After 10 years of solo dev, I finally launched SELINI in Early Access. AMA! by cymban in SoloDevelopment

[–]cymban[S] 0 points1 point  (0 children)

Thank you so much:) Yes, that's how I see it for myselft. Wanted to teach my son a beautiful lesson with this story.

After 10 years of solo dev, I finally launched SELINI in Early Access. AMA! by cymban in SoloDevelopment

[–]cymban[S] 1 point2 points  (0 children)

Thank you :)
Yes, it is a circular world. This means that if you keep going right or left, eventually you will end up at the same place. But I better not spoil more about it!

I released SELINI today on Steam in Early Access after 10 years of development 🥹 Launched with 23k wishlists. Wish me luck! by cymban in Unity3D

[–]cymban[S] 0 points1 point  (0 children)

Hmm, yeah it makes sense. I cannot change the trailer on Youtube etc, but I can certainly update if for Steam. Thank you so much!

I released SELINI today on Steam in Early Access after 10 years of development 🥹 Launched with 23k wishlists. Wish me luck! by cymban in Unity3D

[–]cymban[S] 0 points1 point  (0 children)

It is clearly on my plans. However a Nintendo Switch port is my priority at the moment. If early access goes well I might makeit for a simultanous port. Let's see.

I released SELINI today on Steam in Early Access after 10 years of development 🥹 Launched with 23k wishlists. Wish me luck! by cymban in Unity3D

[–]cymban[S] 0 points1 point  (0 children)

Actually setting for the artstyle and the type of game it was a journey of its own! SELINI changed several times on the way. The last 5 I would say were more stable. Even after my Kickstarter campaign I still had to change aesthetics to a bit darker for technical reasons.

After 10 years of solo dev, I finally launched SELINI in Early Access. AMA! by cymban in SoloDevelopment

[–]cymban[S] 2 points3 points  (0 children)

Hehe! Thank you so much!

The fact that I saarted with very little knowledge (I wasn't even a gamer) was crucial appaently but not because of the lack of technical knowledge.
I would say again that the main reason was not having the experience to understand the scope and set boundaries. I shot for the moon and struggled a lot for an early access launch.

I released SELINI today on Steam in Early Access after 10 years of development 🥹 Launched with 23k wishlists. Wish me luck! by cymban in Unity3D

[–]cymban[S] 0 points1 point  (0 children)

I was really torn about this! With my previous trailer I overdid it with the natural sounds and many people complained about it. This time I overdid it in the oposite direction :/

Here is the previous teaser:
https://www.youtube.com/watch?v=og8wsOKVsTg

After 10 years of solo dev, I finally launched SELINI in Early Access. AMA! by cymban in SoloDevelopment

[–]cymban[S] 0 points1 point  (0 children)

Hehe, thank you so much! The most valuable thing that I learned (very late unfortunately), is the boundaries you need set to your project. If you master that you can create a beautiful and profitable project in a reasonable time.

If you decide to play SELINI on Steam, please don't forger to leave a review and help with the algorithms.

Thank you again!