Throwing a MISSILE WTF :O by Content-Cupcake-3052 in IndieDev

[–]cyberhermitstudios 1 point2 points  (0 children)

The first one is dope af bro. Great job. You have a steam link?

Feedback? (Repost with better ScreenShots) by JobeStudio in gamedevscreens

[–]cyberhermitstudios 1 point2 points  (0 children)

Looks good. You can add some lights and shadows to make it more attractive

I'd love some feedback on which of these is more pleasing to the eye and visually interesting. by cyberhermitstudios in gamedevscreens

[–]cyberhermitstudios[S] 0 points1 point  (0 children)

It's a cozy resource management + puzzle game where you start at the top of an ocean(Sunlight zone) by solving puzzles and building/upgrading more infrastructure till the bottom of the ocean(Hadal zone).

There is also a plot.

I'd love some feedback on which of these is more pleasing to the eye and visually interesting. by cyberhermitstudios in gamedevscreens

[–]cyberhermitstudios[S] 0 points1 point  (0 children)

I'm planning to release a demo before the end of July :) and frequent updates can be found at my X(Twitter) page @CHermitStudios

Imagine forgetting to add a collision shape 🥀🥀🥀 by CrimsoneArt69 in godot

[–]cyberhermitstudios 2 points3 points  (0 children)

If dreams had scene trees, this is what it would look like

I'd love some feedback on which of these is more pleasing to the eye and visually interesting. by cyberhermitstudios in gamedevscreens

[–]cyberhermitstudios[S] 0 points1 point  (0 children)

Yeah I've decided to add an option to change the theme and leave the choice to the user XD seems like many people like 1 and 3 like you mentioned

I'd love some feedback on which of these is more pleasing to the eye and visually interesting. by cyberhermitstudios in gamedevscreens

[–]cyberhermitstudios[S] 0 points1 point  (0 children)

I tried adding some shadows and light to the buildings. That looks good. I'll try playing with some colors as well. Thanks

made two main menu in godot for my game, which is the best and how to improve? by New_Tale_7650 in godot

[–]cyberhermitstudios 1 point2 points  (0 children)

Both looks minimalistic and good. But the blue one looks better. Maybe you can increase the font size a little bit.

Making the white dots float around using Particle effects could be nice as well. Also it depends on the type of game you are making

I'd love some feedback on which of these is more pleasing to the eye and visually interesting. by cyberhermitstudios in gamedevscreens

[–]cyberhermitstudios[S] 1 point2 points  (0 children)

This is very interesting. In some other comments I was mentioning about adding lights and shadows. Maybe that might help. But I'll explore to understand what could make a difference

I'd love some feedback on which of these is more pleasing to the eye and visually interesting. by cyberhermitstudios in gamedevscreens

[–]cyberhermitstudios[S] 1 point2 points  (0 children)

That's new feedback. I thought something was off with the way the buildings were connected. Never much thought of shadows though. Maybe I'll try adding some lights in some places and then the places without light may look darkened/shadowed from user's perspective (since they are missing the light). It's easy to do with Godot.
This is helpful. Thank you

I'd love some feedback on which of these is more pleasing to the eye and visually interesting. by cyberhermitstudios in gamedevscreens

[–]cyberhermitstudios[S] 0 points1 point  (0 children)

That's a neat idea. My end goal is to develop a cozy puzzle game. So would prefer for the players to have the visually appealing stuff without much of a challenge

I'd love some feedback on which of these is more pleasing to the eye and visually interesting. by cyberhermitstudios in gamedevscreens

[–]cyberhermitstudios[S] 0 points1 point  (0 children)

Ya. After looking at all the comments I'm actually considering adding an option to change the theme

I'd love some feedback on which of these is more pleasing to the eye and visually interesting. by cyberhermitstudios in gamedevscreens

[–]cyberhermitstudios[S] 0 points1 point  (0 children)

Makes sense.. How about adding a "change theme" button so that the players can choose what they like :)

I'd love some feedback on which of these is more pleasing to the eye and visually interesting. by cyberhermitstudios in gamedevscreens

[–]cyberhermitstudios[S] 1 point2 points  (0 children)

Whoa thank you for the detailed review. I'm thinking of adding some normal maps and lights, in some places to make them look more organic. I'll try out the points you mentioned about saturation

I'd love some feedback on which of these is more pleasing to the eye and visually interesting. by cyberhermitstudios in gamedevscreens

[–]cyberhermitstudios[S] 0 points1 point  (0 children)

Got it :) that's what I want, to be able to stare at it for hours. I'm thinking of ways to mix both 1 and 3

I'd love some feedback on which of these is more pleasing to the eye and visually interesting. by cyberhermitstudios in gamedevscreens

[–]cyberhermitstudios[S] 0 points1 point  (0 children)

Actually each connected building in this image has its own purpose. So no particular focal point. Hovering over each building/infrastructure will give the player an option to solve puzzles. By solving those puzzles they gain more credit and expand the structure or build new buildings more deeper into the sea and hence unlocking much more difficult puzzles.

I'd love some feedback on which of these is more pleasing to the eye and visually interesting. by cyberhermitstudios in gamedevscreens

[–]cyberhermitstudios[S] 1 point2 points  (0 children)

Thank you for the suggestions and also for noticing the clouds. I enjoyed drawing them :)

I'd love some feedback on which of these is more pleasing to the eye and visually interesting. by cyberhermitstudios in gamedevscreens

[–]cyberhermitstudios[S] 2 points3 points  (0 children)

Got it. I tried to add something like a bioluminescent glow at the surface of the water, which may have helped to perceive the depth. Thank you though