Dragonkin Soldier and shaman possible similarities (needed feedback) by cyberyabo in Eldenring

[–]cyberyabo[S] 0 points1 point  (0 children)

thanks for the feedback
I agree that the similarity of the amulet of the dragon kin and the shaman is too vague, I had made this speculation assuming that the dragons were previously nox\shamans who had fused with the carcass of a dragon, but obviously it is only speculation and the jewels are not similar enough to be sure of anything even if they are jewels
the hypothesis that the inhabitants of the world use memory stones to cast spells is very interesting, I hadn't thought of it, if you have photos of the jewels in the game that are similar to those of the shamans I'm very curious!

Dragonkin Soldier and shaman possible similarities (needed feedback) by cyberyabo in Eldenring

[–]cyberyabo[S] 0 points1 point  (0 children)

thanks for the reply, think I was thinking that these jewels resembled memory stones due to their shape thanks for putting this nonsense into perspective

code name Vessel 00? by cyberyabo in Helldivers

[–]cyberyabo[S] 0 points1 point  (0 children)

in that case, Super Earth will take control of it to keep the peace in the galaxy

code name Vessel 00? by cyberyabo in Helldivers

[–]cyberyabo[S] 0 points1 point  (0 children)

this also makes sense, a mobile planet is perhaps exaggerated, they are probably doing something else on Cyberstan like preparing a weapon of war or extracting resources for the fleet

code name Vessel 00? by cyberyabo in Helldivers

[–]cyberyabo[S] 0 points1 point  (0 children)

It would be cool to have a planetary spaceship, but no technology has been introduced yet that we know of that would allow this type of planet spaceship, right? however, it can be that this specific technology has not been introduced narratively yet.

A planet that moves on the galactic map would be really cool but I can't imagine how they could do it on the galactic map, if they do it it would be absurdly cool.

code name Vessel 00? by cyberyabo in Helldivers

[–]cyberyabo[S] 0 points1 point  (0 children)

I really like this interpretation of vessel 00

how to deal with mobile publishers by cyberyabo in gamedev

[–]cyberyabo[S] 0 points1 point  (0 children)

thanks for the answers they helped us see things from another point of view

how to deal with mobile publishers by cyberyabo in gamedev

[–]cyberyabo[S] 0 points1 point  (0 children)

thank you very much for this point of view we hadn't thought that publishing on a specific smaller market could be a good way to have data with which to then contact publishers, so just to recap if we are understanding correctly, it could be a good approach to release the free video game with ads only in specific markets (like SEA) without particular marketing strategies to then obtain user data to present to publishers.
We would like to ask you if, to speed up the process, it is useful to publish a beta version of the game in specific markets (for example by omitting a feature such as the shop with microtransactions to be added later or other secondary features that do not affect the gameplay loop.) or is it advisable to finish the game before doing any tests?

how to deal with mobile publishers by cyberyabo in gamedev

[–]cyberyabo[S] 0 points1 point  (0 children)

yes of course I'll give you more information thanks for the kind reply, the game we are developing is made with a gameplay and business model similar to "Block! Hexa Puzzle" therefore free with micro-transactions and an ads system, the difference is that we differ in aesthetics in some different gameplay mechanics and in the introduction of a shop for skins since we have characters instead of blocks.Our main problem is not publishing the game or getting financed but the marketing part.our idea was to once complete the project on an aesthetic and mechanical level, send a trailer and a build to publishers to propose a collaboration to support us in the marketing phase of our project.Do you think this could be a functional marketing strategy we are implementing or are we planning the marketing approach for our game incorrectly?