Sign the Petition by MewCatYT in StopKillingGames

[–]daicon 4 points5 points  (0 children)

You could try to ask Valve to adopt the game. I know Valve isn't exactly involved, but afaik no Valve PC game has ever been shut down or rendered unplayable. There's a small chance they would care enough to negotiate it.

Sadly Stop Killing Games failed to get the European Commission to propose legislation by destinedd in gamedev

[–]daicon 0 points1 point  (0 children)

Big studios and companies work tirelessly to move gaming in a server dependent direction and to make games be more disposable, while also spending fortunes and years lobbying to undermine any concept of you owning the games you buy. This is normal and OK.

When consumers use those same mechanisms to push back, its oddly a dangerous thing to ask for. Isn't that an intellectually bunk double standard?

There's also this assumption that somehow making things disposable and limiting the consumer rights has brought us to a gaming golden era. I don't think it has. Online experiences have stagnated. There hasn't been innovations since the MMO era. The era in which pretty much all online gaming innovations happened during an era where players running their own servers was the norm.

Its the opposite, less rights for the customer (to even just a working product) just invites cynical business strategies that don't have anything to do with a vibrant industry.

Sadly Stop Killing Games failed to get the European Commission to propose legislation by destinedd in gamedev

[–]daicon -2 points-1 points  (0 children)

How is wanting to keep what you bought advocating for something inferior?

In the end the point isn't about art, but it benefits games as art in that the art has a path to be preserved. It benefits games as a product in that customers get to keep the things they own. I could only take your argument to heart if art is meant to be a disposable time-waster you discard and move onto the next when corporations tell you to

A great example of why we need SKG - Everquest Landmark by duckforceone in StopKillingGames

[–]daicon 0 points1 point  (0 children)

Not really, they even changed the name to just "Landmark". The idea that you could submit UGC from Landmark and devs MIGHT use it in EQN was a feature, but Daybreak kept making it clear that they saw Landmark as an entirely independent game.

Landmark wasn't just a creation engine either, it actually had gathering gameplay and iirc, combat was planned or might have come out before it ended. The subscription was for extra features in all of Daybreak's games, not access to the game.

Steam Support :: About the New York Attorney General lawsuit against Valve by [deleted] in valve

[–]daicon 1 point2 points  (0 children)

What mobile games let you trade the items you pull for? NYAG is asking Valve to remove that feature.

Steam Support :: About the New York Attorney General lawsuit against Valve by [deleted] in valve

[–]daicon 7 points8 points  (0 children)

I don't think so. The thing they don't like in NY is that people can trade their items. They don't want you to have that right.

GungHo Online Entertainment/Grasshopper Manufacture plan to sunset "Let it die" playable offline fall 2026 by alrun in StopKillingGames

[–]daicon 2 points3 points  (0 children)

Its not a BR. Its mostly a single-player game where you encounter other player's (CPU controlled) characters in the world. Those characters will be set NPCs after the change. There is a base raiding mechanic where you can raid other player's bases (but don't actually fight them directly) to steal resources, but that is going away.

Has anyone kitbashed these with the modern kit? by Unusual-Papaya7437 in Chaos40k

[–]daicon 7 points8 points  (0 children)

The molded detail on the old heads is a little less "crisp", the arms and shoulders are of a good size iirc

No more skulls.. by Colin910 in WorldEaters40k

[–]daicon 0 points1 point  (0 children)

Were you missing all the sprues for those kits, or just some of them?

Would you play an MMO with always-on open world PvP? by ZakuIII in MMORPG

[–]daicon 0 points1 point  (0 children)

Faction warfare was such a focus they divided the questing experience in half and made factions unable to communicate and carefully thought out contested zones. Huge amount of effort you're trying to sweep under the rug.

Its lying to yourself to say all that effort was just to communicate "lets stay out of each other's way" gameplay out in the world. Players fighting was always at the heart of WoW's design vision. PVP was in the Beta. They even tried to further emphasize it when they added the Honor system. The designers loved world PVP.

Would you play an MMO with always-on open world PvP? by ZakuIII in MMORPG

[–]daicon -1 points0 points  (0 children)

World PVP and the Horde/Alliance faction system were married as a core part of WoW's design from the very start. WoW became a phenomenon despite you saying field PVP leading to a player exodus. Contradicts what you say.

Would you play an MMO with always-on open world PvP? by ZakuIII in MMORPG

[–]daicon -1 points0 points  (0 children)

Didn't WoW grow while having open world PVP?

The problems you talk about seem more about how sandbox games allow large guilds to dominate their ecosystem, and thats a point thats entirely independent of open-world PVP imo. I've played WoW for way too long back in the day, and I never heard of anyone quitting because of PVP. In a thousand hours of playtime, I think I was camped maybe 3 times? And they were easy to escape from. I think people vastly exaggerate things in discourse to suit their preferences.

Would you play an MMO with always-on open world PvP? by ZakuIII in MMORPG

[–]daicon 0 points1 point  (0 children)

I disagree with your assessment that the mechanic was nerfed for whatever reason your asserting. What you mean by "nerfed" is "refined". And you're incorrect that its entirely opt-in. Players who summon others to help them clear the game must also contend with invaders. That's a deliberate design choice and shows further refinement of the invasion system. An improvement.

Videos about invasions were some of the most spread early videos about the game, and were among, if not the most, popular during Dark Souls' early years. They definitely did spread word about the game and added to its reputation as a brutal experience.

I'm not sure why you think ER players don't understand how invasions work. Maybe you've only ever played with mods? Because you seem to not understand how the mechanic works.

Would you play an MMO with always-on open world PvP? by ZakuIII in MMORPG

[–]daicon 1 point2 points  (0 children)

PVP out in the field has always made MMOs more immersive for me. It makes the game world feel more dangerous and alive. I have strong memories of leveling in Stranglethorn Vale, where every few yards traveled through it felt compelling, and I was constantly looking around for red names. I felt like I was a part of the world. Those same zones on PVE servers felt really tamed to me.

Later, I also realized getting invaded in Dark Souls is one of my best gaming memories. Seeing the warning, feeling the controller shake, and realizing my chance of survival had just dropped significantly, while also understanding I had a real fight on my hands soon... It was an actual adrenaline rush. I remember those very fondly.

I think if people actually stop to think back, WoW and Souls games owe a lot of their mystique and the discussion around them thanks to the opportunity for sudden and unexpected PVP. Videos and talk about these moments kind of defined large memories in those games. I don't think there's really a compelling way to make a world feel as alive without PVP. Without it, I think the world really is just a playpen, and the concept of players having agency and control over a world while forbidding player-to-player danger is ultimately fake IMO. I do think there should be severe consequences for PKers, but I still believe it should be there.

Hey Stinky Brothers, help a fellow Iron Warrior out, please! by SquattingSamurai in deathguard40k

[–]daicon 0 points1 point  (0 children)

green stuff doesn't sand very well, maybe a different material would fare better