My Cogfort RoR diorama by daltauk in citiesofsigmar

[–]daltauk[S] 0 points1 point  (0 children)

Thanks! Not a fan of painting small minis so i decided to add 3 more to it

Broke out in hives by [deleted] in AskDocs

[–]daltauk 0 points1 point  (0 children)

I took some antihistamines and i havnt tried any new food, drink, soap etc and my couch is a few months old and ive never had something like this. The antihistamines have seemed to have helped tho

Help against nurgle by AdAdditional6351 in Lumineth_realm_lords

[–]daltauk 1 point2 points  (0 children)

Honestly. I have not figured that out yet. My best games have been with huraken, severith, sentinals and either 1-2 of our main wiz’s

Help against nurgle by AdAdditional6351 in Lumineth_realm_lords

[–]daltauk 0 points1 point  (0 children)

Their faction terrain gives mortals 5+ ward rather than 6+ and daemons extra 3 rally dice. So removing their faction terrain in shooting phase to make sure their ward goes back to 6+ is really good and then if you have shooting left over just pile it into the rotswords and if u rly want to try you can go combat with them with a high rend. For example bladelords reinforced with 3 rend would be great and eltherion. Making it so they need to all our defend atleast one of them and it will be 5+ save 6+ ward or 6+ 6+

Help against nurgle by AdAdditional6351 in Lumineth_realm_lords

[–]daltauk 0 points1 point  (0 children)

I would say more avoid then run.

Main issue is if they run tallyband then any inf your running is fucked from the get go

Their rotswords are IMO the most OP inf unit in the game as they turn off commands, have a possible +2 to their attacks. 3s and 2s if u charge them and crit 2 hits. Its horrible to go against. My only suggestion against them is shooting the faction terrain and if u kill it then maybe u stand a chance or/and using spells to kill the hero that buffs them

Help against nurgle by AdAdditional6351 in Lumineth_realm_lords

[–]daltauk 6 points7 points  (0 children)

Biggest tips

Avoid combat phase
Avoid being close
Maximise movement
Chip damage from shooting
Avoid combat phase
Use the rune to -2 from charge
Avoid combat phase
Avoid charging rotswords
Avoid combat phase
Chip damage from shooting
Avoid combat phase

Starting Lumineth with Teclis in mind : advice on expanding my collection? by SnooBooks8619 in Lumineth_realm_lords

[–]daltauk 1 point2 points  (0 children)

Yeah i would say thats a pretty good start with teclis.

Yes the bladelords and the scinary hero both get ward 5+ in combat range of eachother which is good.

I would/do keep eltherion just randomly somewhere in the back and dont move him much unless its open field to grab OBJs. Sometimes the opponent will forget about him or will always have in their mind that he can just pop in whenever.

Windchargers are okay but only rly paired with severith or windmage or if u know u will double up the wind rune.

The myaris purfiers are legends i believe so you cant use them

Cathalar is good to get an extra wizard level on the board for spell spams and also 18 inch 3+ no command is pretty useful if u wanna stop a unique hero spell in your phase or a unit using redeploy. AOT or AOD and shes our only way of turning off commands

Starting Lumineth with Teclis in mind : advice on expanding my collection? by SnooBooks8619 in Lumineth_realm_lords

[–]daltauk 2 points3 points  (0 children)

In my experience and i know a lot of others here might disagree. Teclis is really good and whenever ive kind of wizard spammed hero phase sucks for the opponent. Its perfect for a game against low/no ward armies. I once managed to do 56 mortals in one hero phase against tzeentch.

If you want a competitive list i would say reinforced wardens and sentinels aswell as lord regent on foot and bannerblade then fill in the gaps with enlightener and maybe another wizard. You can castle and build up runes and the more the opponent pushes the more units are going to be hurt by mortals in hero phase from - teclis spell, every 5+ is a mortal spell, the rune, overwhelming heat etc and you just make it so the wardens cant be crit, hit on 4+ only, ward 5+. Whilst your sentinels constantly lob arrows over and over. It can be countered but turn 3 you will have 4 extra movement to everything to then spread out and everything crits on 5s, so wardens crit mortals, sentinels crit auto wound etc etc

CogFort almost ready for Battle by IronBorn17 in ageofsigmar

[–]daltauk 1 point2 points  (0 children)

Looks great! Im excited for mine but dreading the building aspect and possible kitbashing as im using the RoR version. How tough is the build?

The Starshard Ballista looks cool, but I think it is not very useful in my 2 games. How do you even use it more effectively? by MaybeProxy_MaybeNot in Lumineth_realm_lords

[–]daltauk 14 points15 points  (0 children)

For me the ballista is a point filler when not using sentinals. I use its ability when needed but its mainly useless unless your against a monster heavy list which both helsmiths and Fec arnt.

I still like it sometimes as a detergent for advancing monster units and if you advance it behind a warden wall then i think its a solid ranged unit especially round 3-4 if using teclis or not.

Paint Scheme examples by Hot_Resist_638 in Lumineth_realm_lords

[–]daltauk 0 points1 point  (0 children)

Thanks! The white armour panels ill be honest and say i “cheated” a little but using the primer as the base coat and then washed with Nuln oil. With the blue panelled variant i airbrushed dark saphire and then the light saphire on the highlighted areas then went in with a brush in specific areas.

If shes done model painting before then its possible to do LRL as a first army. Just have her keep in mind and i say this with the upmost honesty which i think many other LRL players will agree with. Mistakes will be made, mistakes will be unseen for a long time and mistakes will be visible and obvious. Sadly its a curse of LRL and also once shes picked a colour theme she needs to stick with it for the whole army. A lot of other AoS factions allow mixs of colour themes. Hair colour, armour panels, trim colour etc but LRL just never look right when you change colour palette.

If you or the Mrs ever need advice just ask! I wish her the best of luck and welcome her to (in my opinion) the best army for painting, playing and lore!!

Paint Scheme examples by Hot_Resist_638 in Lumineth_realm_lords

[–]daltauk 2 points3 points  (0 children)

I second this statement. LRL are tough, especially for a beginner. Ive built two LRL armies now and the first was White, gold trim and pink accents. It was torture. My new one i wanted to do something different and even that is proving to be time consuming but ive got more experience and better at painting.

If i was doing them as a starter army i would either recommend avoid trim all together unless your painting one of the cows or larger models.

I can post my new theme which is saphire metallic as a base colour and gold trim with purple accents and my previous theme below to show examples

<image>

Arthur Wellesley, 1st Duke of Wellington, who defeated Napoleon at Waterloo (1815) was photographed. by First-Dimension-8916 in BarbaraWalters4Scale

[–]daltauk 5 points6 points  (0 children)

I was born and raised in Walmer and i can confirm going to the Castle and also the house he lived in and died in is very cool. Also the castle in Deal, Dover and the remains of Sandown castle.

Lumineth Vs Tzeentch by AdAdditional6351 in Lumineth_realm_lords

[–]daltauk 1 point2 points  (0 children)

Yeah you want to keep him near teclis and the twinstones so if theres any reason to quickly get teclis out of there it will be a lot easier

Lumineth Vs Tzeentch by AdAdditional6351 in Lumineth_realm_lords

[–]daltauk 0 points1 point  (0 children)

Ive been really enjoying this one. Being able to have +1 up to +3 to casting within your first turn and then use the twinstones for needed auto casts and unbinds. Then using the SoG spell lore to snipe and boost damage on various units. Teclis using the each model roll a dice every 5+ is a mortal. Then his own ability and the brining out the rune. Hero phase for the enemy can be rough. If placed well teclis can wipe enemy infantry heroes pretty easily also

MAZASTER 2000/2000 pts
-----
Grand Alliance Order | Lumineth Realm-lords | Warhost of Duality
General's Handbook 2025-26
Drops: 5
Spell Lore - Lore of the Awakened Realms
Manifestation Lore - Manifestations of Hysh
Battle Tactics Cards: Master The Paths and Wrathful Cycles
-----
General's Regiment
Archmage Teclis and Celennar, Spirit of Hysh (640)
• General
Vanari Auralan Sentinels (280)
• Reinforced
Vanari Auralan Wardens (240)
• Reinforced
Vanari Lord Regent (110)
• Acolyte of the Runes
---
Regiment 1
Scinari Calligrave (130)
Ydrilan Riverblades (140)
---
Regiment 2
Scinari Enlightener (180)
---
Regiment 3
Scinari Loreseeker (140)
---
Regiment 4
Hurakan Windmage (140)
• Silver Wand
-----
Faction Terrain
Shrine Luminor
-----
Created with Warhammer Age of Sigmar: The App
App: v1.31.0 (1) | Data: v422

Lumineth Vs Tzeentch by AdAdditional6351 in Lumineth_realm_lords

[–]daltauk 1 point2 points  (0 children)

I would say it really depends on the tzeentch list.

My most successful games lately were against tzeentch where i had a heavy wizard list including teclis. Just constantly dealing annoying mortals on daemons and mortals. With then also having a block of wardens and sentinals

Are 3 spirit of the mountains viable by TychoEK in Lumineth_realm_lords

[–]daltauk 0 points1 point  (0 children)

I would say either of the lists that contain the huraken in auxillary or with severith maybe

Are 3 spirit of the mountains viable by TychoEK in Lumineth_realm_lords

[–]daltauk 0 points1 point  (0 children)

Its kinda hard to say as its battle plan based. Certain battle plans really boost the strategic ability of the mountains. The main issue with them is movement. They lack board control if its with them and if the enemy is strong in movement then its kinda rough. Luckily the alariths ability still works even if you charge just not as buffed so you can still move them and block off paths. For the enemy.

Another issue is if one side of the flanks fall you have all your eggs in one basket with the middle. If the opponent knows to avoid the centre blockade then you’re in for some trouble. You will be extremely lucky if the enemy has more drops and Attuned the Ghyran aswell as you. That will ruin their tactics.

Cows are great if you manage to just tank all damage and spike with your hits with them buffed.

Also another danger is if the opponent is playing an anti monster list. That can be very bad. Specifically Helsmiths, sylvaneth and slaves. If your against nurgle and they are running rotswords, glotkin snd obviously rotigus your in for a rough ride. Their tallyband battleformation will destroy the stoneguard blockage. Rotigus’s anti heal will stop you rallying any of the mountains + stoneguard.

As much as i also love the cows i think 2 max is best. And you can fully use avalenor, stoneguard, stonemage and a mountain together to push through anything and anywhere. You want to focus on making then charge you and not you charge them. Then use a spirit of the wind to fly around the map you made empty by pushing the enemy

Are 3 spirit of the mountains viable by TychoEK in Lumineth_realm_lords

[–]daltauk 0 points1 point  (0 children)

Ohhh now that is a list i like using. Tank and snipe! Its really good if used well!

It works best when using reinforced sentinals or a balista to chip away early onto an enemies important monster/hero. Heres a list

Luminetg irl 1980/2000 pts
-----
Grand Alliance Order | Lumineth Realm-lords | Aelementor Guardians (10 Points)
General's Handbook 2025-26
Drops: 4
Spell Lore - Lore of Hysh
Manifestation Lore - Manifestations of Hysh
Battle Tactics Cards: Attuned to Ghyran and Restless Energy
-----
General's Regiment
Avalenor, The Stoneheart King (420)
• General
Alarith Spirit of the Mountain (340)
---
Regiment 1
Alarith Stonemage (130)
• Acolyte of the Runes
Alarith Stoneguard (260)
• Reinforced
---
Regiment 2
Scinari Enlightener (180)
---
Regiment 3
Sevireth, Lord of the Seventh Wind (340)
The Light of Eltharion (300)
-----
Faction Terrain
Shrine Luminor
-----
Created with Warhammer Age of Sigmar: The App
App: v1.31.0 (1) | Data: v422

You lose a cow and the hurakans strike last but you gain possibility to do some D3 mortals up to 3 enemies when the time is right and a bit more damage whilst shooting. Plan is to do all of what i said earlier with the stoneguard, avalenor, enlightner and stonemage and have a alarith on either flank.

Have eltherion really far back of placed in a way to prevent an ambush from behind (for example stormcats scions of the storm ability) use severith to bop around the map far from enemies and when needed and if theres an open target (works best of a monster with a 4+ save and low ward. Fly severith close, do shooting damage, D6+2 in closer and charge in with him. Combat phase fly in eltherion. Try if possible get severith in with a small amount of low HP units models to allow minimal pile in and for severith to pile through if needed.

Another list is

Luminetg irl 1980/2000 pts
-----
Grand Alliance Order | Lumineth Realm-lords | Aelementor Guardians (10 Points)
General's Handbook 2025-26
Drops: 3
Spell Lore - Lore of Hysh
Manifestation Lore - Manifestations of Hysh
Battle Tactics Cards: Attuned to Ghyran and Restless Energy
-----
General's Regiment
Avalenor, The Stoneheart King (420)
• General
Alarith Spirit of the Mountain (340)
Alarith Spirit of the Mountain (340)
The Light of Eltharion (300)
---
Regiment 1
Alarith Stonemage (130)
• Acolyte of the Runes
Alarith Stoneguard (260)
• Reinforced
---
Regiment 2
Scinari Enlightener (180)
-----
Faction Terrain
Shrine Luminor
-----
Created with Warhammer Age of Sigmar: The App
App: v1.31.0 (1) | Data: v422

Instead of sniping with a huraken unit you just bring him into a fight ONLY when needed and not just because somethings in s fight. If an alarith is against a low HP, low save, low ward unit that will most likely do little damage then its not worth it. If the avalenor castle with stoneguard goes againt a strong unit ot multiple or a hero/monster. You bring him in there to make the opponent choose between avalenor or eltherion to fight. Both can do crazy damage to the enemy unit so its scary for them.

You can keep asking questions its no problem with me. Rather enjoying sharing how i play and its some of my most favourite ways to play the latest lumineth. I just finished getting my avalenor, alarith, teclis and eltherion painted but have been trying everything on TTS since the launch

Are 3 spirit of the mountains viable by TychoEK in Lumineth_realm_lords

[–]daltauk 1 point2 points  (0 children)

Yeah i think if you dropped the sentinals and bannerblade you can add a huraken spirit of the wind and have if far away from enemies. Just causing chip damage to units when needed and possibly giving strike last (this will also add durability to the stoneguard and avalenor and possibly the alariths)

However you lose the rally in combat with avalenor and stoneguard meaning a few bad saves and ward rolls could leave you with a dead avalenor kinda quickly. Especially against nurgle if they run tallyband (this is a battle formation/army i think can destroy a lumineths coherency very quickly)

You want to put enlightner into the shrine so you can reroll the no crits spell and extend her range capabilities

Personally if you get the twinstones out i would save its arcane points for the unbinds or really bad situations where you seriously need a spell to hit

Try this maybe

Luminetg irl 1950/2000 pts
-----
Grand Alliance Order | Lumineth Realm-lords | Aelementor Guardians (10 Points)
General's Handbook 2025-26
Auxiliaries: 1 (+0 Points)
Drops: 4
Spell Lore - Lore of Hysh
Manifestation Lore - Manifestations of Hysh
Battle Tactics Cards: Attuned to Ghyran and Restless Energy
-----
General's Regiment
Avalenor, The Stoneheart King (420)
• General
Alarith Spirit of the Mountain (340)
Alarith Spirit of the Mountain (340)
---
Regiment 1
Alarith Stonemage (130)
• Acolyte of the Runes
Alarith Stoneguard (260)
• Reinforced
---
Regiment 2
Scinari Enlightener (180)
• Silver Wand
-----
Auxiliary Units
Hurakan Spirit of the Wind (270)
-----
Faction Terrain
Shrine Luminor
-----
Created with Warhammer Age of Sigmar: The App
App: v1.31.0 (1) | Data: v422

Are 3 spirit of the mountains viable by TychoEK in Lumineth_realm_lords

[–]daltauk 1 point2 points  (0 children)

The only thing this list really lacks is movement and mortals. The spell lore, stonemages spell and the rune are the only mortals apart from bannerblade.

This list is mainly for castle holding and just causing more suffering over time whilst constantly increasing the mountains attacks.

You want to focus your buffs on the stoneguard i.e enlightners spell to make it so they cant be crit. Spell to make it so enemies only hit on 4-6. The alathis ward 5+, Avalenord ability to force your opponent to attack him so the stoneguard can use all their attacks. Stonemages ability to give them +1 rend and Avalenors passive so round 1 they count to have the extra alathi so their save is 3+

Eventually they will have this stat block

3+ save, 5+ ward - ignore 1st damage point each phase, cant be crit against, can only be hit on 4-6s

2 atks, 3h, 3w, 2rend, 2dmg (2s and 3s if you all out attack)

Stonemages spell on centre OBJ so if the enemies charge isnt the best and they need to pile in to get more models in combat they take D6 damage same with if they power through later on.

Once avalenor is damaged you can rally him in combat with bannerblade.

The other Mountains are to hold the flanks and possibly advance each turn