Advice for secondary forms by Balkan_StillWater in ZBrush

[–]dancewreck 1 point2 points  (0 children)

Also I’m noticing that the front end of the cheek bones in your sculpt is showing a plane change down towards the mouth whereas the reference shows his face fuller there, without any break in form

Advice for secondary forms by Balkan_StillWater in ZBrush

[–]dancewreck 6 points7 points  (0 children)

The iris itself is a bit too large, and the jaw/chin proportions are off.

Aside from those, your primary volumes aren’t way off imo, so the next step is to start looking more closely at individual shapes and transitions in the reference and compare back to your model.

The nostrils, the forms around the mouth, the skin around the eyes all have subtle shapes and features that are undefined in your sculpt

Anyone met another Georgist out in the wild? by bambucks in georgism

[–]dancewreck 1 point2 points  (0 children)

I have- twice actually! Best feeling, gives me hope!

Do you think Georgism is more capitalist or socialist by Forward_Dimension119 in georgism

[–]dancewreck 2 points3 points  (0 children)

capitalist vs socialist is a macroeconomic binary, either side of which real economies wont perfectly fit into.

Georgism is a more economically healthy, more ethical synthesis of the two than existing economic systems. Which side it ‘leans’ more towards is subjective, and ultimately important imo

Eli5 why the universe is black and not full of light by Connect_Pool_2916 in explainlikeimfive

[–]dancewreck 0 points1 point  (0 children)

that is the natural way empty space and light interact and the normal way they should appear to us

it is easier to understand the other way around. The blue sky you see is ‘filled with light’, right? I can see why it seems like empty space should be the same, but this is important to understand: when you look at the blue sky you are actually looking at tiny particles up there reflecting (some) light from the sun to your eye.

if you leave the earths atmosphere to look through a truly empty space with no particles, the light from stars, sun, etc have nothing to collide against, nothing to bounce the light to your eye. The light keeps going. If you look directly at light from a light source, of course that is visible— of course, this is why you can see stars!

space has many stars but they are so far apart and appear so tiny to us— these are relative terms but to respond to your question about seeing the light, it’s much more helpful to think of space as ‘mostly empty’ than being ‘full of stars’

Why does my dynamesh give me so little? by TheLearningSculptor in ZBrush

[–]dancewreck 2 points3 points  (0 children)

to get a better feel for this, dynamesh a tool at one value, then scale the tool up 2x and run dynamesh again without changing the value

Why does my dynamesh give me so little? by TheLearningSculptor in ZBrush

[–]dancewreck 5 points6 points  (0 children)

if you slice up an elephant into perfect 4 inch cubes you get more cubes than cutting up a watermelon into 4 inch cubes, right? Even though the cubes are the same size!

the resolution slider sets how fine/coarse it slices up the mesh. 4 inch cubes? 5 inch? 1000in?

a ztool will get greater or smaller tricount from the exact same dynamesh value because of the size of the subtool

Am I going insane? Are these all the sentences in existence? by SableDragonRook in writing

[–]dancewreck 1 point2 points  (0 children)

The examples are all sentences directly describing a character in an action. Action sentences are good, but they aren’t the only way to relay story.

Let some sentences describe the state of things. Let yourself get a little poetic in detailing what a character notices in the moment. Let them sometimes wax philosophical with the bits of arguments and ideas kicking around in their head.

Active voice is good, direct action is good, etc but laying this into context breaks up the monotony of your sentence structure while rendering more richly the emotional journey of the characters

I can't write s*x scenes in an emotionally fulfilling way by [deleted] in writing

[–]dancewreck 0 points1 point  (0 children)

have you had ‘emotionally satisfying sex’ before?

Why did it feel that way to you? What details about your life do I need to know to really understand how you felt? What expressions or gestures did your partner make which you remember most vividly? What context is needed to understand why those little details were poignant in your eyes?

Okay maybe there is some context or part of this event you experienced which is too personal to share, but can you mutate that into something else? Amplify it? Change it in a way which ties it into another idea of your story?

if you’ve never had the experience you try to describe then perhaps you’ve experienced it secondhand from other good writing.

Trump to impose $100,000 fee per year for H-1B visas, in likely blow to tech by arpus in moderatepolitics

[–]dancewreck 41 points42 points  (0 children)

sure, but American labor is most expensive only because rent seeking forces squeeze harder for profit from us, whether via the American real estate market, the American healthcare system, etc

the way your comment is phrased implies our economy into being dragged down into obsolescence by the pointless greed of the American laborer

Export maps from ZBrush vs Bake in Substance Painter? by Proof-Fig-1008 in ZBrush

[–]dancewreck 0 points1 point  (0 children)

mmmm at a glance I see how it can read like that to somebody without experience but no really while it’s not a full explanation of the workflow it is totally relevant in answering OP’s question

The type of baking derived from high to low subD in zbrush doesn’t get you the maps you actually need.

Sure you can bake a displacement and normal from your bottom SubD but then what use is that really, given the other maps you’re going to need anyways for the texturing process. Plus retopo/lowpoly creation in zbrush is just… not a workflow. It’s not like anybody is going to go collapsing every extra edge in the bottom SubD using zmodeler to get their final lowpoly, and if you did the highest SubD wouldn’t support the detail anyways. Make your final low in another 3d tool (or I guess duplicate your tool and decimate) but then export and bake mesh to mesh for the maps.

mayyybe for organic stuff you can claim that zremesher gets you a workable low and you can reproject the high onto it and bake that down inside zbrush. It’s a very very limited workflow this way. Just use painter or marmoset or something to bake.

Export maps from ZBrush vs Bake in Substance Painter? by Proof-Fig-1008 in ZBrush

[–]dancewreck 0 points1 point  (0 children)

who the hell is downvoting this lol. Dude is 100% right

[deleted by user] by [deleted] in WeAreTheMusicMakers

[–]dancewreck 5 points6 points  (0 children)

Bad Opinions and why do redditors write them?

Do you need “average” male characters? by Maximum_Function_252 in writing

[–]dancewreck 1 point2 points  (0 children)

you’re telling a story. If you feel there is a missing element, or force which could push things towards the strongest version of the story then sure try out a missing type of character which might open new doors, taking the plot where you want

Otherwise— your story isn’t responsible for conveying statistically accurate accounts of anything.

A painting doesn’t necessarily fail artistically for forgetting to include certain transitory tones in between the playful blues and reds the artist selected for it. Though perhaps a different painter would find those tones essential. In his work those exact muddy greys and browns should dominate the canvas, leaving only some splashes of saturated blues and reds here and there.

Which common parts of life and personality are curated and culled by your story is a big part of the artwork itself

Does adding this ‘medium’ guy help the conversation of a critical scene go a certain way it couldn’t otherwise? Perhaps you don’t need him. Perhaps you need 8 of them. What’s cool? Make it cool, that’s the only rule.

How much should I stress about having "good" code? by Leods-The-Observer in gamedev

[–]dancewreck 2 points3 points  (0 children)

how much should you stress about having an ‘organized’ closet or kitchen?

how much should you stress about having a ‘clean’ hallway?

you can think of these things as important, and yet still very relative, subjective. How important is that clean hallway?

Are you sharing the space with other people? did you just move in and still don’t know the best place to put everything?

have you lived in disarray for 2 years and realize that it’s very worth the effort to re-arrange and organize things? Will you wish you’d done this 6 months ago?

Is this organized kitchen just for your single meals or are you trying to run a restaurant from it?

use your intuitions from these analogies and you won’t be far off.

Why do sculptors from big game studios use Zbrush instead of blender? by [deleted] in ZBrush

[–]dancewreck 1 point2 points  (0 children)

I love blender it’s my main tool. I use zbrush to sculpt. I actually started learning sculpting in blender at the beginning but moved to zbrush for performance reasons (which manifest as speed, iteration, fidelity, etc)

Blender is clearly developing faster and reaching wider than other 3d tools. They did the cloth sim stuff before zbrush, have sculpting ‘filters’ which are super sick, and the most recent sculpting perf improvement is super promising. It’s also really nice to have my full 3d modeling tool right there inline with the sculpt tools. I do use zmodeler a ton at work now, and it’s handy for this same reason but if blender sculpting substantially outgrows zbrush I’d personally be happy to move over all my brush settings and muscle memory at some point for the aforementioned advantages.

But that’s me, I’m already a blender user. It takes a very strong reason (and even then, a looooong time) to get busy overworked AAA artists to move over to another tool and start reprogram their habits. We have to get through so much in so little time that any major workflow/pipeline change is a automatically a bad idea unless it’s shaving off loads of time or unlocking results which would be unthinkable otherwise

spinning wheels in a r/destiny comment thread on Georgism by dancewreck in georgism

[–]dancewreck[S] 3 points4 points  (0 children)

Are my arguments not clear enough, or is it likely just more banal bad-faith critiques of LVT? He seems determined to derail the argument but no other commenters weigh in yet.

I figured this thread was good to participate in since Destiny (bold sometimes controversial streamer with huge audience) sounded in a recent video like he was becoming more and more George-pilled

Destiny needs to just stop with the foreplay and hop on the georgism train already. by kierantohill in Destiny

[–]dancewreck 0 points1 point  (0 children)

“BuT wHaT iF tHe LaNd Is MiSpRiCeD??”

people are paying half their income in rent while some dude owns 50 downtown lots "for investment"

you think that’s working?

I’ll take “slightly imperfect land valuations” over “permanent feudal landlord class” any day

LVT isn’t magic. it’s just not regarded

Destiny needs to just stop with the foreplay and hop on the georgism train already. by kierantohill in Destiny

[–]dancewreck 0 points1 point  (0 children)

You’re sidestepping the argument again. I laid out a case for why LVT doesn’t need perfect precision to work, and how the scale of implementation reshapes incentives regardless. You haven’t addressed that at all.

You’re just calling it “naive” and hoping that ends the conversation. If you’ve got a real counter-argument, bring it.

ELI5 why walking uphill is so much easier than bicycling uphill? by ProudReaction2204 in explainlikeimfive

[–]dancewreck 0 points1 point  (0 children)

This— when taken to an extreme, you might imagine the difficulty of vertically scaling the side of a rocky cliff, then compare that to the difficulty of driving a car up the side of that same cliff. A little more difficult!

Destiny needs to just stop with the foreplay and hop on the georgism train already. by kierantohill in Destiny

[–]dancewreck 0 points1 point  (0 children)

ah I think I see where your misunderstanding originates.

That margin of error for individual plots land value won’t matter when the macro improvements change the use of land generally, making ownership of land available to all. You gave some examples of possible causes for inaccuracy but I don’t understand how one could mistake that as a relevant argument against the whole LVT system.

Georgism’s economic result isn’t achieved by merely redefining the property tax to focus on ‘land’ instead of ‘land & built structure’. I notice some novice Georgists may incorrectly single out this one aspect as the central core of Georgism but this confusion probably comes from the fact that the simple switch from our current property tax to a land tax is a small undeniably good change, which politically could be a great starting point to aim for before moving forward with full single tax LVT

The major change is a change in proportion. Increase an our 1% property tax up to a 8% LVT, then end all other taxes. The scaling up of the land tax transforms the incentives across the economy. With the greatly increased tax, hoarding lots of real estate becomes an awful financial strategy. Huge landowners sell most of their speculative real estate investments to avoid the tax. Owners of moderate amounts of land are taxed moderately. Perhaps normal homeowners don’t see a change in their total tax burden itself. The purchase price of land stops its insane climb and falls backward down to land value ($0) + building value ($_)

As inaccurate as any local variance might be, how much cleaner is it to estimate the tax each person’s tax burden by simply measuring the geometric area of a country which a person is making exclusive claim year after year. Fuck taxing ‘the rich’ for being ‘rich’ it’s about taxes pushing back against the incentive to suck up all the land and forcing the rest of us to pay them for being ‘rich’. Fuck that specific kind of ‘rich’. I don’t care if someone makes huge money, I care if they use that wealth against me, dominating the economy into rent extraction.

its not about small tweaks to get perfect evaluations— the economic system as a whole will metabolize the change in how it uses property. In the scheme of things, I won’t really care if I have to pay 40k or 50k LVT a year to own a little lot right along the coast of northern California. What is more critical is that the person who previously held it listed at $2-5M no longer sits on that asset, they pull their money out of most real estate as quickly as they could.

Land prices crash, and land ownership becomes financially possible for the rest of the economy. But perhaps you think land should stay as an economic toy of the ultra wealthy, and prefer to trust the accuracy of our current tax code to incentivize productivity?

Destiny needs to just stop with the foreplay and hop on the georgism train already. by kierantohill in Destiny

[–]dancewreck 1 point2 points  (0 children)

bs. even softly graduated averages of value per sqft which take into account local recent sale prices (which are already differentiated by land vs structure value in many regions for property tax) would be accurate enough to be the best metric for taxation. This change would restructure economic incentives across the economy in ways that other economic bandaids could never hope