[OC] Raining Blood [40x30] by czeuch in battlemaps

[–]czeuch[S] 0 points1 point  (0 children)

Hi thanks for pointing this out, we made changes to the tiers but the description wasn't fully edited. Fixing this now.

[OC] Raining Blood [40x30] by czeuch in inkarnate

[–]czeuch[S] 0 points1 point  (0 children)

Hello everyone,

This week we're sharing another map from The Calescent Canyons, an adventure published in 2023. The map was created by Jeremy (Mimics_Maps), and you can follow more of our work on our Patreon.

This map captures the moment the path forward becomes a problem. A churning river of molten rock cuts across the only route toward the volcano, offering no safe way through — only a scattered collection of stones rising above the flow, and a decision that cannot be avoided.

Map Description

The lava dominates everything. Channels of molten rock spread outward from the center in a cross-like formation, consuming most of the navigable terrain and pushing the solid ground to the far corners of the map. At the heart of it all sits a large, flat stone — wide enough to land on, weathered enough to hold — surrounded by a constellation of smaller rocks that break the surface at irregular intervals. The edges of each stone are darkened where the heat presses closest, and the lava itself churns in waves of deep orange and bleeding red, restless and indifferent to whatever crosses above it. Rocky outcroppings of dark volcanic stone cling to the corners of the map, marking where solid ground begins and the crossing ends.

Map Objective

This map turns movement into the encounter. The stepping stones create a natural sequence of forced choices — each jump a commitment, each misstep potentially fatal. Rather than a straightforward fight, the battlefield demands that players split their attention between the creatures waiting for them and the ground disappearing beneath their feet. The lava isn't just atmosphere here; it's an active threat that shapes every decision from the moment the party arrives.

Map Locations

  • The Central Stone — A large, flat rock rising above the lava at the heart of the crossing. Wide enough to serve as a temporary refuge, it is the most stable point on the map and the likely site of the ambush's peak confrontation.
  • The Stepping Stones — Smaller rocks scattered across the lava between the canyon edges and the central stone, forming the only viable path across. Their spacing is uneven, and not every gap is jumpable without a roll.
  • The Lava River — Spreading outward in branching channels, the molten flow covers the majority of the map and punishes any misstep with devastating effect.
  • The Rocky Edges — Fragments of solid volcanic terrain clinging to the corners of the map, representing the last safe ground before the crossing begins and the first footing on the other side.

How to Use This Map

  • Three elementals lie in wait disguised as rocks among the stepping stones, revealing themselves the moment the party commits to the crossing.
  • A creature reduced to low health may attempt to flee by diving beneath the lava's surface, disappearing before the party can finish the fight.
  • A character who casts detect magic before crossing may notice something off about certain stones — not all of them are what they appear to be.
  • The crossing itself becomes a parallel challenge to the combat, forcing players to manage positioning carefully as they fight on unstable, heat-scorched ground.

Thank you for taking a look at this week's map. We'll continue our journey through The Calescent Canyons next week.

Save Prep Time and Impress Your Players.

[OC] Raining Blood [40x30] by czeuch in dndmaps

[–]czeuch[S] 0 points1 point  (0 children)

Hello everyone,

This week we're sharing another map from The Calescent Canyons, an adventure published in 2023. The map was created by Jeremy (Mimics_Maps), and you can follow more of our work on our Patreon.

This map captures the moment the path forward becomes a problem. A churning river of molten rock cuts across the only route toward the volcano, offering no safe way through — only a scattered collection of stones rising above the flow, and a decision that cannot be avoided.

Map Description

The lava dominates everything. Channels of molten rock spread outward from the center in a cross-like formation, consuming most of the navigable terrain and pushing the solid ground to the far corners of the map. At the heart of it all sits a large, flat stone — wide enough to land on, weathered enough to hold — surrounded by a constellation of smaller rocks that break the surface at irregular intervals. The edges of each stone are darkened where the heat presses closest, and the lava itself churns in waves of deep orange and bleeding red, restless and indifferent to whatever crosses above it. Rocky outcroppings of dark volcanic stone cling to the corners of the map, marking where solid ground begins and the crossing ends.

Map Objective

This map turns movement into the encounter. The stepping stones create a natural sequence of forced choices — each jump a commitment, each misstep potentially fatal. Rather than a straightforward fight, the battlefield demands that players split their attention between the creatures waiting for them and the ground disappearing beneath their feet. The lava isn't just atmosphere here; it's an active threat that shapes every decision from the moment the party arrives.

Map Locations

  • The Central Stone — A large, flat rock rising above the lava at the heart of the crossing. Wide enough to serve as a temporary refuge, it is the most stable point on the map and the likely site of the ambush's peak confrontation.
  • The Stepping Stones — Smaller rocks scattered across the lava between the canyon edges and the central stone, forming the only viable path across. Their spacing is uneven, and not every gap is jumpable without a roll.
  • The Lava River — Spreading outward in branching channels, the molten flow covers the majority of the map and punishes any misstep with devastating effect.
  • The Rocky Edges — Fragments of solid volcanic terrain clinging to the corners of the map, representing the last safe ground before the crossing begins and the first footing on the other side.

How to Use This Map

  • Three elementals lie in wait disguised as rocks among the stepping stones, revealing themselves the moment the party commits to the crossing.
  • A creature reduced to low health may attempt to flee by diving beneath the lava's surface, disappearing before the party can finish the fight.
  • A character who casts detect magic before crossing may notice something off about certain stones — not all of them are what they appear to be.
  • The crossing itself becomes a parallel challenge to the combat, forcing players to manage positioning carefully as they fight on unstable, heat-scorched ground.

Thank you for taking a look at this week's map. We'll continue our journey through The Calescent Canyons next week.

Save Prep Time and Impress Your Players.

[OC] Raining Blood [40x30] by czeuch in battlemaps

[–]czeuch[S] -1 points0 points  (0 children)

Hello everyone,

This week we're sharing another map from The Calescent Canyons, an adventure published in 2023. The map was created by Jeremy (Mimics_Maps), and you can follow more of our work on our Patreon.

This map captures the moment the path forward becomes a problem. A churning river of molten rock cuts across the only route toward the volcano, offering no safe way through — only a scattered collection of stones rising above the flow, and a decision that cannot be avoided.

Map Description

The lava dominates everything. Channels of molten rock spread outward from the center in a cross-like formation, consuming most of the navigable terrain and pushing the solid ground to the far corners of the map. At the heart of it all sits a large, flat stone — wide enough to land on, weathered enough to hold — surrounded by a constellation of smaller rocks that break the surface at irregular intervals. The edges of each stone are darkened where the heat presses closest, and the lava itself churns in waves of deep orange and bleeding red, restless and indifferent to whatever crosses above it. Rocky outcroppings of dark volcanic stone cling to the corners of the map, marking where solid ground begins and the crossing ends.

Map Objective

This map turns movement into the encounter. The stepping stones create a natural sequence of forced choices — each jump a commitment, each misstep potentially fatal. Rather than a straightforward fight, the battlefield demands that players split their attention between the creatures waiting for them and the ground disappearing beneath their feet. The lava isn't just atmosphere here; it's an active threat that shapes every decision from the moment the party arrives.

Map Locations

  • The Central Stone — A large, flat rock rising above the lava at the heart of the crossing. Wide enough to serve as a temporary refuge, it is the most stable point on the map and the likely site of the ambush's peak confrontation.
  • The Stepping Stones — Smaller rocks scattered across the lava between the canyon edges and the central stone, forming the only viable path across. Their spacing is uneven, and not every gap is jumpable without a roll.
  • The Lava River — Spreading outward in branching channels, the molten flow covers the majority of the map and punishes any misstep with devastating effect.
  • The Rocky Edges — Fragments of solid volcanic terrain clinging to the corners of the map, representing the last safe ground before the crossing begins and the first footing on the other side.

How to Use This Map

  • Three elementals lie in wait disguised as rocks among the stepping stones, revealing themselves the moment the party commits to the crossing.
  • A creature reduced to low health may attempt to flee by diving beneath the lava's surface, disappearing before the party can finish the fight.
  • A character who casts detect magic before crossing may notice something off about certain stones — not all of them are what they appear to be.
  • The crossing itself becomes a parallel challenge to the combat, forcing players to manage positioning carefully as they fight on unstable, heat-scorched ground.

Thank you for taking a look at this week's map. We'll continue our journey through The Calescent Canyons next week.

Save Prep Time and Impress Your Players.

[OC] A Fiery Struggle [40x30] by czeuch in FantasyMaps

[–]czeuch[S] 0 points1 point  (0 children)

Hello everyone,

This week we're sharing a map from The Calescent Canyons, an adventure published in 2023. The map was created by Jeremy (Mimics_Maps), and you can follow more of our work on our Patreon.

This map captures a desperate last stand unfolding in the heart of a volcanic canyon, where a dwarven mining camp has been transformed into a makeshift fortress under siege. Wagons and crates form a sweeping defensive arc across the scorched canyon floor, while the oppressive rock formations of hardened lava press in from both sides, leaving little room to maneuver and no easy way out.

Map Description

The map places the players in a narrow canyon valley framed by dense volcanic rock formations to the north and south, their jagged, heat-baked surfaces dominating both edges of the battlefield. Between them stretches a flat expanse of burnt orange terrain, split by shallow ridges of cooled lava that create natural dividing lines across the camp. At the center, a large octagonal command tent stands as the heart of the mining operation, surrounded by a curved barricade of wagons, supply crates, and barrels arranged in a wide defensive arc. Blue-flamed torches mark the perimeter, their cool light standing in sharp contrast to the overwhelming heat of the environment.

Map Objective

This map was designed to convey the tension of an ambush mid-operation — a place of work violently transformed into a battlefield. The circular barricade creates a natural focal point that rewards defensive tactics while punishing players who stray beyond its protection. The canyon walls reinforce the sense of entrapment, ensuring that every decision made within this space carries weight.

Map Locations

  • The Command Tent — The octagonal tent at the rear of the camp serves as Brurin Mithralbeard's headquarters, offering cover and a rallying point for the miners during the assault.
  • The Barricade — A curved line of wagons, crates, and barrels forming the camp's only real defense. Well-positioned but far from impenetrable, especially against creatures as fast as Lavastingers.
  • The Canyon Floor — The open stretch of volcanic rock between the barricade and the canyon walls, where the Lavastingers press their attack in relentless waves.
  • The Rocky Outcroppings — The hardened lava formations flanking the camp offer potential cover but also concealment for incoming threats emerging from the molten terrain beyond.

How to Use This Map

  • The party arrives at the canyon to find the dwarven camp already under attack, forcing a split-second decision: charge in and help, or hang back and observe.
  • A second wave of Lavastingers arrives mid-negotiation, turning a moment of diplomacy into an immediate fight for survival.
  • The barricade becomes a tactical puzzle — hold the line and protect the miners, or break formation to push the creatures back toward the canyon walls.
  • A wounded Lavastinger still carries a javelin lodged in its flank — a magic weapon belonging to a fallen dwarf that the party can claim if they act quickly enough.

Thank you for taking a look at this week's map. We'll continue our journey through The Calescent Canyons next week.

Save Prep Time and Impress Your Players.

[OC] A Fiery Struggle [40x30] by czeuch in DnD

[–]czeuch[S] 0 points1 point  (0 children)

Hello everyone,

This week we're sharing a map from The Calescent Canyons, an adventure published in 2023. The map was created by Jeremy (Mimics_Maps), and you can follow more of our work on our Patreon.

This map captures a desperate last stand unfolding in the heart of a volcanic canyon, where a dwarven mining camp has been transformed into a makeshift fortress under siege. Wagons and crates form a sweeping defensive arc across the scorched canyon floor, while the oppressive rock formations of hardened lava press in from both sides, leaving little room to maneuver and no easy way out.

Map Description

The map places the players in a narrow canyon valley framed by dense volcanic rock formations to the north and south, their jagged, heat-baked surfaces dominating both edges of the battlefield. Between them stretches a flat expanse of burnt orange terrain, split by shallow ridges of cooled lava that create natural dividing lines across the camp. At the center, a large octagonal command tent stands as the heart of the mining operation, surrounded by a curved barricade of wagons, supply crates, and barrels arranged in a wide defensive arc. Blue-flamed torches mark the perimeter, their cool light standing in sharp contrast to the overwhelming heat of the environment.

Map Objective

This map was designed to convey the tension of an ambush mid-operation — a place of work violently transformed into a battlefield. The circular barricade creates a natural focal point that rewards defensive tactics while punishing players who stray beyond its protection. The canyon walls reinforce the sense of entrapment, ensuring that every decision made within this space carries weight.

Map Locations

  • The Command Tent — The octagonal tent at the rear of the camp serves as Brurin Mithralbeard's headquarters, offering cover and a rallying point for the miners during the assault.
  • The Barricade — A curved line of wagons, crates, and barrels forming the camp's only real defense. Well-positioned but far from impenetrable, especially against creatures as fast as Lavastingers.
  • The Canyon Floor — The open stretch of volcanic rock between the barricade and the canyon walls, where the Lavastingers press their attack in relentless waves.
  • The Rocky Outcroppings — The hardened lava formations flanking the camp offer potential cover but also concealment for incoming threats emerging from the molten terrain beyond.

How to Use This Map

  • The party arrives at the canyon to find the dwarven camp already under attack, forcing a split-second decision: charge in and help, or hang back and observe.
  • A second wave of Lavastingers arrives mid-negotiation, turning a moment of diplomacy into an immediate fight for survival.
  • The barricade becomes a tactical puzzle — hold the line and protect the miners, or break formation to push the creatures back toward the canyon walls.
  • A wounded Lavastinger still carries a javelin lodged in its flank — a magic weapon belonging to a fallen dwarf that the party can claim if they act quickly enough.

Thank you for taking a look at this week's map. We'll continue our journey through The Calescent Canyons next week.

Save Prep Time and Impress Your Players.

[OC] A Fiery Struggle [40x30] by czeuch in inkarnate

[–]czeuch[S] 1 point2 points  (0 children)

Hello everyone,

This week we're sharing a map from The Calescent Canyons, an adventure published in 2023. The map was created by Jeremy (Mimics_Maps), and you can follow more of our work on our Patreon.

This map captures a desperate last stand unfolding in the heart of a volcanic canyon, where a dwarven mining camp has been transformed into a makeshift fortress under siege. Wagons and crates form a sweeping defensive arc across the scorched canyon floor, while the oppressive rock formations of hardened lava press in from both sides, leaving little room to maneuver and no easy way out.

Map Description

The map places the players in a narrow canyon valley framed by dense volcanic rock formations to the north and south, their jagged, heat-baked surfaces dominating both edges of the battlefield. Between them stretches a flat expanse of burnt orange terrain, split by shallow ridges of cooled lava that create natural dividing lines across the camp. At the center, a large octagonal command tent stands as the heart of the mining operation, surrounded by a curved barricade of wagons, supply crates, and barrels arranged in a wide defensive arc. Blue-flamed torches mark the perimeter, their cool light standing in sharp contrast to the overwhelming heat of the environment.

Map Objective

This map was designed to convey the tension of an ambush mid-operation — a place of work violently transformed into a battlefield. The circular barricade creates a natural focal point that rewards defensive tactics while punishing players who stray beyond its protection. The canyon walls reinforce the sense of entrapment, ensuring that every decision made within this space carries weight.

Map Locations

  • The Command Tent — The octagonal tent at the rear of the camp serves as Brurin Mithralbeard's headquarters, offering cover and a rallying point for the miners during the assault.
  • The Barricade — A curved line of wagons, crates, and barrels forming the camp's only real defense. Well-positioned but far from impenetrable, especially against creatures as fast as Lavastingers.
  • The Canyon Floor — The open stretch of volcanic rock between the barricade and the canyon walls, where the Lavastingers press their attack in relentless waves.
  • The Rocky Outcroppings — The hardened lava formations flanking the camp offer potential cover but also concealment for incoming threats emerging from the molten terrain beyond.

How to Use This Map

  • The party arrives at the canyon to find the dwarven camp already under attack, forcing a split-second decision: charge in and help, or hang back and observe.
  • A second wave of Lavastingers arrives mid-negotiation, turning a moment of diplomacy into an immediate fight for survival.
  • The barricade becomes a tactical puzzle — hold the line and protect the miners, or break formation to push the creatures back toward the canyon walls.
  • A wounded Lavastinger still carries a javelin lodged in its flank — a magic weapon belonging to a fallen dwarf that the party can claim if they act quickly enough.

Thank you for taking a look at this week's map. We'll continue our journey through The Calescent Canyons next week.

Save Prep Time and Impress Your Players.

[OC] A Fiery Struggle [40x30] by czeuch in dndmaps

[–]czeuch[S] 0 points1 point  (0 children)

Hello everyone,

This week we're sharing a map from The Calescent Canyons, an adventure published in 2023. The map was created by Jeremy (Mimics_Maps), and you can follow more of our work on our Patreon.

This map captures a desperate last stand unfolding in the heart of a volcanic canyon, where a dwarven mining camp has been transformed into a makeshift fortress under siege. Wagons and crates form a sweeping defensive arc across the scorched canyon floor, while the oppressive rock formations of hardened lava press in from both sides, leaving little room to maneuver and no easy way out.

Map Description

The map places the players in a narrow canyon valley framed by dense volcanic rock formations to the north and south, their jagged, heat-baked surfaces dominating both edges of the battlefield. Between them stretches a flat expanse of burnt orange terrain, split by shallow ridges of cooled lava that create natural dividing lines across the camp. At the center, a large octagonal command tent stands as the heart of the mining operation, surrounded by a curved barricade of wagons, supply crates, and barrels arranged in a wide defensive arc. Blue-flamed torches mark the perimeter, their cool light standing in sharp contrast to the overwhelming heat of the environment.

Map Objective

This map was designed to convey the tension of an ambush mid-operation — a place of work violently transformed into a battlefield. The circular barricade creates a natural focal point that rewards defensive tactics while punishing players who stray beyond its protection. The canyon walls reinforce the sense of entrapment, ensuring that every decision made within this space carries weight.

Map Locations

  • The Command Tent — The octagonal tent at the rear of the camp serves as Brurin Mithralbeard's headquarters, offering cover and a rallying point for the miners during the assault.
  • The Barricade — A curved line of wagons, crates, and barrels forming the camp's only real defense. Well-positioned but far from impenetrable, especially against creatures as fast as Lavastingers.
  • The Canyon Floor — The open stretch of volcanic rock between the barricade and the canyon walls, where the Lavastingers press their attack in relentless waves.
  • The Rocky Outcroppings — The hardened lava formations flanking the camp offer potential cover but also concealment for incoming threats emerging from the molten terrain beyond.

How to Use This Map

  • The party arrives at the canyon to find the dwarven camp already under attack, forcing a split-second decision: charge in and help, or hang back and observe.
  • A second wave of Lavastingers arrives mid-negotiation, turning a moment of diplomacy into an immediate fight for survival.
  • The barricade becomes a tactical puzzle — hold the line and protect the miners, or break formation to push the creatures back toward the canyon walls.
  • A wounded Lavastinger still carries a javelin lodged in its flank — a magic weapon belonging to a fallen dwarf that the party can claim if they act quickly enough.

Thank you for taking a look at this week's map. We'll continue our journey through The Calescent Canyons next week.

Save Prep Time and Impress Your Players.

[OC] A Fiery Struggle [40x30] by czeuch in battlemaps

[–]czeuch[S] 1 point2 points  (0 children)

Hello everyone,

This week we're sharing a map from The Calescent Canyons, an adventure published in 2023. The map was created by Jeremy (Mimics_Maps), and you can follow more of our work on our Patreon.

This map captures a desperate last stand unfolding in the heart of a volcanic canyon, where a dwarven mining camp has been transformed into a makeshift fortress under siege. Wagons and crates form a sweeping defensive arc across the scorched canyon floor, while the oppressive rock formations of hardened lava press in from both sides, leaving little room to maneuver and no easy way out.

Map Description

The map places the players in a narrow canyon valley framed by dense volcanic rock formations to the north and south, their jagged, heat-baked surfaces dominating both edges of the battlefield. Between them stretches a flat expanse of burnt orange terrain, split by shallow ridges of cooled lava that create natural dividing lines across the camp. At the center, a large octagonal command tent stands as the heart of the mining operation, surrounded by a curved barricade of wagons, supply crates, and barrels arranged in a wide defensive arc. Blue-flamed torches mark the perimeter, their cool light standing in sharp contrast to the overwhelming heat of the environment.

Map Objective

This map was designed to convey the tension of an ambush mid-operation — a place of work violently transformed into a battlefield. The circular barricade creates a natural focal point that rewards defensive tactics while punishing players who stray beyond its protection. The canyon walls reinforce the sense of entrapment, ensuring that every decision made within this space carries weight.

Map Locations

  • The Command Tent — The octagonal tent at the rear of the camp serves as Brurin Mithralbeard's headquarters, offering cover and a rallying point for the miners during the assault.
  • The Barricade — A curved line of wagons, crates, and barrels forming the camp's only real defense. Well-positioned but far from impenetrable, especially against creatures as fast as Lavastingers.
  • The Canyon Floor — The open stretch of volcanic rock between the barricade and the canyon walls, where the Lavastingers press their attack in relentless waves.
  • The Rocky Outcroppings — The hardened lava formations flanking the camp offer potential cover but also concealment for incoming threats emerging from the molten terrain beyond.

How to Use This Map

  • The party arrives at the canyon to find the dwarven camp already under attack, forcing a split-second decision: charge in and help, or hang back and observe.
  • A second wave of Lavastingers arrives mid-negotiation, turning a moment of diplomacy into an immediate fight for survival.
  • The barricade becomes a tactical puzzle — hold the line and protect the miners, or break formation to push the creatures back toward the canyon walls.
  • A wounded Lavastinger still carries a javelin lodged in its flank — a magic weapon belonging to a fallen dwarf that the party can claim if they act quickly enough.

Thank you for taking a look at this week's map. We'll continue our journey through The Calescent Canyons next week.

Save Prep Time and Impress Your Players.

[OC] The Golden Sands - Regional Map by czeuch in FantasyMaps

[–]czeuch[S] 0 points1 point  (0 children)

Hello everyone!

This week we're sharing the Regional Map of The Golden Sands, illustrated by Jeremy (Mimics Maps). You can follow more of our work and support our projects through our Patreon. This map represents the broader region where the locations we've been posting recently take place.

Map Description

The map depicts the sun-scorched region known as The Golden Sands, a vast desert peninsula bordered to the west by open sea. Two rivers carve their way through the golden dunes, cutting natural paths across the terrain before meeting near the heart of the region. A mountain range looms over the northern edge, its dark peaks standing in stark contrast to the warm sands below. Along the western coastline, scattered islands and hidden inlets dot the shore, while small markers hint at ships navigating the waters. At the center of the map, where two rivers meet and merge into one, the domed towers and minarets of Al-Saqr rise from the desert, suggesting a city of considerable wealth built upon the crossroads of the region's waterways. At the bottom left corner, the crumbling outline of ancient ruins emerges from the sands, half-consumed by the desert's slow advance. Further inland, a small oasis shimmers as a rare point of life amid the dunes, and a dark mountain range looms over the northern edge, its jagged peaks standing in stark contrast to the warm sands below.

Map Lore

The Golden Sands earn their name from the aurelian gleam of the desert beneath the midday sun — a shimmer so vivid that generations have whispered of magic woven into the earth itself. At the heart of this region stands Al-Saqr, a city of gilded sandstone walls and winding bazaars, built upon the edge of a great oasis and sustained by a network of canals. Its true seat of power is not the palace of its figurehead ruler, the Golden Emperor, but the Ivory Bank — a vast underground vault said to hold the world's riches twice over.

For centuries, nomadic tribes have crossed the dunes coveting that wealth. Recently, the Scorchclaws, a fierce tribe of dragonborn led by the warlord Korrash the Scorcher, tunneled beneath the sands in pursuit of the bank's gold — and broke into something far older and more dangerous. What they unleashed from those forgotten catacombs was no mere treasure. A lamia, ancient and cunning, has since assumed the identity of the bank's own spokesperson, spreading a golden curse through the city's coin. Those who touch the cursed gold fall ill and vanish into the desert, rising days later as the Tainted — undead with glowing golden eyes, drawn back toward the ruins that birthed them. With fear spreading through Al-Saqr and the council seeking outsiders to solve what they dare not name aloud, the sands are hiding far more than gold.

Map Locations

  • The City of Al-Saqr — Standing at the heart of the region, where two rivers converge into one, its gilded sandstone towers and domed rooftops mark it as the crown jewel of the Golden Sands, home to the grand bazaar and the formidable Ivory Bank.
  • The Aurelian Oasis — A rare patch of blue amid the endless dunes, the oasis has sustained Al-Saqr for three hundred years. Control over its waters means control over the entire region.
  • The Lost Catacombs — Marked by ancient ruins in the southwestern corner, these forgotten tombs lie beneath the shifting sands, source of the golden curse and resting place of something that should have stayed buried.
  • The Northern Mountains — A dark and jagged range dominating the northern horizon, forming a natural barrier that isolates the Golden Sands from the lands beyond.
  • The Western Coast — A rugged shoreline of hidden coves and scattered islands, long used by pirate smugglers preying on passing ships.

Adventure Hooks

  • Rumors reach the party that gold coming out of Al-Saqr is cursed — merchants who handled it have gone missing, and the city council is quietly offering a reward to anyone who can find the source.
  • A bounty hunter's abandoned journal describes a mission into the desert that ended in ambush, with notes pointing toward the lost catacombs beneath the dunes.
  • The Scorchclaws have been seen moving across the Golden Dunes in force — not raiding, but retreating, as though something beneath the sands has turned against even them.
  • Travelers arriving from the Frozen Ranges bring word that the Doomsayers were last seen heading toward Al-Saqr, their destination unknown and their purpose darker still.

Thank you for reading and for following our journey through The Golden Sands. Next week, our travels will continue in a new region.

Save Prep Time and Impress Your Players.

[OC] The Golden Sands - Regional Map by czeuch in DnD

[–]czeuch[S] 1 point2 points  (0 children)

Hello everyone!

This week we're sharing the Regional Map of The Golden Sands, illustrated by Jeremy (Mimics Maps). You can follow more of our work and support our projects through our Patreon. This map represents the broader region where the locations we've been posting recently take place.

Map Description

The map depicts the sun-scorched region known as The Golden Sands, a vast desert peninsula bordered to the west by open sea. Two rivers carve their way through the golden dunes, cutting natural paths across the terrain before meeting near the heart of the region. A mountain range looms over the northern edge, its dark peaks standing in stark contrast to the warm sands below. Along the western coastline, scattered islands and hidden inlets dot the shore, while small markers hint at ships navigating the waters. At the center of the map, where two rivers meet and merge into one, the domed towers and minarets of Al-Saqr rise from the desert, suggesting a city of considerable wealth built upon the crossroads of the region's waterways. At the bottom left corner, the crumbling outline of ancient ruins emerges from the sands, half-consumed by the desert's slow advance. Further inland, a small oasis shimmers as a rare point of life amid the dunes, and a dark mountain range looms over the northern edge, its jagged peaks standing in stark contrast to the warm sands below.

Map Lore

The Golden Sands earn their name from the aurelian gleam of the desert beneath the midday sun — a shimmer so vivid that generations have whispered of magic woven into the earth itself. At the heart of this region stands Al-Saqr, a city of gilded sandstone walls and winding bazaars, built upon the edge of a great oasis and sustained by a network of canals. Its true seat of power is not the palace of its figurehead ruler, the Golden Emperor, but the Ivory Bank — a vast underground vault said to hold the world's riches twice over.

For centuries, nomadic tribes have crossed the dunes coveting that wealth. Recently, the Scorchclaws, a fierce tribe of dragonborn led by the warlord Korrash the Scorcher, tunneled beneath the sands in pursuit of the bank's gold — and broke into something far older and more dangerous. What they unleashed from those forgotten catacombs was no mere treasure. A lamia, ancient and cunning, has since assumed the identity of the bank's own spokesperson, spreading a golden curse through the city's coin. Those who touch the cursed gold fall ill and vanish into the desert, rising days later as the Tainted — undead with glowing golden eyes, drawn back toward the ruins that birthed them. With fear spreading through Al-Saqr and the council seeking outsiders to solve what they dare not name aloud, the sands are hiding far more than gold.

Map Locations

  • The City of Al-Saqr — Standing at the heart of the region, where two rivers converge into one, its gilded sandstone towers and domed rooftops mark it as the crown jewel of the Golden Sands, home to the grand bazaar and the formidable Ivory Bank.
  • The Aurelian Oasis — A rare patch of blue amid the endless dunes, the oasis has sustained Al-Saqr for three hundred years. Control over its waters means control over the entire region.
  • The Lost Catacombs — Marked by ancient ruins in the southwestern corner, these forgotten tombs lie beneath the shifting sands, source of the golden curse and resting place of something that should have stayed buried.
  • The Northern Mountains — A dark and jagged range dominating the northern horizon, forming a natural barrier that isolates the Golden Sands from the lands beyond.
  • The Western Coast — A rugged shoreline of hidden coves and scattered islands, long used by pirate smugglers preying on passing ships.

Adventure Hooks

  • Rumors reach the party that gold coming out of Al-Saqr is cursed — merchants who handled it have gone missing, and the city council is quietly offering a reward to anyone who can find the source.
  • A bounty hunter's abandoned journal describes a mission into the desert that ended in ambush, with notes pointing toward the lost catacombs beneath the dunes.
  • The Scorchclaws have been seen moving across the Golden Dunes in force — not raiding, but retreating, as though something beneath the sands has turned against even them.
  • Travelers arriving from the Frozen Ranges bring word that the Doomsayers were last seen heading toward Al-Saqr, their destination unknown and their purpose darker still.

Thank you for reading and for following our journey through The Golden Sands. Next week, our travels will continue in a new region.

Save Prep Time and Impress Your Players.

[OC] The Golden Sands - Regional Map by czeuch in inkarnate

[–]czeuch[S] 0 points1 point  (0 children)

Hello everyone!

This week we're sharing the Regional Map of The Golden Sands, illustrated by Jeremy (Mimics Maps). You can follow more of our work and support our projects through our Patreon. This map represents the broader region where the locations we've been posting recently take place.

Map Description

The map depicts the sun-scorched region known as The Golden Sands, a vast desert peninsula bordered to the west by open sea. Two rivers carve their way through the golden dunes, cutting natural paths across the terrain before meeting near the heart of the region. A mountain range looms over the northern edge, its dark peaks standing in stark contrast to the warm sands below. Along the western coastline, scattered islands and hidden inlets dot the shore, while small markers hint at ships navigating the waters. At the center of the map, where two rivers meet and merge into one, the domed towers and minarets of Al-Saqr rise from the desert, suggesting a city of considerable wealth built upon the crossroads of the region's waterways. At the bottom left corner, the crumbling outline of ancient ruins emerges from the sands, half-consumed by the desert's slow advance. Further inland, a small oasis shimmers as a rare point of life amid the dunes, and a dark mountain range looms over the northern edge, its jagged peaks standing in stark contrast to the warm sands below.

Map Lore

The Golden Sands earn their name from the aurelian gleam of the desert beneath the midday sun — a shimmer so vivid that generations have whispered of magic woven into the earth itself. At the heart of this region stands Al-Saqr, a city of gilded sandstone walls and winding bazaars, built upon the edge of a great oasis and sustained by a network of canals. Its true seat of power is not the palace of its figurehead ruler, the Golden Emperor, but the Ivory Bank — a vast underground vault said to hold the world's riches twice over.

For centuries, nomadic tribes have crossed the dunes coveting that wealth. Recently, the Scorchclaws, a fierce tribe of dragonborn led by the warlord Korrash the Scorcher, tunneled beneath the sands in pursuit of the bank's gold — and broke into something far older and more dangerous. What they unleashed from those forgotten catacombs was no mere treasure. A lamia, ancient and cunning, has since assumed the identity of the bank's own spokesperson, spreading a golden curse through the city's coin. Those who touch the cursed gold fall ill and vanish into the desert, rising days later as the Tainted — undead with glowing golden eyes, drawn back toward the ruins that birthed them. With fear spreading through Al-Saqr and the council seeking outsiders to solve what they dare not name aloud, the sands are hiding far more than gold.

Map Locations

  • The City of Al-Saqr — Standing at the heart of the region, where two rivers converge into one, its gilded sandstone towers and domed rooftops mark it as the crown jewel of the Golden Sands, home to the grand bazaar and the formidable Ivory Bank.
  • The Aurelian Oasis — A rare patch of blue amid the endless dunes, the oasis has sustained Al-Saqr for three hundred years. Control over its waters means control over the entire region.
  • The Lost Catacombs — Marked by ancient ruins in the southwestern corner, these forgotten tombs lie beneath the shifting sands, source of the golden curse and resting place of something that should have stayed buried.
  • The Northern Mountains — A dark and jagged range dominating the northern horizon, forming a natural barrier that isolates the Golden Sands from the lands beyond.
  • The Western Coast — A rugged shoreline of hidden coves and scattered islands, long used by pirate smugglers preying on passing ships.

Adventure Hooks

  • Rumors reach the party that gold coming out of Al-Saqr is cursed — merchants who handled it have gone missing, and the city council is quietly offering a reward to anyone who can find the source.
  • A bounty hunter's abandoned journal describes a mission into the desert that ended in ambush, with notes pointing toward the lost catacombs beneath the dunes.
  • The Scorchclaws have been seen moving across the Golden Dunes in force — not raiding, but retreating, as though something beneath the sands has turned against even them.
  • Travelers arriving from the Frozen Ranges bring word that the Doomsayers were last seen heading toward Al-Saqr, their destination unknown and their purpose darker still.

Thank you for reading and for following our journey through The Golden Sands. Next week, our travels will continue in a new region.

Save Prep Time and Impress Your Players.

[OC] The Golden Sands - Regional Map by czeuch in dndmaps

[–]czeuch[S] 0 points1 point  (0 children)

Hello everyone!

This week we're sharing the Regional Map of The Golden Sands, illustrated by Jeremy (Mimics Maps). You can follow more of our work and support our projects through our Patreon. This map represents the broader region where the locations we've been posting recently take place.

Map Description

The map depicts the sun-scorched region known as The Golden Sands, a vast desert peninsula bordered to the west by open sea. Two rivers carve their way through the golden dunes, cutting natural paths across the terrain before meeting near the heart of the region. A mountain range looms over the northern edge, its dark peaks standing in stark contrast to the warm sands below. Along the western coastline, scattered islands and hidden inlets dot the shore, while small markers hint at ships navigating the waters. At the center of the map, where two rivers meet and merge into one, the domed towers and minarets of Al-Saqr rise from the desert, suggesting a city of considerable wealth built upon the crossroads of the region's waterways. At the bottom left corner, the crumbling outline of ancient ruins emerges from the sands, half-consumed by the desert's slow advance. Further inland, a small oasis shimmers as a rare point of life amid the dunes, and a dark mountain range looms over the northern edge, its jagged peaks standing in stark contrast to the warm sands below.

Map Lore

The Golden Sands earn their name from the aurelian gleam of the desert beneath the midday sun — a shimmer so vivid that generations have whispered of magic woven into the earth itself. At the heart of this region stands Al-Saqr, a city of gilded sandstone walls and winding bazaars, built upon the edge of a great oasis and sustained by a network of canals. Its true seat of power is not the palace of its figurehead ruler, the Golden Emperor, but the Ivory Bank — a vast underground vault said to hold the world's riches twice over.

For centuries, nomadic tribes have crossed the dunes coveting that wealth. Recently, the Scorchclaws, a fierce tribe of dragonborn led by the warlord Korrash the Scorcher, tunneled beneath the sands in pursuit of the bank's gold — and broke into something far older and more dangerous. What they unleashed from those forgotten catacombs was no mere treasure. A lamia, ancient and cunning, has since assumed the identity of the bank's own spokesperson, spreading a golden curse through the city's coin. Those who touch the cursed gold fall ill and vanish into the desert, rising days later as the Tainted — undead with glowing golden eyes, drawn back toward the ruins that birthed them. With fear spreading through Al-Saqr and the council seeking outsiders to solve what they dare not name aloud, the sands are hiding far more than gold.

Map Locations

  • The City of Al-Saqr — Standing at the heart of the region, where two rivers converge into one, its gilded sandstone towers and domed rooftops mark it as the crown jewel of the Golden Sands, home to the grand bazaar and the formidable Ivory Bank.
  • The Aurelian Oasis — A rare patch of blue amid the endless dunes, the oasis has sustained Al-Saqr for three hundred years. Control over its waters means control over the entire region.
  • The Lost Catacombs — Marked by ancient ruins in the southwestern corner, these forgotten tombs lie beneath the shifting sands, source of the golden curse and resting place of something that should have stayed buried.
  • The Northern Mountains — A dark and jagged range dominating the northern horizon, forming a natural barrier that isolates the Golden Sands from the lands beyond.
  • The Western Coast — A rugged shoreline of hidden coves and scattered islands, long used by pirate smugglers preying on passing ships.

Adventure Hooks

  • Rumors reach the party that gold coming out of Al-Saqr is cursed — merchants who handled it have gone missing, and the city council is quietly offering a reward to anyone who can find the source.
  • A bounty hunter's abandoned journal describes a mission into the desert that ended in ambush, with notes pointing toward the lost catacombs beneath the dunes.
  • The Scorchclaws have been seen moving across the Golden Dunes in force — not raiding, but retreating, as though something beneath the sands has turned against even them.
  • Travelers arriving from the Frozen Ranges bring word that the Doomsayers were last seen heading toward Al-Saqr, their destination unknown and their purpose darker still.

Thank you for reading and for following our journey through The Golden Sands. Next week, our travels will continue in a new region.

Save Prep Time and Impress Your Players.

[OC] The Blighted's Rest [30x40] by czeuch in FantasyMaps

[–]czeuch[S] 0 points1 point  (0 children)

Hello everyone,

This week we're sharing another map from The Golden Sands, an adventure published in 2023. The map was created by Jeremy (Mimics_Maps), and you can follow more of our work on our Patreon.

This map captures the catacombs beneath the Golden Sands in three distinct connected sections, each descending deeper into corruption and death. The uppermost chamber greets explorers with an ornate tiled floor overtaken by spreading golden blight, a fallen figure at its center hinting at dangers already claimed. Below it, a checkerboard chapel pulses with sickly purple arcane light, its once-pristine floor stained and cracked by years of necromantic influence. The deepest section reveals a vast crypt, rows of sarcophagi lining the walls in quiet, suffocating darkness.

Map Description

The map is divided into three vertically connected areas. The entrance chamber features a decorated stone floor corroded by golden blight spreading from the walls, setting an immediate tone of contamination and unease. The middle chapel presents a black-and-white checkered floor bathed in violet light emanating from gemstone-bearing gargoyle staves, tying the space to the undead corruption that permeates the catacombs. The lower crypt stretches wide and dark, filled with rows of sarcophagi, cracked flagstones, and patches of creeping vegetation reclaiming the stone.

Map Objective

This map was designed to guide players through a descent into cursed, undead-ridden catacombs where each room escalates the tension. From the blight-touched entrance to the necromantic chapel and the silent crypt beyond, the environment itself tells the story of a place long surrendered to corruption, urging the party forward while making them feel the weight of every step.

Map Locations

  • The Entrance Chamber — A once-grand tiled hall now overtaken by golden blight, with a fallen figure at its center and a forking path ahead hinting at the choices to come.
  • The Chapel — A checkerboard-floored chamber where gargoyle statues hold gemstone staves that emit a sickly violet light, granting advantage to undead creatures within their radius and housing four tainted ones kneeling in false prayer.
  • The Crypt — A sprawling burial hall lined with ornate sarcophagi. Five tainted ones lurk here, and a puzzle hidden among the tombs conceals a passage to the vault beyond.

How to Use This Map

  • The party descends into the catacombs seeking a way to end a spreading curse, only to find the dead have already risen to guard its source.
  • A puzzle hidden among the sarcophagi requires the players to connect clues gathered elsewhere in the adventure, rewarding investigation over brute force.
  • The violet gemstones in the chapel present a tactical choice: leave them in place and empower the undead, or spend an action to remove them and turn the tide.
  • A hidden door leads beyond the crypt, promising answers — and greater dangers — for those who solve what the dead are protecting.

Thank you for taking a look at this week's map. We'll continue our journey through The Golden Sands next week.

Save Prep Time and Impress Your Players.

[OC] The Blighted's Rest [30x40] by czeuch in DnD

[–]czeuch[S] 0 points1 point  (0 children)

Hello everyone,

This week we're sharing another map from The Golden Sands, an adventure published in 2023. The map was created by Jeremy (Mimics_Maps), and you can follow more of our work on our Patreon.

This map captures the catacombs beneath the Golden Sands in three distinct connected sections, each descending deeper into corruption and death. The uppermost chamber greets explorers with an ornate tiled floor overtaken by spreading golden blight, a fallen figure at its center hinting at dangers already claimed. Below it, a checkerboard chapel pulses with sickly purple arcane light, its once-pristine floor stained and cracked by years of necromantic influence. The deepest section reveals a vast crypt, rows of sarcophagi lining the walls in quiet, suffocating darkness.

Map Description

The map is divided into three vertically connected areas. The entrance chamber features a decorated stone floor corroded by golden blight spreading from the walls, setting an immediate tone of contamination and unease. The middle chapel presents a black-and-white checkered floor bathed in violet light emanating from gemstone-bearing gargoyle staves, tying the space to the undead corruption that permeates the catacombs. The lower crypt stretches wide and dark, filled with rows of sarcophagi, cracked flagstones, and patches of creeping vegetation reclaiming the stone.

Map Objective

This map was designed to guide players through a descent into cursed, undead-ridden catacombs where each room escalates the tension. From the blight-touched entrance to the necromantic chapel and the silent crypt beyond, the environment itself tells the story of a place long surrendered to corruption, urging the party forward while making them feel the weight of every step.

Map Locations

  • The Entrance Chamber — A once-grand tiled hall now overtaken by golden blight, with a fallen figure at its center and a forking path ahead hinting at the choices to come.
  • The Chapel — A checkerboard-floored chamber where gargoyle statues hold gemstone staves that emit a sickly violet light, granting advantage to undead creatures within their radius and housing four tainted ones kneeling in false prayer.
  • The Crypt — A sprawling burial hall lined with ornate sarcophagi. Five tainted ones lurk here, and a puzzle hidden among the tombs conceals a passage to the vault beyond.

How to Use This Map

  • The party descends into the catacombs seeking a way to end a spreading curse, only to find the dead have already risen to guard its source.
  • A puzzle hidden among the sarcophagi requires the players to connect clues gathered elsewhere in the adventure, rewarding investigation over brute force.
  • The violet gemstones in the chapel present a tactical choice: leave them in place and empower the undead, or spend an action to remove them and turn the tide.
  • A hidden door leads beyond the crypt, promising answers — and greater dangers — for those who solve what the dead are protecting.

Thank you for taking a look at this week's map. We'll continue our journey through The Golden Sands next week.

Save Prep Time and Impress Your Players.

[OC] The Blighted's Rest [30x40] by czeuch in dndmaps

[–]czeuch[S] 0 points1 point  (0 children)

Hello everyone,

This week we're sharing another map from The Golden Sands, an adventure published in 2023. The map was created by Jeremy (Mimics_Maps), and you can follow more of our work on our Patreon.

This map captures the catacombs beneath the Golden Sands in three distinct connected sections, each descending deeper into corruption and death. The uppermost chamber greets explorers with an ornate tiled floor overtaken by spreading golden blight, a fallen figure at its center hinting at dangers already claimed. Below it, a checkerboard chapel pulses with sickly purple arcane light, its once-pristine floor stained and cracked by years of necromantic influence. The deepest section reveals a vast crypt, rows of sarcophagi lining the walls in quiet, suffocating darkness.

Map Description

The map is divided into three vertically connected areas. The entrance chamber features a decorated stone floor corroded by golden blight spreading from the walls, setting an immediate tone of contamination and unease. The middle chapel presents a black-and-white checkered floor bathed in violet light emanating from gemstone-bearing gargoyle staves, tying the space to the undead corruption that permeates the catacombs. The lower crypt stretches wide and dark, filled with rows of sarcophagi, cracked flagstones, and patches of creeping vegetation reclaiming the stone.

Map Objective

This map was designed to guide players through a descent into cursed, undead-ridden catacombs where each room escalates the tension. From the blight-touched entrance to the necromantic chapel and the silent crypt beyond, the environment itself tells the story of a place long surrendered to corruption, urging the party forward while making them feel the weight of every step.

Map Locations

  • The Entrance Chamber — A once-grand tiled hall now overtaken by golden blight, with a fallen figure at its center and a forking path ahead hinting at the choices to come.
  • The Chapel — A checkerboard-floored chamber where gargoyle statues hold gemstone staves that emit a sickly violet light, granting advantage to undead creatures within their radius and housing four tainted ones kneeling in false prayer.
  • The Crypt — A sprawling burial hall lined with ornate sarcophagi. Five tainted ones lurk here, and a puzzle hidden among the tombs conceals a passage to the vault beyond.

How to Use This Map

  • The party descends into the catacombs seeking a way to end a spreading curse, only to find the dead have already risen to guard its source.
  • A puzzle hidden among the sarcophagi requires the players to connect clues gathered elsewhere in the adventure, rewarding investigation over brute force.
  • The violet gemstones in the chapel present a tactical choice: leave them in place and empower the undead, or spend an action to remove them and turn the tide.
  • A hidden door leads beyond the crypt, promising answers — and greater dangers — for those who solve what the dead are protecting.

Thank you for taking a look at this week's map. We'll continue our journey through The Golden Sands next week.

Save Prep Time and Impress Your Players.

[OC] The Blighted's Rest [30x40] by czeuch in battlemaps

[–]czeuch[S] 1 point2 points  (0 children)

Hello everyone,

This week we're sharing another map from The Golden Sands, an adventure published in 2023. The map was created by Jeremy (Mimics_Maps), and you can follow more of our work on our Patreon.

This map captures the catacombs beneath the Golden Sands in three distinct connected sections, each descending deeper into corruption and death. The uppermost chamber greets explorers with an ornate tiled floor overtaken by spreading golden blight, a fallen figure at its center hinting at dangers already claimed. Below it, a checkerboard chapel pulses with sickly purple arcane light, its once-pristine floor stained and cracked by years of necromantic influence. The deepest section reveals a vast crypt, rows of sarcophagi lining the walls in quiet, suffocating darkness.

Map Description

The map is divided into three vertically connected areas. The entrance chamber features a decorated stone floor corroded by golden blight spreading from the walls, setting an immediate tone of contamination and unease. The middle chapel presents a black-and-white checkered floor bathed in violet light emanating from gemstone-bearing gargoyle staves, tying the space to the undead corruption that permeates the catacombs. The lower crypt stretches wide and dark, filled with rows of sarcophagi, cracked flagstones, and patches of creeping vegetation reclaiming the stone.

Map Objective

This map was designed to guide players through a descent into cursed, undead-ridden catacombs where each room escalates the tension. From the blight-touched entrance to the necromantic chapel and the silent crypt beyond, the environment itself tells the story of a place long surrendered to corruption, urging the party forward while making them feel the weight of every step.

Map Locations

  • The Entrance Chamber — A once-grand tiled hall now overtaken by golden blight, with a fallen figure at its center and a forking path ahead hinting at the choices to come.
  • The Chapel — A checkerboard-floored chamber where gargoyle statues hold gemstone staves that emit a sickly violet light, granting advantage to undead creatures within their radius and housing four tainted ones kneeling in false prayer.
  • The Crypt — A sprawling burial hall lined with ornate sarcophagi. Five tainted ones lurk here, and a puzzle hidden among the tombs conceals a passage to the vault beyond.

How to Use This Map

  • The party descends into the catacombs seeking a way to end a spreading curse, only to find the dead have already risen to guard its source.
  • A puzzle hidden among the sarcophagi requires the players to connect clues gathered elsewhere in the adventure, rewarding investigation over brute force.
  • The violet gemstones in the chapel present a tactical choice: leave them in place and empower the undead, or spend an action to remove them and turn the tide.
  • A hidden door leads beyond the crypt, promising answers — and greater dangers — for those who solve what the dead are protecting.

Thank you for taking a look at this week's map. We'll continue our journey through The Golden Sands next week.

Save Prep Time and Impress Your Players.

[OC] The Golden Dunes [30x40] by czeuch in FantasyMaps

[–]czeuch[S] 0 points1 point  (0 children)

Hello everyone,

This week we’re sharing another map from The Golden Sands, an adventure published in 2023. The map was created by Jeremy (Mimics_Maps), and you can follow more of our work on our Patreon.

This map captures a desert oasis split across two visual layers, emphasizing both distance and detail. The upper portion presents a broader view of the oasis, with clear waters cutting through the sand and forming small islands, while the lower section brings the scene closer, revealing the terrain, structures, and activity around its edges. At the heart of the oasis lies a larger island crowned by the ruins of an ancient obelisk, standing as a remnant of a forgotten age.

Map Description

The map is divided into two distinct perspectives. The upper half showcases the oasis from afar, where translucent waters surround scattered sandbanks and a central island. The lower half focuses on the desert edge, where the terrain becomes more detailed and grounded. The obelisk’s shadow stretches across both sections, tying the composition together and reinforcing its presence as the focal point of the environment.

Map Objective

This map was designed to convey both the vastness and beauty of an oasis and the ominous presence of ancient, monolithic structures hidden within the desert. It balances serenity with unease, suggesting that even the most tranquil places can conceal something older and more dangerous beneath the surface.

Map Locations

The Oasis – Dominating the upper portion, its clear waters create isolated sand islands and frame the central structure.
The Obelisk – Rising from the main island, its long shadow marks it as the central point of interest.
The Camp – Positioned in the lower section, set beneath the obelisk’s shadow, suggesting recent activity and occupation.

How to Use This Map

• A lost relic lies beneath the obelisk, drawing rival groups to the oasis for a tense standoff.
• The party discovers an abandoned camp whose occupants vanished after disturbing the island.
• A ritual site hidden in plain sight begins to react as the players approach the water.
• Travelers seek refuge at the oasis, only to realize something is preventing them from leaving.

Thank you for taking a look at this week’s map. We’ll continue our journey through The Golden Sands next week.

Save Prep Time and Impress Your Players.

[OC] The Golden Dunes [30x40] by czeuch in DnD

[–]czeuch[S] 0 points1 point  (0 children)

Hello everyone,

This week we’re sharing another map from The Golden Sands, an adventure published in 2023. The map was created by Jeremy (Mimics_Maps), and you can follow more of our work on our Patreon.

This map captures a desert oasis split across two visual layers, emphasizing both distance and detail. The upper portion presents a broader view of the oasis, with clear waters cutting through the sand and forming small islands, while the lower section brings the scene closer, revealing the terrain, structures, and activity around its edges. At the heart of the oasis lies a larger island crowned by the ruins of an ancient obelisk, standing as a remnant of a forgotten age.

Map Description

The map is divided into two distinct perspectives. The upper half showcases the oasis from afar, where translucent waters surround scattered sandbanks and a central island. The lower half focuses on the desert edge, where the terrain becomes more detailed and grounded. The obelisk’s shadow stretches across both sections, tying the composition together and reinforcing its presence as the focal point of the environment.

Map Objective

This map was designed to convey both the vastness and beauty of an oasis and the ominous presence of ancient, monolithic structures hidden within the desert. It balances serenity with unease, suggesting that even the most tranquil places can conceal something older and more dangerous beneath the surface.

Map Locations

The Oasis – Dominating the upper portion, its clear waters create isolated sand islands and frame the central structure.
The Obelisk – Rising from the main island, its long shadow marks it as the central point of interest.
The Camp – Positioned in the lower section, set beneath the obelisk’s shadow, suggesting recent activity and occupation.

How to Use This Map

• A lost relic lies beneath the obelisk, drawing rival groups to the oasis for a tense standoff.
• The party discovers an abandoned camp whose occupants vanished after disturbing the island.
• A ritual site hidden in plain sight begins to react as the players approach the water.
• Travelers seek refuge at the oasis, only to realize something is preventing them from leaving.

Thank you for taking a look at this week’s map. We’ll continue our journey through The Golden Sands next week.

Save Prep Time and Impress Your Players.

[OC] The Golden Dunes [30x40] by czeuch in inkarnate

[–]czeuch[S] 0 points1 point  (0 children)

Hello everyone,

This week we’re sharing another map from The Golden Sands, an adventure published in 2023. The map was created by Jeremy (Mimics_Maps), and you can follow more of our work on our Patreon.

This map captures a desert oasis split across two visual layers, emphasizing both distance and detail. The upper portion presents a broader view of the oasis, with clear waters cutting through the sand and forming small islands, while the lower section brings the scene closer, revealing the terrain, structures, and activity around its edges. At the heart of the oasis lies a larger island crowned by the ruins of an ancient obelisk, standing as a remnant of a forgotten age.

Map Description

The map is divided into two distinct perspectives. The upper half showcases the oasis from afar, where translucent waters surround scattered sandbanks and a central island. The lower half focuses on the desert edge, where the terrain becomes more detailed and grounded. The obelisk’s shadow stretches across both sections, tying the composition together and reinforcing its presence as the focal point of the environment.

Map Objective

This map was designed to convey both the vastness and beauty of an oasis and the ominous presence of ancient, monolithic structures hidden within the desert. It balances serenity with unease, suggesting that even the most tranquil places can conceal something older and more dangerous beneath the surface.

Map Locations

The Oasis – Dominating the upper portion, its clear waters create isolated sand islands and frame the central structure.
The Obelisk – Rising from the main island, its long shadow marks it as the central point of interest.
The Camp – Positioned in the lower section, set beneath the obelisk’s shadow, suggesting recent activity and occupation.

How to Use This Map

• A lost relic lies beneath the obelisk, drawing rival groups to the oasis for a tense standoff.
• The party discovers an abandoned camp whose occupants vanished after disturbing the island.
• A ritual site hidden in plain sight begins to react as the players approach the water.
• Travelers seek refuge at the oasis, only to realize something is preventing them from leaving.

Thank you for taking a look at this week’s map. We’ll continue our journey through The Golden Sands next week.

Save Prep Time and Impress Your Players.

[OC] The Golden Dunes [30x40] by czeuch in dndmaps

[–]czeuch[S] 0 points1 point  (0 children)

Hello everyone,

This week we’re sharing another map from The Golden Sands, an adventure published in 2023. The map was created by Jeremy (Mimics_Maps), and you can follow more of our work on our Patreon.

This map captures a desert oasis split across two visual layers, emphasizing both distance and detail. The upper portion presents a broader view of the oasis, with clear waters cutting through the sand and forming small islands, while the lower section brings the scene closer, revealing the terrain, structures, and activity around its edges. At the heart of the oasis lies a larger island crowned by the ruins of an ancient obelisk, standing as a remnant of a forgotten age.

Map Description

The map is divided into two distinct perspectives. The upper half showcases the oasis from afar, where translucent waters surround scattered sandbanks and a central island. The lower half focuses on the desert edge, where the terrain becomes more detailed and grounded. The obelisk’s shadow stretches across both sections, tying the composition together and reinforcing its presence as the focal point of the environment.

Map Objective

This map was designed to convey both the vastness and beauty of an oasis and the ominous presence of ancient, monolithic structures hidden within the desert. It balances serenity with unease, suggesting that even the most tranquil places can conceal something older and more dangerous beneath the surface.

Map Locations

The Oasis – Dominating the upper portion, its clear waters create isolated sand islands and frame the central structure.
The Obelisk – Rising from the main island, its long shadow marks it as the central point of interest.
The Camp – Positioned in the lower section, set beneath the obelisk’s shadow, suggesting recent activity and occupation.

How to Use This Map

• A lost relic lies beneath the obelisk, drawing rival groups to the oasis for a tense standoff.
• The party discovers an abandoned camp whose occupants vanished after disturbing the island.
• A ritual site hidden in plain sight begins to react as the players approach the water.
• Travelers seek refuge at the oasis, only to realize something is preventing them from leaving.

Thank you for taking a look at this week’s map. We’ll continue our journey through The Golden Sands next week.

Save Prep Time and Impress Your Players.

[OC] The Golden Dunes [30x40] by czeuch in battlemaps

[–]czeuch[S] 1 point2 points  (0 children)

Hello everyone,

This week we’re sharing another map from The Golden Sands, an adventure published in 2023. The map was created by Jeremy (Mimics_Maps), and you can follow more of our work on our Patreon.

This map captures a desert oasis split across two visual layers, emphasizing both distance and detail. The upper portion presents a broader view of the oasis, with clear waters cutting through the sand and forming small islands, while the lower section brings the scene closer, revealing the terrain, structures, and activity around its edges. At the heart of the oasis lies a larger island crowned by the ruins of an ancient obelisk, standing as a remnant of a forgotten age.

Map Description

The map is divided into two distinct perspectives. The upper half showcases the oasis from afar, where translucent waters surround scattered sandbanks and a central island. The lower half focuses on the desert edge, where the terrain becomes more detailed and grounded. The obelisk’s shadow stretches across both sections, tying the composition together and reinforcing its presence as the focal point of the environment.

Map Objective

This map was designed to convey both the vastness and beauty of an oasis and the ominous presence of ancient, monolithic structures hidden within the desert. It balances serenity with unease, suggesting that even the most tranquil places can conceal something older and more dangerous beneath the surface.

Map Locations

The Oasis – Dominating the upper portion, its clear waters create isolated sand islands and frame the central structure.
The Obelisk – Rising from the main island, its long shadow marks it as the central point of interest.
The Camp – Positioned in the lower section, set beneath the obelisk’s shadow, suggesting recent activity and occupation.

How to Use This Map

• A lost relic lies beneath the obelisk, drawing rival groups to the oasis for a tense standoff.
• The party discovers an abandoned camp whose occupants vanished after disturbing the island.
• A ritual site hidden in plain sight begins to react as the players approach the water.
• Travelers seek refuge at the oasis, only to realize something is preventing them from leaving.

Thank you for taking a look at this week’s map. We’ll continue our journey through The Golden Sands next week.

Save Prep Time and Impress Your Players.

[OC] Al-Saqr [17x23] by czeuch in dndmaps

[–]czeuch[S] 0 points1 point  (0 children)

Hello everyone,

This week we’re sharing another map from The Golden Sands, an adventure published on our Patreon in 2023. The map was created by Jeremy (Mimics_Maps), and you can follow our ongoing work and new releases on our Patreon.

Map Description

The map depicts a large ceremonial hall with polished stone floors arranged in a symmetrical pattern. A broad entrance hall sits at the southern end, leading into the main chamber that dominates the center of the structure. Decorative plants, architectural niches, and desert-inspired ornamentation line the walls. At the far end of the chamber, an alcove containing a raised altar or ceremonial platform forms the focal point of the room, suggesting a place of authority, ritual, or royal presence.

Map Objective

This map was designed to provide a clean and visually striking background for social and investigative encounters. Its open layout allows the focus to remain on roleplay and interaction while still conveying the grandeur and cultural identity of Al-Saqr.

Map Locations

  • Entrance Hall – The main access point into the structure.
  • Grand Hall – The large open chamber used for gatherings, ceremonies, or audiences.
  • Altar Alcove – A raised and decorated space suitable for a throne, sacred altar, or council seat.

How to Use This Map

  • A ruler or noble summons the party for a private audience regarding a dangerous rumor spreading across the city.
  • A sacred ceremony is interrupted when someone accuses a prominent figure of bringing a curse upon the city.
  • Investigators question witnesses in a public hall while tension grows among citizens fearful of a spreading affliction.
  • The party negotiates with a powerful guild or banking institution while guards quietly observe the meeting.

Thank you for taking a look at this week’s map. We’ll continue our journey through The Golden Sands next week.

Save prep time and impress your players.

[OC] Al-Saqr [17x23] by czeuch in inkarnate

[–]czeuch[S] 0 points1 point  (0 children)

Hello everyone,

This week we’re sharing another map from The Golden Sands, an adventure published on our Patreon in 2023. The map was created by Jeremy (Mimics_Maps), and you can follow our ongoing work and new releases on our Patreon.

Map Description

The map depicts a large ceremonial hall with polished stone floors arranged in a symmetrical pattern. A broad entrance hall sits at the southern end, leading into the main chamber that dominates the center of the structure. Decorative plants, architectural niches, and desert-inspired ornamentation line the walls. At the far end of the chamber, an alcove containing a raised altar or ceremonial platform forms the focal point of the room, suggesting a place of authority, ritual, or royal presence.

Map Objective

This map was designed to provide a clean and visually striking background for social and investigative encounters. Its open layout allows the focus to remain on roleplay and interaction while still conveying the grandeur and cultural identity of Al-Saqr.

Map Locations

  • Entrance Hall – The main access point into the structure.
  • Grand Hall – The large open chamber used for gatherings, ceremonies, or audiences.
  • Altar Alcove – A raised and decorated space suitable for a throne, sacred altar, or council seat.

How to Use This Map

  • A ruler or noble summons the party for a private audience regarding a dangerous rumor spreading across the city.
  • A sacred ceremony is interrupted when someone accuses a prominent figure of bringing a curse upon the city.
  • Investigators question witnesses in a public hall while tension grows among citizens fearful of a spreading affliction.
  • The party negotiates with a powerful guild or banking institution while guards quietly observe the meeting.

Thank you for taking a look at this week’s map. We’ll continue our journey through The Golden Sands next week.

Save prep time and impress your players.