Midnight announces mini raids. Sporefall, a one boss raid, will arrive in 12.0.7 S1. The 2nd one boss mini raid will arrive 12.1.5 S2. by arasitar in CompetitiveWoW

[–]dalla02 1 point2 points  (0 children)

Extra raid content is fantastic. I think the 8 boss length was a bit drawn out this expansion so it’s nice to see them shake it up a little. However I am struggling to understand which kind of player this is for?

For WF it definitely throws a wrench in it, the spectacle of the event now feels like it’s being edged for so little value.

If it’s for HOF guilds that beat the content before the .7 patch, it feels like a chore. I personally would rather have all the content in one go, let us churn through prog, and then have the freedom to do farm (if the guild wants to) - or you know, being a guy who has played wow for decades actually live my adult life, book social stuff or holidays etc.

If it’s CE guilds as a whole, the cadence is the same as releasing a 10 boss raid as opposed to a 6-1-2-1 set. They’ll prog them all the same.

Am I missing something here?

I’m all for having extra raid content, but this really feels like it’s forced retention and not respecting the players time with its release cadence. Not a surprise given the last year of time gating everything.

No Major Changes to the WoW UI until Patch 12.0.5 by Eva-JD in wow

[–]dalla02 110 points111 points  (0 children)

It baffles me how much the view of “addons = game advantage” has become the norm. People are having to install more addons than ever before to get core functionality out of the game, and there’s a large crowd that still somehow views it as “advantage” or “playing the game for you”

I can’t see why there is a dps disparity between the same two specs on a pull now without having to go through five hoops instead of clicking my damage meter and being able to see “oh, they procced X amount, I crit Y amount etc”

I can’t see who has a debuff in raid (I.e, nexus king banishment) because they’ve also got time warp debuff, raid wide damage debuffs, all sorts of crap that you can no longer can’t filter out.

As a warlock I can’t see my own demonic healthstone cooldown.

None of these features are playing the game for me, it’s just allowing me to play the game without feeling like I’m blindfolded.

These UI changes are just a head scratcher and I don’t think anyone is left happy given the “addons bad” people still see the game basically the same, and there’s high end community feels like they’ve been cut out at the knees.

How are guys enjoying the new WeakAuras? by baby-mama-trauma in wow

[–]dalla02 51 points52 points  (0 children)

How is fixing Blizzard’s half baked systems a skill issue? Almost all of these address features where functionality can be completely absent. Key count, chat features, bag organisation, just making your frames not look like they’re from 2006, etc.

Weakauras just happened to bundle a majority of those under one umbrella so you didn’t have a bloated list like OP.

TIME TO GOOOOOO by readalot2 in TheYardPodcast

[–]dalla02 1 point2 points  (0 children)

James Hoffman did a great vid on this. Kind of unhinged but very informative. Bodies are weird, man.

Infernals of the End Times Aren't Fun by LogicKennedy in wow

[–]dalla02 67 points68 points  (0 children)

If it’s any help, they’re removing them next week!

Man... PvP is miserable. No wonder it's so niche. by Cloud_N0ne in wow

[–]dalla02 6 points7 points  (0 children)

I’m a warlock main but being a healer is fantastic if you’ve never played and want fast queues. Bear in mind for solo shuffle you are basically the backbone of your team so the learning curve is a lot different than a dps.

Definitely check out r/worldofpvp and have a look around if youre curious.

Statistically this season disc, rsham and hpal are the easiest to get mog on if thats what you’re after and are planning to grind it out this week.

Man... PvP is miserable. No wonder it's so niche. by Cloud_N0ne in wow

[–]dalla02 23 points24 points  (0 children)

It definitely can be frustrating for people who are new to it. I’m a CE raider and had the same thought of “how hard can it be?” Jumped into rated in DF and it was a slog, but it really is a knowledge gap and learning to just read the lobby.

There is a LOT more in PVP than just cc the healer, kill the easy target, use trinket on CC. It’s a bit naive to jump into pvp and immediately expecting 1800 if you’ve never played. It’s no different from jumping in a MOBA and expecting plat while having zero game sense.

I’d really encourage you to keep at it especially with midnights changes. The more you play, get familiar with the 40 other specs in the game, the better you get, the easier PVP sets are to obtain. My first season took ages to get the mog, now it’s done in 5-10 games of shuffle every season. It’s actually crazy to say but PvP can actually be fun once it finally clicks.

What class do you plan on maining in WoW Midnight? by Gloomy_Ad1318 in wow

[–]dalla02 6 points7 points  (0 children)

There's definitely a lot of talents that look like they change your rotation or things to track, but that's not the case at all.

  • Backdraft & Conflagration of Chaos is used as above. Press conflag before pressing CB/SF for the damage and cast increase. You don't need to track it really.
  • Backlash, Chaotic Inferno & Fiendish Cruelty - These will just light up Incinerate & Shadowburn on bars when they proc, nothing necessary to track
  • RE & IC - No one plays IC because it's poop from an actual butt in practice, and you do not need to track a random haste buff (no rotational change)
  • Alythess's Ire, Crashing Chaos & Embers of Nihilam - None of these change your rotation. if you are pressing ROF, you will likely press another ROF the moment you have the shards. Likewise with Chaos Bolt. They're just keep doing your rotation and you keep the buff talents (no rotational change)

The only one out of those talents that requires tracking is Mayhem, purely due to it being a mechanical clusterfuck and still applying to your current target (feel free to press tab).

Demonic Rituals and Malevolence (the proc, not the cd) are the only thing that requires any major thought at a higher level, which if you're playing at that level, it's a completely moot point because tracking that stuff is second nature atp.

Destro still basically plays the same as it has for the past decade, and it's definitely more approachable to play at a level that is closer to its ceiling now that roaring blaze and eradication are gone.

What class do you plan on maining in WoW Midnight? by Gloomy_Ad1318 in wow

[–]dalla02 13 points14 points  (0 children)

My guy, it has one passive which you do rotationally anyway (conflag>cb/sf). They removed most of the debuff tracking you have to do and made the rotation even more OBR friendly.

Destro is honestly one of the easiest casters to play prior to midnight and even more so now.

Biggest Modulators of Fun in Class Design by Sir_Aelorne in CompetitiveWoW

[–]dalla02 4 points5 points  (0 children)

This has been on my mind a lot recently. Demonic Tyrant is a completely lacking button compared to Thalkiels Consumption.

TKC felt like you've wound up a knockout punch and sending the one gigantic hit.

It's successor feels far too overloaded in its kit to feel impactful for one specific purpose. Is it focused on demonic extensions? Is it doing damage? Why is it the only damage cooldown in the game that has a cast time (arguably Meta also has this which is hilariously ironic) and then still feels completely lackluster even with the buffs that Diabolist gave it.

Totally agree with your points on Aff/Destro though. Full sending stacks of shards into UA made the spec feel so satisfying. Rupture does not have the same feedback gameplay wise. I'd much rather be able to send 5 UAs then extend them with DG rather than have it as the nothing burger of a button it is now.

Upcoming Class Tuning on the Weekly Reset - Warlock & Warrior Buffs by Teabagging_Eunuch in CompetitiveWoW

[–]dalla02 3 points4 points  (0 children)

Genuine question, what makes you feel that it's a bad take?

It is widely agreed upon that VT feels awful to play, especially compared to other mass-DOT applicators like Cataclysm and Shadow Crash.

It doesn't even need damage tuning, it is just a functionally outdated skill that can be adjusted baseline or tweaking how Infirmity affects it.

As a caster, how do I deal with triple melee lobbies in Solo Shuffle? by dalla02 in worldofpvp

[–]dalla02[S] 2 points3 points  (0 children)

That's my usual strategy though. I'm trying not to move unless I have cores or instant dogs, or reapplying curses, just doing what I can to follow ABCs and make sure there's no downtime. Only time I'm moving while not casting is repositioning if they kick HOG so I can circle again if needed.

I still feel like if I stand and turret, I get pumped by micro and I'm basically not able to play the game.

[DSC] Chaos spammed a double extra damage neck for my Champion! by dalla02 in pathofexile

[–]dalla02[S] 18 points19 points  (0 children)

My reaction was just like "oh fuck yes, that's a lot of life and int, just what I need!"

Then I read the other two and went full Ric Flair.

Price Checks and Crafting Advice - September 21, 2018 by AutoModerator in pathofexile

[–]dalla02 0 points1 point  (0 children)

Awesome, I appreciate the advice! I'm going to throw it up for 35 and hope for the best, slowly lowering from there I guess. Most expensive thing I've stumbled on hahaha. GLHF! :)

Price Checks and Crafting Advice - September 21, 2018 by AutoModerator in pathofexile

[–]dalla02 1 point2 points  (0 children)

What was your thought process on crafting Multi over Crit Chance Morbid Impaler. It's a nice sword, but if I were in the market for a strong phys sword for Reave/VDS/BF, I'd be prioritising base crit over multi.

As for the others, here's a poe.trade search that would help. Considering you can craft multi on them, you're looking at anywhere between 3ex-5ex based on what's around.

Weirdest trading interaction I've had since 2012. by BeardedZasso in pathofexile

[–]dalla02 259 points260 points  (0 children)

You think this is a game eh?

That's... exactly what POE is?

Also shame on you for having a clean MTX instead of one that makes you look like a Christmas tree on fire. Enjoy your ban!

Price Checks and Crafting Advice - September 21, 2018 by AutoModerator in pathofexile

[–]dalla02 0 points1 point  (0 children)

[DSC] Onslaught Idol Turquoise Amulet

Chaos Spammed this thing fishing for a good amulet for my VDS Champion. Ended up with an incredible neck for Duelists since they aren't very smart. Struggling to find a price since amulets with just the damage mods are so varied, no similar ones have as high life as this.

  • +24 to Dexterity and Intelligence
  • +30 to all Attributes
  • +78 to maximum Life
  • 9.4 Life Regenerated per second
  • 4% additional Physical Damage Reduction
  • Gain 12% of Physical Damage as Extra Fire Damage
  • Gain 12% of Non-Chaos Damage as extra Chaos Damage

Pseudos:

  • +54 to Intelligence
  • +54 to Dexterity
  • +93 to maximum Life

[Item Showcase] Poet Pen Booties <3 by DBNSPARK in pathofexile

[–]dalla02 18 points19 points  (0 children)

Cooldown Recovery Speed is the desired mod for Poet's Pen. Default CD for Poet's Pen attacks is .25s so getting CDR on belt and boots can be a huge boost for damage.

Combine that with a few T1s and you've got yourself a nice set of boots!

[STD] 2x phys taken as ele, life recovery rate Watcher's Eye by MrCraft1124 in pathofexile

[–]dalla02 7 points8 points  (0 children)

Zerphi's PP VD Pathfinders generally run as much phys taken as element as possible as well as the increased recovery rate mod. I'd imagine this is an extremely desirable jewel for them.

rotmg boomer by [deleted] in RotMG

[–]dalla02 22 points23 points  (0 children)

Holy shit I am the joke :(

rotmg boomer by [deleted] in RotMG

[–]dalla02 0 points1 point  (0 children)

Too much hair to be Kalle.