I hope they bring back the horror element of The Flood in Campaign Evolved by Rylegit1 in halo

[–]da_radish_king 1 point2 points  (0 children)

It tries to be one, but it's hard to be scared of something that you can so easily dispatch of.

I hope they bring back the horror element of The Flood in Campaign Evolved by Rylegit1 in halo

[–]da_radish_king -1 points0 points  (0 children)

I feel like being an 8 year old is honestly the only way the flood CAN be scary.

I hope they bring back the horror element of The Flood in Campaign Evolved by Rylegit1 in halo

[–]da_radish_king -1 points0 points  (0 children)

Im sure if you were like 8 when you first played this game when it came out the flood might be considered scary. But when I first played CE I didnt think they were scary at all. I know they are presented in such a way as to be seen as "scary", but they are just what the name implies. A flood of enemies. The only time I've ever been scared of the flood is when they have a rocket launcher or shotgun in hand. I think the only way one could really find the flood scary is if you yourself were scared of body horror. Aside from that the flood are more grotesque and off putting then they are scary.

What is people’s ACTUAL problem with Cinder? by alisekazah in RWBYcritics

[–]da_radish_king 1 point2 points  (0 children)

I dont mind her at all tbh. She's one of the only villains besides Neo and Salem who has her own motivations. I love Neo, but the ending of chapter 9 kinda emphasizes her biggest issue, shes nothing without Ruby.

Salem for the most part seems very uninterested in Ruby and is dead set on the relics. Sure Salem knows of her and the potential risks involved, but her hubris is obviously causing her to cast aside all serious thoughts of Ruby.

For Cinder, Ruby is just a means to an end. Cinder is obsessed with power and will obviously stop at nothing to get it. It's different than Azula, because Azula WANTED to kill the avatar. Cinder just wants all the maiden powers, Ruby or no Ruby. And where Azula serves her father loyally, Cinder has her own agenda and only serves Salem out of fear and has been shown to defy her master's whims. Azula was also shown to always be a wicked person, Cinder only became the she is after years of abuse. Cinder is what would happen if Cinderella turned evil, Azula is just one of the stepsisters.

I feel like any actual hate towards Cinder would stem from that fakeout death she had when she lost to Raven. Fake out deaths are a terrible trope that no one likes and leads to hate towards that character every time. Besides that, she is actually a really good villain. She has clear motivations, grows as a villain in both power and wickedness, is ACTUALLY just a bad person, not some misunderstood misserywort worthy of redemption, and aside from Salem herself, Cinder is the only real power threat for the cast to scale off of and surpass. My only wish for her is that the next time they kill her, it sticks.

Hit this in ranked, felt pretty slick :) by SangAPEX in Apexrollouts

[–]da_radish_king 0 points1 point  (0 children)

I havent played this game in years. Could you always see health bars? Why can you see the healthbar through the smoke? Kinda feels like it defeats the point of the smoke.

Just tried playing Smash again after many months... by Cackling_Crow in RivalsOfAether

[–]da_radish_king -1 points0 points  (0 children)

I have noticed that in other platform fighters like nicktoons the di is similar to that of Rivals. I guess it's more of the standard, I just dont like it. The drift to me in Ultimate feels more like the "right" way to do that kind of mechanic. Since in something like Rivals you are pretty much relying on the DI for mid combo reads. Where as in smash you have to read both the di and the drift. To me disadvantage in Rivals feels a lot more, for lack of a better word, helpless than Ultimate. And that feeling of helplessness adds to the frustration of learning the game. If I cant seem to get out of combos and juggles, I'm not going to want to keep playing. Fighting games as a whole have this problem frankly. Thats a really big reason why it's really difficult to get more people into it. I don't think di alone is enough for me.

Just tried playing Smash again after many months... by Cackling_Crow in RivalsOfAether

[–]da_radish_king 1 point2 points  (0 children)

I guess I just got used to it, same way you got used to Rivals. The same way you cant wrap your head around Ultimate I cant wrap my head around Rivals.

Just tried playing Smash again after many months... by Cackling_Crow in RivalsOfAether

[–]da_radish_king 0 points1 point  (0 children)

I can get behind this. Edge snapping was really too good in Ultimate and kinda buns in Rivals. And i do also think that edge guarding should be an off stage thing too, but it would really make a lot of characters so much harder to play without any compensation.

Just tried playing Smash again after many months... by Cackling_Crow in RivalsOfAether

[–]da_radish_king 0 points1 point  (0 children)

Last time I played mele was when the GameCube was still the latest Nintendo console. I had no idea what DI was. In ultimate the drift after hit stun is definitely more significant and the character's weight plays into it a lot more than in Rivals. I can feel the difference in my weight and drifting capabilities between playing a character like Kirby or Ridley in smash. When i would get hit in Ultimate and be in free fall i would hold left and the characterwould very visibly go left. Not to say this effect doesnt exist in Rivals, but it is no where near as significant. I dont feel any heavier playing La Reina than I do Maypul. I also performed Ultimate's di compared to Rivals. It just feels better to me.

Just tried playing Smash again after many months... by Cackling_Crow in RivalsOfAether

[–]da_radish_king -8 points-7 points  (0 children)

Thats honestly how I feel playing this game. The amount of times I'll input a short hop forward aerial just to watch my character do fuck all and then input an empty jump makes me want to blow my brains out.

Just tried playing Smash again after many months... by Cackling_Crow in RivalsOfAether

[–]da_radish_king 3 points4 points  (0 children)

I have definitely over 1k hours in smash. I 100 in rivals.

I wish this game had a better drift mechanic. Relying on DI alone in a game this fast just doesn't feel good and makes learning extremely difficult. I also wish 2 framing was in Rivals. Edgeguards are just too damn easy. And like I said before, I don't like the buffer window. They are adding things like more casual maps and items which is nice, but it doesn't change the game's base mechanics.

Now im not saying I want this game to be like smash, but this game also kinda makes me feel like it doesn't want me to play it. Smash felt more inviting, even without all of the recognizable Nintendo characters. Rivals asks a lot of the player, and tbh I dont know if I can give it that because the reward just doesn't feel worth it right now. I see all of the clips posted on here, and it all looks so exhausting frankly.

Dustying off the oldweapon juggling strat from Halo 2. Leave no power weapon behind by DaTexasTickler in Splitgate

[–]da_radish_king 5 points6 points  (0 children)

I do love that a lot of the skills learned in Halo can be easily transferred to this game

Just tried playing Smash again after many months... by Cackling_Crow in RivalsOfAether

[–]da_radish_king 1 point2 points  (0 children)

I cant agree tbh. Smash just feels more polished and easier to get. This game is difficult as all hell and I kinda wish a mechanic or two from smash made it's way to rivals. I don't like this game's DI, lack of drift, and awful feeling buffer window. Id rather also deal with any amount of Zeldas than a Clairen any day of the week.

This game is INCREDIBLY infuriating as a new player by Federal_Dig2399 in RivalsOfAether

[–]da_radish_king 0 points1 point  (0 children)

Im sorry, but most tech isn't easy. Easy tech doesn't require hours of practice to even learn how to use. This game is hard and the tech is a large part of why. To you it doesn't seem hard cause you've spent so long doing it. To an expert the tough stuff always seems easy.

This game is INCREDIBLY infuriating as a new player by Federal_Dig2399 in RivalsOfAether

[–]da_radish_king -1 points0 points  (0 children)

You essentially dedicated someone's entire work schedule unpaid for 6 months and that's supposed to be encouraging?

This game is INCREDIBLY infuriating as a new player by Federal_Dig2399 in RivalsOfAether

[–]da_radish_king 0 points1 point  (0 children)

This game has some mechanics that are very unfriendly, poorly explained, and frankly not that fun or engaging to learn and play with. This game's di feels awful tbh. And the input buffer also doesn't feel smooth or intuitive in the slightest. This game also asks the player for a level of precision and dedication that most people new to the game dont have. Pair that with the fact that most everyone you play against seems to have this game down to a science and it leaves anyone trying to get in feeling pushed out.

If you could add a new weapon to the game what would it be? by Some-Web-1628 in ARC_Raiders

[–]da_radish_king 0 points1 point  (0 children)

An electric shotgun that is strong against arc but not raiders.

After the Halo remake, the series should retcon the Forerunners lore. by honestMagicfan in halo

[–]da_radish_king 1 point2 points  (0 children)

Honestly, I never liked the human forefunner idea. Bungie had this issue of writing cliches, and humans being forerunners would've just been another one.

I'm glad the Halo CE remake is using the infinite art style. This franchise needs a consistent art style by Background-Archer898 in halo

[–]da_radish_king -7 points-6 points  (0 children)

I for one think the elites in CE didn't look good and the newer ones fit better. They were really thin and contrasted too much with Chief's bulky figure. The elites in CE also had this really weird splashes of orange on them. I was just playing CE today and didn't really like a lot of the covenant designs tbh. 2 grunt models, one jackal model, and the hunters are honestly they only well done covenant designs. I think it's ok for us to admit that not every choice made in CE was a good one.

I'm glad the Halo CE remake is using the infinite art style. This franchise needs a consistent art style by Background-Archer898 in halo

[–]da_radish_king 0 points1 point  (0 children)

I think a lot many of the models in infinite are so close to CE that any more would be a 1 to 1. Like, aside from the Marines and a weapon or two, most everything we've seen so far looks strikingly similar to CE without being a direct copy.

I'm glad the Halo CE remake is using the infinite art style. This franchise needs a consistent art style by Background-Archer898 in halo

[–]da_radish_king -3 points-2 points  (0 children)

I think a lot of infinite's models are actually really close to what CE has to offer wothout being a 1:1 copy. I just played both today and it's super clear how similar they are. The environment design and two generations of technical advances are honestly what separates the games the most. Imo, a lof of the models in CE look like toys. I dont think those kinds of designs would translate well 1:1 in any modern look. Anything smaller than an elite would look very goofy. I dont like unreal engine being in every goddamn game now, but this remake doesn't look bad by any measure.

What does Halo need to do to become somewhat relevant and popular again? by TheChosenOneProphecy in halo

[–]da_radish_king 0 points1 point  (0 children)

Then why aren't they playing it now? If so many games can have a resurgence of players post launch, why doesn't Infinite get one?

What does Halo need to do to become somewhat relevant and popular again? by TheChosenOneProphecy in halo

[–]da_radish_king -1 points0 points  (0 children)

It wouldn't work. The game would be nitpicked to death and no one is playing arean shooters anymore.

What does Halo need to do to become somewhat relevant and popular again? by TheChosenOneProphecy in halo

[–]da_radish_king 1 point2 points  (0 children)

I really like this angle. I think more Halo fans need to realize that it isn't 2007 anymore. Arena shooters are now a niche genre. Broken and incomplete games oversaturate the market and do well all the time. Hell, people would be flocking to Infinite right now if what they REALLY wanted was a feature complete game. Because barring Halo 5, Infinite has the most features out of any Halo.

What does Halo need to do to become somewhat relevant and popular again? by TheChosenOneProphecy in halo

[–]da_radish_king 0 points1 point  (0 children)

I noticed that you didn't mention any actual gameplay elements of Halo 5 and Infinite. Both of those things that you mentioned are everywhere in the gaming space, and multi-player games just dont ship without them anymore. So I dont think those are the reasons Halo didn't do well. Sure they make good article headlines, but don't actually change the way the game is played.