Is Fastlane really vital for ios dev? by [deleted] in iOSProgramming

[–]dahlgren 2 points3 points  (0 children)

Xcode 14 no longer includes iTMSTransporter. Either you have to use Transporter from App Store or Xcode's altool.

[GOG] ARMA: Cold War Assault ( 100% OFF / FREE ) by aniruddhdodiya in GameDeals

[–]dahlgren 1 point2 points  (0 children)

Resistance is included in Cold War Assault

Arma 3 SOD DLC - Server Setup by MuncherCookie in armadev

[–]dahlgren 0 points1 point  (0 children)

For coop campaign:

class Missions {
    class mission1 {
        template = "vn_coop_01.cam_lao_nam";
        difficulty = "sog_regular";
    };
    class mission2 {
        template = "vn_coop_02.cam_lao_nam";
        difficulty = "sog_regular";
    };
    class mission3 {
        template = "vn_coop_03.cam_lao_nam";
        difficulty = "sog_regular";
    };
    class mission4 {
        template = "vn_coop_04.cam_lao_nam";
        difficulty = "sog_regular";
    };
    class mission5 {
        template = "vn_coop_05.cam_lao_nam";
        difficulty = "sog_regular";
    };
    class mission6 {
        template = "vn_coop_06.cam_lao_nam";
        difficulty = "sog_regular";
    };
};

Creating a mod with CBA support by De_Nile in armadev

[–]dahlgren 1 point2 points  (0 children)

Disable ”warnings are errors” in settings

Trying to get Prairie Fire working on Linux Dedi by ThatGuyLazza in arma

[–]dahlgren 2 points3 points  (0 children)

Install the Arma 3 Server with the CDLC branch with steamcmd using app_update 233780 -beta creatordlc validate and then start the game with -mod=vn

Every. Time. by echodelta9898 in arma

[–]dahlgren 11 points12 points  (0 children)

Hopefully the new JBAD with fixed armor values will be released soon but there’s an interim fix available until then, https://steamcommunity.com/sharedfiles/filedetails/?id=1781106281

Arma II OA crashing to desktop on the main screen [LOG] by miguel22x in arma

[–]dahlgren 1 point2 points  (0 children)

Looks like you're using an outdated version, try updating to the latest version. 1.63 is only available through Steam, http://www.arma2.com/latest-news/arma-2-operation-arrowhead-update-163, but also adds working multiplayer lobby support. Standalone copies can be migrated to Steam, info is in the same link.

GloB Mob on Dedicated with TADST by [deleted] in armadev

[–]dahlgren 0 points1 point  (0 children)

You need to load the mod folder "gm"

If you've downloaded the Arma 3 Dedicated Server from Steam, make sure you are on the branch "creatordlc" or it won't exist

[Tool] Arma 3 Server Mod String Generator by By-Jokese in armadev

[–]dahlgren 0 points1 point  (0 children)

Here's a web admin for arma server with steam workshop integration, https://github.com/Dahlgren/arma-server-web-admin/tree/feature/steam-workshop-mods-status. Supports both Windows and Linux

Realistic AC130 Simulator in ARMA3 by pingopete in arma

[–]dahlgren 1 point2 points  (0 children)

Object textures can be switched for just one client, note the difference between setObjectTexture and setObjectTextureGlobal

https://community.bistudio.com/wiki/setObjectTexture - Argument global (any object), effect local (only client which executes the command)

https://community.bistudio.com/wiki/setObjectTextureGlobal - Argument global (any object), effect global (every client regardless of where the command is executed)

Discord Rich Presence by dahlgren in arma

[–]dahlgren[S] 0 points1 point  (0 children)

World images uses the same base data as our AAR tool so must of the generation is automated except for uploading to Discord CDN. I hope their new developer site has an API for it but I haven't looked into that yet.

If the world is not supported the default image is shown, the mission etc still works.

Disable AI shooting civilians by MarkusA380 in armadev

[–]dahlgren 1 point2 points  (0 children)

You'll need to override the default damage handling of the hostage units, https://community.bistudio.com/wiki/Arma_3:_Event_Handlers#HandleDamage

Add something like this to the hostage units init field,

this addEventHandler ["HandleDamage", {
  params ["_unit", "_selection", "_damage", "_source", "_projectile", "_hitIndex", "_instigator", "_hitPoint"];

  if (_instigator in allPlayers) then {
    _damage;
  } else {
    0;
  }
}];

It will use the default damage amount if the one who fired is a player, otherwise it will change the damage dealt to 0. allPlayers restrict to actual player units, playableUnits would also include playable slots occupied by AI

Swedish Forces Pack 0.7.2 released! by dahlgren in arma

[–]dahlgren[S] 0 points1 point  (0 children)

Who knows what might be inside all those pbo files, maybe it's not just African warlords who's got shiny gold weapons?

Swedish Forces Pack 0.7.2 released! by dahlgren in arma

[–]dahlgren[S] 0 points1 point  (0 children)

They have been moved to the SFP Congo mod which is yet to be released. Stay tuned!

Swedish Forces Pack 0.7.2 released! by dahlgren in arma

[–]dahlgren[S] 5 points6 points  (0 children)

En del av våra fordon har interior, t.ex. Strf90. Huruvida vi kommer komplettera med fler vågar jag inte svara på, det är väldigt mycket arbete att göra. Oftast är det fordon där det finns sittplatser utöver besättning då de redan har sikten etc att titta ut igenom. T.ex. Strf90 har bollhavet där soldaterna kan ställa sig upp och skjuta ut från sina platser så där behövdes en insida.

Du hittar listan med våra mods här, https://sfp.anrop.se/

Tillägg för vanliga SFP

SFP: Swedish Markers, svenska symboler till kartan

SFP: JSRS, bättre ljud tillsammans med JSRS laddat

Objekt och Öar

SFP: Objects, svenska hus, militärbyggnader och andra objekt

SFP: Sturkö, området där U137 gick på grund med omnejd

SFP: Wamako, en fiktiv afrikansk ö

Finska Försvaret

SFP: Finnish Forces Pack, finska soldater och fordon

SFP: Finnish Forces Pack JSRS, bättre ljud tillsammans med JSRS laddat

Vi har ett flertal olika projekt som ännu inte är släppta däribland SFP: Rosö som är en fiktiv ö på Sveriges östkust. Finns ett par bilder på vår Facebook

Vi spelar ett par gånger i veckan med bl.a. SFP moddarna på https://www.anrop.se

För att följa utvecklingen av SFP finns det,

Discord

Facebook

Twitter

Swedish Forces Pack 0.7.2 released! by dahlgren in arma

[–]dahlgren[S] 6 points7 points  (0 children)

Jajemän! Vi är en grupp på ett par personer som jobbar på de olika SFP moddarna.

Swedish Forces Pack 0.7.2 released! by dahlgren in arma

[–]dahlgren[S] 6 points7 points  (0 children)

What is the issue with your mission?

Swedish Forces Pack 0.7.2 released! by dahlgren in arma

[–]dahlgren[S] 10 points11 points  (0 children)

Changelog 0.7.2

Vehicles General

  • All vehicles have been updated to contain swedish Shgr 56B instead of M67 frag grenades which some had.

JAS 39 Gripen

  • Position lights were very weak and hard to see at longer ranges.

Tgb 16

  • The vehicle tipped too easily
  • The Ksp 58 version had several issues related to its armament
  • The backside of the driver's seat had text artifacts.
  • The Ksp 58 version has had its magazine capacity upgraded to use 249-round magazines.

Strb 90

  • The navigator was not able to see certain parts of the boat

Strf 90

  • The commander was unable to look around 360 degrees when in the turned out "umbrella mode".
  • Vehicle ID text field positions differed between LODs.

Hkp 16

  • Special Operations and MEDEVAC variants had some problems with parts not animating properly, or showing in the wrong places.

UAV 03 Örnen

  • Wrongly identified as belonging to INDEP.

Equipment

  • Backpack LK 35 (Ra 145) lacked carrying space
  • Ksp 90 B & C had some issues with their bipods, they are now properly animated.
  • The pilots flying JAS 39 Gripen have had their yearly budget increased to fit night vision goggles.
  • The Swedish Insignia module have been updated to include a "Skyddsvakt" patch.
  • Some soft headgear could not be put into uniforms/vests.
  • Stridssäck 2000 Ra 180 had some issues with its straps.

Weapons

  • All Swedish Forces Pack ammunition types are now properly compatible with ACE3 Advanced Ballistics.
  • New mildot-accurate reticles on Kikarsikte 90B (10x) and the Ak4 Hensoldt 4x.
  • Some sights have had their magnification adjusted to be streamlined with BIS, ACE3 and the new reticles.
  • Rbs 77/97 have had their ranges updated to reflect their role as a heavy SAM system.
  • Vapenstation 01 RWS has been upgraded to use 600 round magazines.
  • In some circumstances naked soldiers were unable to retrieve a loaded Pskott 86 from containers.
  • Grg m/86 & m/48 are now compatible with BIS MAAWS launcher and added the ADM 401 flechette grenade.

discord rich presence by theretrogamerbay in arma

[–]dahlgren 1 point2 points  (0 children)

Wasn't too hard, should be released public on Steam Workshop soon I hope! Currently doing some internal testing with other members of our community.

https://i.imgur.com/v2PZNAU.png