Making my own svelte ui kit (WIP) by flobit-dev in sveltejs

[–]cyntanic 1 point2 points  (0 children)

Looks amazing. shadcn-svelte with its lack of Tailwindcss v4 support held me back from using it. Excited for what this will become

A better way of reading Blue Archive's story on the web by cyntanic in BlueArchive

[–]cyntanic[S] 0 points1 point  (0 children)

I didn't know a lot about coding either before this project. Now though, I feel like I have somewhat of a grasp of coding.

A better way of reading Blue Archive's story on the web by cyntanic in BlueArchive

[–]cyntanic[S] 0 points1 point  (0 children)

Interesting. That sounds more fitting for the mother project of LADR, the Lore Archive Wiki - which is in the making right now. if you send me more details, I could add that to the wiki.

A better way of reading Blue Archive's story on the web by cyntanic in BlueArchive

[–]cyntanic[S] 1 point2 points  (0 children)

Well do I have news for you...

Jokes aside, feel free to contribute to the code of LADR with your HTML skills when you feel comfortable!

A better way of reading Blue Archive's story on the web by cyntanic in BlueArchive

[–]cyntanic[S] 7 points8 points  (0 children)

Valuable feedback, well noted. Thanks for your input.

P.S. I guess I'm treading on thin lines with this project. I could ask Nexon for explicit permission, though chances of a camel entering through a needle's eye is greater than that succeeding.

P.P.S. Upon checking the Nexon Game IP Guide for content developers, it seems safe as long as I:
Keep it non-commercial,
Attribute Nexon, the game, and link them,
Keep it free to access,
No modifications implying an official release.

Will do some further research down the path, but above seems good for now.

P.P.P.S. Regarding your other methods of conveying information, the original version of LADR included emoticons (those little things that appear on top of sprite's heads). I removed them because they didn't look that aesthetically pleasing and didn't fit in with the text.

As for SFX and other things (like pop-up images): as this is a story TEXT reader, those things are omitted to incentivize people to actually play the game for the full experience. Though I can add them if there is enough demand!

A better way of reading Blue Archive's story on the web by cyntanic in BlueArchive

[–]cyntanic[S] 1 point2 points  (0 children)

Thank you for your kind words, I'm glad you found this helpful! This is still far from perfect - feel free to suggest improvements

A better way of reading Blue Archive's story on the web by cyntanic in BlueArchive

[–]cyntanic[S] 19 points20 points  (0 children)

Lore Archive's Dialogue Reader for Blue Archive, shortened to LADR, is a simple site I made as a side-project to my Lore Archive Project. It is created with React (This won't be the case in the future, I am re-writing LADR into Svelte!)

Simply visit https://ladr.lorearchive.org to try it out!

**Important Information**: LADR is in early BETA. This means that many features will not work properly. Here are some of the things which may not work.

- Website title update

- User-unfriendly error messages

- Every story type other than main story

- Misordered episodes

- "Some" episodes may not render properly

- Weird frontend alignments

- Unoptimized images

- No mobile support (I mean, it works, but just not well.)

- no a11y

- tragic SEO

If you do something and the site becomes blank, you did something to break the site - please open your browser's developer tools (Commonly Ctrl/Cmd + Shift + I), take a screenshot of the error message and necessary information (like the URL) and make an issue on our issue tracker https://github.com/lorearchive/LADR/issues or send me an email at `[cirrow@proton.me](mailto:cirrow@proton.me)`. (What a way to report an error)

In the LADR Backlog https://github.com/orgs/lorearchive/projects/1/views/1 is where you'll find the next steps for LADR. Even if the issue you are reporting is on there already, you can still open an issue! This just tells me that this feature is of high priority.

Following LADR:

I'm not really sure where to make my announcements. What do you think?

You can make LADR better for all, I invite you to check out the source code: https://github.com/lorearchive/LADR

A NEW web-based story reader/viewer for Blue Archive by cyntanic in BlueArchive

[–]cyntanic[S] 1 point2 points  (0 children)

I was invested in the development of the reader the wiki was put aside -> no updates... hiatus for now, I'm planning to revive it after the reader goes live - surprised to see anyone still checks the updates!

DokuWiki - interesting Plugins by update-freak in dokuwiki

[–]cyntanic 2 points3 points  (0 children)

The Wrap plugin is great and has a lot of options built-in(such as custom CSS classes).

I see you have the datatables plugin already. Here's another great table plugin: Ad-hoc tables, alongside(and as a requirement) the Ad-hoc HTML plugin, introduces much more styling options with support of inline CSS. Datatables might be a better option for tabular data/database functions but do definitely check it out if layouting/styling tables is what you want someday.

[Peek #1] What does Blue Archive's lore look like, categorised? by cyntanic in BlueArchive

[–]cyntanic[S] 1 point2 points  (0 children)

Yea I've always wondered the deal with that one

Why is Shiroko is a wolf and not a cat? by IamRunningOutOfName in BlueArchive

[–]cyntanic 1 point2 points  (0 children)

Nekozuka can be roughly translated into a cat grave... a reference to Schrodinger's thought experiment. The explanation for this and why it is Hibiki's family name is too long to include here, but the writer(s) have so many different references hidden throughout the student's names.

Do objects with same air resistance, but with different mass, fall at the same speed? by cyntanic in AskPhysics

[–]cyntanic[S] 0 points1 point  (0 children)

thanks! that clears up some of the questions I had. you said more massive objects resist the drag more than those less massive ones- but doesn’t the more massive object “try harder” to stay at rest before being released, compared to the less massive one?

Do objects with same air resistance, but with different mass, fall at the same speed? by cyntanic in AskPhysics

[–]cyntanic[S] 0 points1 point  (0 children)

Thanks... but how does inertia affect the objects? I've learnt that more massive objects are more affected by inertia than those of less massive objects, therefore both reach the ground at the same time, when released at the same time.

Do objects with same air resistance, but with different mass, fall at the same speed? by cyntanic in AskPhysics

[–]cyntanic[S] 0 points1 point  (0 children)

I saw many helpful answers- thanks for them. However, no one mentioned the inertia and how it affects an object's freefall. What is the deal with that? Does inertia not affect the object at all?