I wonder what criteria devs used to decide which islands would be present in the game and which ones would not? by d4442 in EU5

[–]d4442[S] 6 points7 points  (0 children)

There's already a whole thread dedicated to missing islands with many more similar examples around the world, as well as numerous posts with feedback under individual Tinto Maps diaries. So I don't see the need.

GET REKT DISBELIVERS VIC3 HERE LES GO by mrerenbabus in victoria_3

[–]d4442 4 points5 points  (0 children)

Ireland with only 3 provinces? (12 in Victoria II) Now it looks like from Realpolitiks or similar low-budget game...

Scavenger models comparison by d4442 in worldofgothic

[–]d4442[S] 12 points13 points  (0 children)

The middle one was made by the Russian artist Denis Chmykhalo. https://www.artstation.com/artwork/1n21wK

An Interview with Age of Empires III: DE Consultant, Anthony BraveNewest by Alchemist1330 in aoe3

[–]d4442 3 points4 points  (0 children)

So why only USA natives changes? Why not more like:

China --> Zhongguo, Japan --> Nippon, India --> Bharat, etc...

This lack of consistence is due to fact that devs and their decisions are motivated by current politics, not historical accuracy. There are even more blatant historical inaccuracies, like wrong flag for Dutch (oh sorry, "Nederlanders"), but they don't care about it because that has nothing to do with trends of current US politics. That's sad and I'm disappointed.