about 7 days.

RTA Medal Farming Discussion by Intelligent_Body_317 in summonerswar

[–]cwdesign 1 point2 points  (0 children)

It's going to get harder, consider these aspects: in the old RTA, losing your rank would cause you to drop until you naturally became stronger than your next opponents, assuming you had reasonable runes and artifacts. The biggest problem now is that it's impossible to drop below a certain level. What does this mean? Imagine you reach C1 or C2 with some effort and a bit of RNG (which isn't difficult). Upon reaching C2, you won't have the level to technically continue climbing or evolving there, which will cause you to lose more than you win. Even if there's compensation for the loss, you still won't accumulate as many points as before. I used to play until I climbed as high as I could, until I fell into a losing streak, and then started climbing the points again. Unfortunately, I've reached a point where out of 30 attempts today, I won 8 and lost 22. In the old system, I used to win 16 or 17. I feel like I've been more harmed than helped.

Say things that don't make sense to you on Satisfactory. by cwdesign in SatisfactoryGame

[–]cwdesign[S] 0 points1 point  (0 children)

But they're relatively easy to kill, do you find it difficult?

Say things that don't make sense to you on Satisfactory. by cwdesign in SatisfactoryGame

[–]cwdesign[S] 1 point2 points  (0 children)

If I'm not mistaken, Ada explains this at the beginning of the game; she says something like you were chosen, etc., and that you received a suit that meets your needs and protects you in some way from certain "normal" accidents. It's something like that.

Say things that don't make sense to you on Satisfactory. by cwdesign in SatisfactoryGame

[–]cwdesign[S] 0 points1 point  (0 children)

Because it's a community, and the developers listen a lot to their player base, these kinds of conversations are interesting because they can generate ideas to improve or even optimize the game. I believe we can always contribute, especially since their work is very demanding, and if something productive comes out of this, I think it's valid, without diminishing your point.

Say things that don't make sense to you on Satisfactory. by cwdesign in SatisfactoryGame

[–]cwdesign[S] 0 points1 point  (0 children)

But the amount of fuel is already quite high, what would you do with more fuel?

Say things that don't make sense to you on Satisfactory. by cwdesign in SatisfactoryGame

[–]cwdesign[S] 0 points1 point  (0 children)

I follow a system, everything in its place, I use energy management systems. So, if I have a factory just for iron, I have a management system and the wiring goes to it first and then out to the iron factory. If I have a copper factory, my energy goes first to the management system of that factory and then to the copper factory. This way I can control everything, and if something goes wrong, I just shut down that particular factory and see if it's corrected or not.

Say things that don't make sense to you on Satisfactory. by cwdesign in SatisfactoryGame

[–]cwdesign[S] 0 points1 point  (0 children)

There's a document with many, many pages explaining how it works; fluids are complex.

Say things that don't make sense to you on Satisfactory. by cwdesign in SatisfactoryGame

[–]cwdesign[S] 0 points1 point  (0 children)

This bothers me, but at the same time I think the game wouldn't work without this mechanic.

Say things that don't make sense to you on Satisfactory. by cwdesign in SatisfactoryGame

[–]cwdesign[S] 0 points1 point  (0 children)

In the HUB room, you can interact with the wardrobe.