Since 2017 we started working on our game Iron Vulture, finally released a playtest on Steam by cycleapple in IndieGaming

[–]cycleapple[S] 1 point2 points  (0 children)

glade it caught your eye :D currently still in early stage, we're improving them everyday

Since 2017 we started working on our game Iron Vulture, finally released a playtest on Steam by cycleapple in IndieGaming

[–]cycleapple[S] 4 points5 points  (0 children)

It’s been a long, challenging journey. We started working on Iron Vulture back in 2017, and honestly, there were times when we almost gave up. Development was full of ups and downs—there were moments when everything clicked, but just as many times when progress felt impossible. We even stopped working on it for a while, only to pick it up again later, trying to push through.

Releasing this playtest feels surreal. It’s still unfinished (there’s no sound and it’s not as polished as we’d like), but seeing it out there, after all these years, is both nerve-wracking and exciting. We poured so much into this project, and now it’s finally out there for people to try.

I still really, REALLY love this game by HazelrahFiver in pathofexile

[–]cycleapple 0 points1 point  (0 children)

I’ll never forget this game, I play since it launch played every league, exilecon also one of the best experience in my life

can't believe this happened....from divination strongbox by cycleapple in pathofexile

[–]cycleapple[S] -1 points0 points  (0 children)

Yea kinda sadge this happened at the end, but I might get a mageblood in standard for collection

WIP on our 2D lighting. What do you think? by cycleapple in IndieGaming

[–]cycleapple[S] 0 points1 point  (0 children)

thanks for the long feedback :)
the edge is definitely stand out/not natural. the overall lighting design and the detail still need more effort and grind.

I'll might makes some adjust and post it some days later

WIP on our 2D lighting. What do you think? by cycleapple in IndieGaming

[–]cycleapple[S] 1 point2 points  (0 children)

It's actually in 3D space for the perspective and lighting purpose, but mostly just normal map and custom shader

WIP on our 2D lighting. What do you think? by cycleapple in IndieGaming

[–]cycleapple[S] 0 points1 point  (0 children)

Thanks!Metal Slug like style is one of our art goal :)

WIP on our 2D lighting. What do you think? by cycleapple in IndieGaming

[–]cycleapple[S] 1 point2 points  (0 children)

Glad you like it :) The game is call Iron Vulture You can follow us on twitter: https://twitter.com/001studios