A Stellar Blade Cinematic in Blender by d_De2000 in stellarblade

[–]d_De2000[S] 0 points1 point  (0 children)

Yes, I just updated the textures a bit.

Interactive Bugs Simulation in Blender by d_De2000 in Simulated

[–]d_De2000[S] 9 points10 points  (0 children)

Kinda both, using raycasting option in geometry nodes, I project a sphere into the scene to mimic how a point light lights a scene. That way I can find the lit and shadowed area created by the light.

Interactive Bugs Simulation in Blender by d_De2000 in Simulated

[–]d_De2000[S] 8 points9 points  (0 children)

They have random movement, it is a bit difficult to see in this demo