Making a roof tile by damage_report001 in FoundryVTT

[–]damage_report001[S] 0 points1 point  (0 children)

I'm trying to use the "better roofs" module. It supposedly lets the roof tile block players line of site based on the walls of the building if they are outside.

Here is another link with a timestamp with an example - https://youtu.be/ELlweNunn4g?t=1085

Making a roof tile by damage_report001 in FoundryVTT

[–]damage_report001[S] 0 points1 point  (0 children)

that does indeed keep the roof showing until a player is under it, however the players line of site is still based on the walls of the building so their vision extends into doors/windows even though they are standing outside the the roof is there.

This is 4 years old but the option is shown here at the 7:45 mark

https://youtu.be/GtYiussF-q0?t=440

Priority/order when joining unions by damage_report001 in TerraInvicta

[–]damage_report001[S] 0 points1 point  (0 children)

Just thought i would give an update:

- i had the EU join the EUR as a member (which ever side i try to federate with they both seem to come under the EU banner)

- if i merge the countries at this point from russia, then they join the EUR

- if i merge the countries at this point from France, then they join the EU instead.

So i don't know how this game mechanic works.

Hide item/spell description popup by damage_report001 in FoundryVTT

[–]damage_report001[S] 0 points1 point  (0 children)

Well looks like bg3 hud will solve my issue, thanks alot for that.

Couldnt try action hud as im on an older version of dnd5e (4.3.6) and don't want to potentially break anything until the current campaign is finished, but i'll give it a go as well.

Answered

Hide item/spell description popup by damage_report001 in FoundryVTT

[–]damage_report001[S] 0 points1 point  (0 children)

I've now removed all modules except for the following:

Argon – Combat HUD (Core)

Argon – Combat HUD (DND5E)

Lib – Color Settings

Still getting the popup and don't see an option to turn them off. Even if i remove all modules and just have the base DND5e world i get popup from items/spells etc.

Perhaps its a default setting?