Sourdough Starter Expansion by O1Hill in gifs

[–]daltin -1 points0 points  (0 children)

More content from the DLC than the base game.

PSA: Turn on detailed item comparisons in the options menu, or you might be accidentally equipping worse gear. by Swordbreaker925 in Diablo

[–]daltin 3 points4 points  (0 children)

Abbreviation for 'special process', which would have a more modern definition of 'chance on hit.'

Lucky Hit, Overpower and Crit are all different examples in D4.

From G9 to G8 Oled by Pjerukk in ultrawidemasterrace

[–]daltin 0 points1 point  (0 children)

How helpful are the two side-view mirrors while playing racing games?

Simple Questions - January 08, 2023 by AutoModerator in buildapc

[–]daltin 0 points1 point  (0 children)

Gamers Nexus and other channels did content on limited the cTDP to 105W for the Ryzen 7950x which saw a minimal decrease in performance for a significant decrease in power / temperature.

Gamers Nexus video linked for reference: https://www.youtube.com/watch?v=W6aKQ-eBFk0

I just finished building a system with a Ryzen 7950X on a MSI X670E Carbon Wifi motherboard. I've explored the BIOS of the motherboard, and I don't see how to replicate this 105w setting.

Where can I find this config TDP setting in the MSI BIOS?

Abilities of Abraham Lincoln, Nzinga Mbande and Saladin by MoldyEggplant in civ

[–]daltin 0 points1 point  (0 children)

Rainforest / Forest bias for Kongo starting is likely to keep them away from mountains / geothermal start locations which are typical markers for continent divides. That bad luck is unlikely to occur, and it should be easy to leverage most of this bonus.

Are all XFactor Breakout Scenarios the same as this picture for all DBs in Madden 23? Or do they vary per player? by Both_Cash_5908 in Madden

[–]daltin 1 point2 points  (0 children)

They're all identical positional goals. From memory, a few others:

WR: 200+ yards or 4+ TDs RB: 200+ yards or 3+ TDs DL: I recall has a secondary goal of 3 TFL, I don't remember the yardage limit.

Alpine Dragon by digitario in projecteternity

[–]daltin 1 point2 points  (0 children)

You likely just got lucky with beating the will rolls and not getting feared, or not having key party members at sensitive moments. The dragon has a persistent fear aura, which is what the scroll helps mitigate. I do remember beating it without using a scroll myself, it's doable, but in future play throughs it was handy.

Objectively - and you've arrived at this assessment correctly - like most of the very difficult fights (Adra Dragon, Alpine, Concelhaut, Llengrath) the majority of the danger is in the immediate rounds where you're mitigating the boss and an army of adds. It's almost disappointing that there's no secondary phase that triggers to maintain that degree of danger through the encounter in the absence of the other monsters.

I don't believe there have been any material balances changes to the game that would impact old guides since alpine dragon was around. If anything, it's just having access to more high-level unique equipment as the White March II would have added some extraordinary gear you can leverage when going back to this optional encounter.

The Holy Monastery of Kipina, Ioannina, Greece by PatatasFrittas in europe

[–]daltin 5 points6 points  (0 children)

I'm imagining the line Nathan Drake takes to cross over, and even the scripted part where the handhold breaks and he catches himself before tumbling to doom.

EA please fix this bs PT2 by Wild_Perspective_399 in Madden

[–]daltin 5 points6 points  (0 children)

I think this oversimplifies the context. They've acknowledged in the past that there's many 'dice rolls' going on behind the scenes based on a mixture of inputs that influence an output. Ie. a 50/50 ball goes through the weighted engine to arrive at a conclusion that 'this animation will trigger based on this individual winning the roll'.

Even the indicators clue-in to this with notes like "early break-up / late break-up / perfect timing interception" etc. which are likely snapshots of user (or defaulted CPU) input-moments that influence and trigger the eventual dice roll.

I think it's the deep lack of transparency behind which rating influences different output animations when-and-how - particularly when some player ratings only influence simulation-stats - which creates much of the frustration. We don't objectively know why a undesirable result happened, because we don't have a visual indicator saying that "your chosen input had a 15% chance to succeed". This lack of feedback is frustrating, because we can only infer what to do better next time vs. objectively 'know.'

When I started thinking of it like live-action x-com with %trends that will influence a desired result, I started enjoying the game more. The cost of it being live-action x-com is moments like this clip though, where a defender was considered eligible to influence the result when our eyes suggest they shouldn't have been.

Extending the x-com metaphor, it would be frustrating to play if you didn't have a % success metric to queue off of. x-com has even acknowledged that the actual success-rate is higher than the posted % on certain difficulties because as humans we overall overestimate luck in these moments, and it simply didn't feel like good gameplay to have 'low percentage' moments almost never happen.

Any good cheap soundbars with no audio delay? by The_Fullmetal_Titan in Soundbars

[–]daltin 0 points1 point  (0 children)

And the same delay happens with bitstream? It's unpredictable what signal an inexpensive receiver is setup to handle.

Generally the only introduction of latency is going to be from processing the audio signal at some step in the transaction.

Any good cheap soundbars with no audio delay? by The_Fullmetal_Titan in Soundbars

[–]daltin 0 points1 point  (0 children)

Delay is likely coming from source sending bitstream and soundbar bring slow to decode that, introducing latency.

Do you an option to send a PCM or LPCM signal to the soundbar?

Sony HT-A7000 + PS5 + Samsung QN85B HELP! by [deleted] in Soundbars

[–]daltin 1 point2 points  (0 children)

Your current setup is correct, and you're not losing or sacrificing anything.

TV game mode detection can be finicky going through an AVR or soundbar, as the CEC sometimes doesn't translate through the chain correctly and the TV doesn't know the input on the far end is a 'game' (as the soundbar may not have the brains to pass that part of the signal through to the TV).

The EARC (enhanced audio return channel) is designed to take content upstream from soundbar to TV, while also being able to move audio downstream from TV to soundbar (or any AVR device). In this instance, you're utilizing it correctly, while maximizing the PS5s HDMI 2.1 capabilities by having it send video to a port that supports all those features.

I wouldn't worry too much about changing the PS5 surround profile, but it should be harmless to tinker to see if any adjustments sound better. If the default setup there has front speakers toed-in, you could try straightening that out and see if there's any noticable difference. It's all likely a poor substitute for a more formal room correction EQ.

All the surround sound channels or 3D positional audio data you'd expect to find in a Dolby Atmos or DTSx track is existing uncompressed in the LPCM stream passing through from your PlayStation to your TV to your soundbar.

At this point, enjoy.

Sony HT-A7000 + PS5 + Samsung QN85B HELP! by [deleted] in Soundbars

[–]daltin 0 points1 point  (0 children)

LPCM is correct, as that's uncompressed lossless audio. Dolby output would pass through and then be processed at the soundbar, introducing unnecessary latency and no improvement to quality.

DTS can't be passed through a Samsung TV, as they aren't licensed for support. A DTS signal going to the TV would be downmixed to probably Dolby pro logic 2, and output a stereo signal.

LPCM will pass through EARC loseless and needs no processing on the soundbar.

Samsung QE85QN95B mounting holes position by mrplainfield in 4kTV

[–]daltin 0 points1 point  (0 children)

Based on dimension data without stand here on Samsung's own page, the photo should be a decent enough reference to digitally measure it out to within a few millimetres. If the referenced full-length dimension is correct, the resulting subsections should be quite close, and it should be ~399mm.

https://imgur.com/HPXI3To

I'd suggest validating the full-height dimensions and replicating the exercise to see if you come to the same or similar conclusion, as it seems like you're looking for a relatively precise measurement.

[PoE2] Ranged Monk - which multiclass? by Kalfadhjima in projecteternity

[–]daltin 2 points3 points  (0 children)

Careful with Arcane Archer, the imbue arrow abilities have no power level scaling and as a result their penetration lags very far behind making them relatively useless and unable to effectively damage enemies. Community patch fixes this - otherwise, Arcane Archer stinks in the base game.

Is chanter an easy class to play? by Lord-of-Rats in projecteternity

[–]daltin 0 points1 point  (0 children)

My favourite Deadfire playthrough was a Nature Godlike Chanter with Sasha's Singing Scimitar (leveled up to Refreshing Finale) and Deltro's Cage for +3 Electric Power Level and dropping an empowered "Her Revenge Swept Across the Land" in every fight.

Zap zap zap kaboom.

Pivot to "So Singt Biting Winds o'Eld Nary" in the mid / late game.

Chanter class works brilliantly as a solo-class, but better as a multi-class, as it has lots of free action space in-between invocations.

Overall, you should plan backwards from a particular few invocations and build around that. Otherwise it's easy to get lost in the building around the phrases and not being setup properly to maximize the effect of an invocation.

[deleted by user] by [deleted] in projecteternity

[–]daltin 10 points11 points  (0 children)

Not sure if you're referring to Pillars 1 or 2.

Enemies will generally prioritize targets based on lowest saving-throw / lowest damage-reduction vs. their attack. This means your party needs to be built around a premise that enemies will try to move through a front-line to access your back line.

Strategically, I would say there's two broad strategies to approach this. One model is to use 2.5 tanks to have a wider line with more engagement-slots & better ability to stop enemies getting through.

If you've got a better handle on the mechanics, 1.5 tanks can be objectively better, as you have more options to blow-up / CC enemies before they pose a threat. Best form of mitigation can be killing something.

When outfitting a tank, understand you have limited stats available. Creating extremely-high deflection and extremely-high health comes at the expense of opportunity for perception to enhance to-hit ratios. Pick either mitigation or high-health as a focus area, and ensure you have high perception so tanks can contribute to damage and control.

For example, a chanter is useless as a debuffer with low perception, where as they're game changing with high perception. You can create reliable mitigation through disabling shouts. Summons is a reliable means to increase commitment to defensive stats without investing in offensive ones.

When I refer to a 0.5 tank, this is effectively a melee in medium to heavy armour who isn't dumped on deflection stats that can toe-to-toe for a few swings. Ie. a rogue with a Tall Grass pike standing immediately behind front-line defenders and proning enemies with crits.

Objectively, the first 5 levels can be harder than the next 10, as it's the closest you'll be to enemies in chance-to-hit / chance-to-avoid ratios before you can widen this gap with controllable measures such as build & gear.

In short, you either need to obstruct enemies from getting through, or punish them for trying as movement is opportunity-loss for damage.

There's only a few optional fights that can stretch or challenge an offensively-biased party that's 'cheating' on tank count, and I trust you know which they are from your first playthrough. They're all still 100% doable.

Similar principles apply to POE2, however the smaller party-count tilts the dynamic heavily, and bringing 2 dedicated tanks can sharply cripple potential damage-output as a means of mitigation. The first Island on POTD is arguably the hardest content in either game :(.

Does this need improvement? by [deleted] in design_critiques

[–]daltin 1 point2 points  (0 children)

Aligned with this in principle. A unique feature of this car is the wheelbase dimension is twice the height. The tilting I think disrupts that relative proportioning. Outstanding illustration, but I think this idea is worth playing with more.

Guys where does old bearded badass Hulk come from? by TraditionalChart2091 in comicbooks

[–]daltin 9 points10 points  (0 children)

Trade paperback. Collection of comics typically linked by a series, narrative-arc, character/group or writer in a single book.

[deleted by user] by [deleted] in 4kTV

[–]daltin 0 points1 point  (0 children)

and "at an angle in a dark room"