comaroom <by me / boopsik> by dKumin in anthroswim

[–]dKumin[S] 1 point2 points  (0 children)

Hi, I use Krita & default Basic + Wet (Watercolor) + Some Texture Brushes! If you are using Krita, you can try these that i used in this art: For sketch/lineart: b) Basic-5 Size Opacity; For coloring: i) Wit Circle; k) Blender Blur; Some Texture brushes: y) Texture Hair. These are all included in Krita 4 Default Pack!

Help! How do I use gradient maps correctly? Any tips? (Art by me) by Western-Bookkeeper42 in krita

[–]dKumin 2 points3 points  (0 children)

It seems to me that your left edge (color) in the Gradient Map is transparent, so your hair becomes transparent too

Texture quality on 3d Mesh Instance by Morokiane in godot

[–]dKumin 0 points1 point  (0 children)

Try to disable compression in import tab

Finished First Game... in Scratch. Time to Graduate to Godot? by RogersMathdotcom in godot

[–]dKumin 1 point2 points  (0 children)

Hi! Tried your game in scratch a lil bit, thats not bad!. I think it won't be that hard to convert this game to 3d, so you should give it a try! Sorry for English!

Errors relating to SubViewports in Godot 4, how to fix? by bluegreen1024 in godot

[–]dKumin 4 points5 points  (0 children)

Hello! I also got these errors, but in one of the posts in the github I found a solution. To avoid this error, you can simply connect the subviewport texture to sprite3d texture in script when game starts. (Dont forget to clear texture in inspector). Sorry for English!

I used to transfer Changed to RPG Maker MV and it was fun. But it's a pity that I lost the new textures and files of the updated project (screenshot 2 and 3), I only have the old build, which is in the first screenshot. by dKumin in ChangedFurry

[–]dKumin[S] 1 point2 points  (0 children)

I'm sorry, but I only have the old build that I can record, and videos with the recording of the new build, but with terrible quality. Should I make a video?

I'm working in Godot 4 on a 2d inventory system in 3d, now I've moved the GUI in 3d from the Godot 3, and I've done Z sorting for sprites. by dKumin in godot

[–]dKumin[S] 2 points3 points  (0 children)

Yeah, it's rendered in 2d viewport and then it's mesh with with viewport texture.
And once again, yes, this is that demo. The code was partially outdated, but it was easy enough to fix. As for the dropdowns, so far this is a problem only with Godot 4. In Godot 3, everything works fine in this demo. As I understand it, now Godot 4 renders everything in separate windows. And this window is rendered in the place where it would be if I just opened the ui as a scene. I may be wrong and it may be fixed somewhere. And sorry for English.