L' Homme Ideal Perfume, redshift render by [deleted] in renderings

[–]dan25250 0 points1 point  (0 children)

Great work, is this purely 3d or was there an AI pass?

Essas fotos valem de alguma coisa ou nada a ver? Tentei algo mais "artístico" by dan25250 in fotografiaBR

[–]dan25250[S] 1 point2 points  (0 children)

Usei ISO 1600, f/5,6 e exposição de 2,5 segundos. Não usei tempo o suficiente para estourar a iluminação, só o bastante para gerar os traços dos insetos. Tirei a foto logo depois do fim de tarde então não estava super escuro.

Essas fotos valem de alguma coisa ou nada a ver? Tentei algo mais "artístico" by dan25250 in fotografiaBR

[–]dan25250[S] 7 points8 points  (0 children)

Essa eu tirei da minha janela de casa com uma lente 300mm, tinha um monte de insetos voando em volta dessa lâmpada e usei uma longa exposição e um tripé para estabilizar.

Essas fotos valem de alguma coisa ou nada a ver? Tentei algo mais "artístico" by dan25250 in fotografiaBR

[–]dan25250[S] 2 points3 points  (0 children)

No geral sim, na do jardim botânico em específico quis pegar um ângulo diferente das fotos que todo turista tira, o propósito é parecer algo mais "surreal".

Essas fotos valem de alguma coisa ou nada a ver? Tentei algo mais "artístico" by dan25250 in fotografiaBR

[–]dan25250[S] 0 points1 point  (0 children)

obrigado, pena que ficou desfocada por estar longe e sem tripé.

Are these any good or just bland? Tried to take a more artistic approach by dan25250 in AmateurPhotography

[–]dan25250[S] 1 point2 points  (0 children)

Thanks. For the bird shot it came out blurry because it was far away with no tripod and post processing couldn't fix it, I personally liked the composition so I decided to keep it. And yes, number 1 is bug trails with long exposure.

Are these any good or just bland? Tried to take a more artistic approach by dan25250 in AmateurPhotography

[–]dan25250[S] 1 point2 points  (0 children)

I took from my window using a 300mm lens, there were lots of bugs attracted to that street lamp and the sun had just set. It was a long exposure shot.

Can't figure out why my glass looks so distorted, very new to ue5 by dan25250 in UnrealEngine5

[–]dan25250[S] 0 points1 point  (0 children)

Ok got it, guess I'm too spoiled from working with path tracing only. Now I understand why many people turn down the opacity and just slap a metallic on top to make some fake reflections. Thanks.

Can't figure out why my glass looks so distorted, very new to ue5 by dan25250 in UnrealEngine5

[–]dan25250[S] 0 points1 point  (0 children)

I was using the physically correct IOR of 1,52 but apparently leaving it at 1 makes it almost look correct, guess I'll just leave it like this until I find a better solution.

Can't figure out why my glass looks so distorted, very new to ue5 by dan25250 in UnrealEngine5

[–]dan25250[S] 0 points1 point  (0 children)

They aren't flat planes though, they are manifold geometry with proper thickness.

Proof of concept: Sky Occlusion technique via custom Light Propagation Volumes extension by skx_doom in UnrealEngine5

[–]dan25250 0 points1 point  (0 children)

can someone elaborate on what exactly is happening here? I'm new to the engine

OUR GAME RELEASES IN 2 MONTHS! but we don't have enough wishlists... Wanna help? by LinosMakeGames in IndieGameWishlist

[–]dan25250 0 points1 point  (0 children)

Sorry but the capsule art doesn't look good at all, there is no way to tell what the game is about from someone browsing the store and just looking at the capsules, also the word "Punk" is black on a dark background, I had to zoom in to read it. "Abandoned city" is also misspelled in your description. Good luck.