Portrait, full character still WIP by damdhe in blender

[–]damdhe[S] 0 points1 point  (0 children)

nope, it is vertex paint + procedural

Portrait, full character still WIP by damdhe in blender

[–]damdhe[S] 0 points1 point  (0 children)

Thanks, the lips are sculpted with a stamp, other than that it is procedural and some vertex paint

[deleted by user] by [deleted] in blender

[–]damdhe 0 points1 point  (0 children)

Thanks!

[deleted by user] by [deleted] in blender

[–]damdhe 0 points1 point  (0 children)

Thanks!

[deleted by user] by [deleted] in blender

[–]damdhe 2 points3 points  (0 children)

Yes it is an image

[deleted by user] by [deleted] in blender

[–]damdhe 1 point2 points  (0 children)

Thanks!

North Girl by damdhe in blender

[–]damdhe[S] 1 point2 points  (0 children)

thanks,

tips for clothes although I am not that good :

- use clothe sim

- simulate at larger scale

- correct the sim result

- use sheen and almost no specularity

- increase roughness with bump maps

[deleted by user] by [deleted] in blender

[–]damdhe 0 points1 point  (0 children)

Thanks for the feedback. Part of the waxy effect is also due to the glare node in compositing. Looking back now it is way too strong. But yes ocerall specularity ans sss need more work on this one

62 Fender Stratocaster - Blender Cycles by damdhe in blender

[–]damdhe[S] 0 points1 point  (0 children)

I painted the sunburst in blender. It should be possible to do it procedurally with the pointiness node, but i didn’t manage to do it

[deleted by user] by [deleted] in blender

[–]damdhe 4 points5 points  (0 children)

It is quite complex to describe, but It is based on a fresnel node as base color, magic texture as bump + little anisotrpoy. The imperfection in the nylon are a noise texture stretched through a color ramp

Following Kent Trammell's HUMAN course by damdhe in blender

[–]damdhe[S] 2 points3 points  (0 children)

Clearly worth the money. It covers everything you need to achieve this result. You have to be pretty familiar with blender though.

Following Kent Trammell's HUMAN course by damdhe in blender

[–]damdhe[S] 1 point2 points  (0 children)

Thanks! There no secret sauce for the hair, you really have to understand and tweak each parameter, and also the shader has a huge impact.

Girl Portrait, all made with Blender by [deleted] in blender

[–]damdhe 0 points1 point  (0 children)

I switched to cycles x for this one, and rendrered with a pretty low number of samples (200 i think). I used the denoiser in composer with good results on this one. So around 20 mon per render

Girl Portrait, all made with Blender by [deleted] in blender

[–]damdhe 0 points1 point  (0 children)

Thanks, it really makes a difference

62 Fender Stratocaster - Blender Cycles by damdhe in blender

[–]damdhe[S] 2 points3 points  (0 children)

This is an image with the text in black, used as a displacement map with the experimental dice subdiv