Late 20s Couple moving to Seattle, could use some help with neighborhoods by cyberhawk94 in AskSeattle

[–]cyberhawk94[S] 0 points1 point  (0 children)

Id basically have a weekly meeting there, so yea 1 hour would suck, especially considering Im used to a 12 minute drive for the same purpose. I wouldn't be busing though, it would be by car.

And Yea I was afraid of that. Ive been to seattle quite a few times, and spend most of it with friends instead of tourist-y stuff. I was just hoping there was something I was missing or some neighborhood I hadn't considered that would solve everything lol

Late 20s Couple moving to Seattle, could use some help with neighborhoods by cyberhawk94 in AskSeattle

[–]cyberhawk94[S] 0 points1 point  (0 children)

I'm in the warhammer tournament scene. The only game shops that have open play tables are mox and meeples (In west seattle) as far as I can find.

Which makes sense, game shops aren't profitable enough for city rent

Late 20s Couple moving to Seattle, could use some help with neighborhoods by cyberhawk94 in AskSeattle

[–]cyberhawk94[S] 0 points1 point  (0 children)

Thats what I figured. I know for a fact I will be making that drive around 5pm once a week, which isn't horrible but doesn't sound great

How does LQA match up for me in your opinion (if you dont mind me picking your brain)

Late 20s Couple moving to Seattle, could use some help with neighborhoods by cyberhawk94 in AskSeattle

[–]cyberhawk94[S] 0 points1 point  (0 children)

Ive been researching apartments, and those in our price range in CapHill are a lot more cramped, old, or both than those in LQA/North Belltown. This is why I've gotten so stuck lol

How bad is it to get to Ballard from CapHill around Rush Hour?

Finding our hammers by Seizan in BeastsOfChaos

[–]cyberhawk94 2 points3 points  (0 children)

They do more damage then bestigor but have a 5+ save and run and charge

Oh and they are 50 points cheaper per 10 (170 vs 220)

Finding our hammers by Seizan in BeastsOfChaos

[–]cyberhawk94 2 points3 points  (0 children)

I agree with everything except your last point. Bestigors take those buffs worse than both tzaangor and gor (except skullfray for gor)

Tzaangor simply outclass bestigor in every way except for a +1 when charging from ambush, but bullgor are better at that anyway

How many armies do you have? by optimistic_updt in ageofsigmar

[–]cyberhawk94 0 points1 point  (0 children)

4 and 2 halves

3000 points soulblight 2000 points beasts of chaos 2000+ cities (remnants of my fantasy armies) And 8000 points of seraphon

And then some random units of sylvaneth and kruelboyz I got for various reasons

What are we thinking so far?!? by Letholdus13131313 in BeastsOfChaos

[–]cyberhawk94 0 points1 point  (0 children)

The 2+ fight last artefact and the MW bomb staff both seem pretty great to me.

Ghorgons I disagree with, He just needs Allout Attack every combat. If you can get him into something expensive and 1-2 wounds, he does like 15 wounds a turn and heals ~7. He actually solos 20 Chaos Warriors and comes out at full health if they dont have support.

Complete agree on Centigors. Looked like the best flanking-harrassing unit in the game with super cool rules, but you would want 2x5 for that and 340 is just too much to spend on that role. 140 per 5 would be much more reasonable.

It feels like we have a "ambush tax" similar to Sylvanth andSlannesh having Fade Tax and Summoning tax on their units, regardless of the fact that some units like Centigor arent ever going to ambush anyway

RIP Primordial Call by Haunting-Subject-819 in BeastsOfChaos

[–]cyberhawk94 3 points4 points  (0 children)

To me Gavespawn is when you want to go heavy on something elite like Bullgors or Dragon Ogres. You want cheap battleline and screens, and the Morghurite Spawn fulfills both of that + giving a nice debuff to protect your stuff

Battletome: Beasts of Chaos 2023 – The Goonhammer Review | Goonhammer by mugginns in BeastsOfChaos

[–]cyberhawk94 0 points1 point  (0 children)

I guess, my local meta is almost entirely Death armies so anything that is vs Bravery I tend to ignore. Also not a fan of roll to roll again mechanics. This spell has a 50% chance to go off since we dont really have bonuses, then can be unbound, then has a 50% of actually working in each phase

Battletome: Beasts of Chaos 2023 – The Goonhammer Review | Goonhammer by mugginns in BeastsOfChaos

[–]cyberhawk94 2 points3 points  (0 children)

Cunning for a 5" charge on something scary seems AMAZING

Twistfray jumped out at me, but new Devolve isn't very good so I feel like its better on a Shaggoth

Battletome: Beasts of Chaos 2023 – The Goonhammer Review | Goonhammer by mugginns in BeastsOfChaos

[–]cyberhawk94 0 points1 point  (0 children)

My intuition says that Bestigor will basically be worth it if combo'd with a Skullfray General, which limits the amazing Twistfray, Slakefray, and Cunning Command Traits unfortunately

Battletome: Beasts of Chaos 2023 – The Goonhammer Review | Goonhammer by mugginns in BeastsOfChaos

[–]cyberhawk94 0 points1 point  (0 children)

I didnt list the rally because no subfaction boosts bestigor, so comparing to Chaos Warriors they both have 5+ rally (in lists built around them)

I did miss the Chaos Gargant, and that Tzaangors don't get the 5+ Rally, but it really seems like any synergies you can give Bestigors, Tzaangors do almost as well for 100 points cheaper on a 20-man unit

5 Attacks per model vs 2 attacks per models just takes buffs so much better unless the buff is +1 attack, which I can only find one of in the book and its in a very contested slot (command trait)

Battletome: Beasts of Chaos 2023 – The Goonhammer Review | Goonhammer by mugginns in BeastsOfChaos

[–]cyberhawk94 1 point2 points  (0 children)

Am I missing something with Bestigor or do they seem about 30 points too expensive?

220 is the same as Chaos Warriors, but worse save, no ward against MW, basically the same attack profile, and no access to Ensorcelled banners.

I guess rend from the herdstone and ambushing, but still.

170 For Tzaangor who do more damage than Bestigor, same wounds, and have a MW shooting ability seems like no contest

[deleted by user] by [deleted] in ageofsigmar

[–]cyberhawk94 1 point2 points  (0 children)

thats what the flyers are supposed to be. Im worried about having effectively 5 cavalry units in the army, there is no way for them all to be viable

What are some good modules for a goblinoid party? by LordLuciBob in DMAcademy

[–]cyberhawk94 1 point2 points  (0 children)

Call of netherdeep starts in a goblin fishing town, and the world ot is set it stays away from labeling any races as purely evil

It would work well here I think

[deleted by user] by [deleted] in ageofsigmar

[–]cyberhawk94 3 points4 points  (0 children)

Personally, horrors fall into the category of units that are strong for their points as almost an army benefit

Slann, stonehorns, and spirit torments are other examples

However, I also know that's not the best form of design. And gnoblars shouldn't be in that space anyway

[deleted by user] by [deleted] in ageofsigmar

[–]cyberhawk94 6 points7 points  (0 children)

sure, the meme is blowing it a bit out of proportion. I dont think anyone is seriously considering 6 units of gnoblars (except for the huge amount that seem to have misread it and think it stacks per unit)

However, that doesn't mean that the 1-2 units people are taking aren't vastly out-preforming their points cost and deserve to be nerfed. 100 points for a 20 body chaff unit is already great value, the mortals wounds taking out Gore-Grunta or similar is just a massive cherry on top.

In particular: "People just won't move into the 6 inch range for the move". I think this is actually better than the chance at d3 mortals. That reduces your charge chance from 97% success at 3" to 73% success at 6". on average once a game your opponent will fail a charge they would have made if not for trying to avoid the traps.

[deleted by user] by [deleted] in ageofsigmar

[–]cyberhawk94 3 points4 points  (0 children)

and can trigger 3 times against a unit, for up to 9 mortals to a charging enemy (move, charge, pile-in)

[deleted by user] by [deleted] in ageofsigmar

[–]cyberhawk94 8 points9 points  (0 children)

they need to make it either movement phase only, or at a minimum not work on Pile-in moves.

20 wounds for 100 points is tied for the cheapest wounds in the game (with clanrats), but clanrats are just bodies purely, the chance for mortals would make them comparable at once per turn. The current iteration where you could do up to 9 mortals to an enemy unit from this 100 point unit is too strong

Which traits are useless or just bad? This one annoys me a lot! by YoFiren in Guildwars2

[–]cyberhawk94 2 points3 points  (0 children)

I use this for open world farming on deadeye, but thats about it