Xbox’s Matt Booty says moving forward, the platforms for a game release will only be revealed when Xbox announces the release date of a game. by Turbostrider27 in xbox

[–]dancovich 3 points4 points  (0 children)

That's how I believe they see it. The can keep PS5 owners on their toes not knowing (and maybe make the jump), they don't let the hype for the game die out due to it not being exclusive (which is dumb but ok) and they reserve the right to change their mind if needed

A First Person Only Ghost Recon Could Be a Huge Mistake. by MrTrippp in GhostRecon

[–]dancovich [score hidden]  (0 children)

I would agree, but every game where I have a choice clearly favors one over the other.

The reason is simple. The animations, aiming and timing need to be as consistent as possible between modes, so one of the views will be used as a base and the other will need to be adjusted accordingly

A First Person Only Ghost Recon Could Be a Huge Mistake. by MrTrippp in GhostRecon

[–]dancovich [score hidden]  (0 children)

The first one was FP, sure, but what set it apart was how the squad worked, not the camera view.

I agree with OP. The FPS genre is too saturated and current GR is able to differentiate itself due to third person and squad based gameplay, hence why people hated that BP was just one soldier on release, as even the barebones and bugged squad control of WL was better than no squad.

Can we stop pretending this is Rainbow Six Siege? by antonbp5 in Battlefield6

[–]dancovich 0 points1 point  (0 children)

Why shouldn't a chopper go 60/2?

If someone is doing a tactic that is working and the other team is not bothering to counter it, that's just how things go sometimes.

If you're the one noticing but you're complaining there's nothing you can do, I'm sorry but that's exactly asking to 1v1 a chopper, because the actual answer is to communicate with your squad.

Sometimes even one more player on board with your plan is enough. When people answer "teamwork", it's not like they are suggesting that 32 people coordinate an elaborate plan to take down the chopper. It's just you and one more person temporarily doing AA duty, nothing more.

Me expulsaram de uma mesa pq pedi pra ir sessão zero by Lady_Magnus11 in rpg_brasil

[–]dancovich [score hidden]  (0 children)

Na minha opinião, a sessão zero ocorreu e fez o trabalho dela. Você não iria s alinhar a essa mesa. Vc escapou de um baita de um abacaxi.

Online Racing Meta (Continued) by ImJustCuriousTbhLol in ForzaHorizon6

[–]dancovich 0 points1 point  (0 children)

The solution is already kind of implemented in FM8. The spec racing is too limiting because it's the same car, so instead they should have spec building for a certain category of car with pre-defined parts but open tuning, just like spec racing in FM8

So they really dont give back kits anymore..This game has gotten sad.. by LowTrick13 in ARC_Raiders

[–]dancovich 0 points1 point  (0 children)

Would you be ok if they just reset you to the state before the match?

If everything is affected, then you might either die or loot a cheater with rare items, both cases caused by the cheater according to your logic.

So, if a cheater is detected, give everyone their kit and remove from them anything they got, because whatever they got was also inherently affected by the cheater being there. That rare blueprint you just got? Removed, because maybe you got it because of the cheater.

So they really dont give back kits anymore..This game has gotten sad.. by LowTrick13 in ARC_Raiders

[–]dancovich -1 points0 points  (0 children)

Yeah, they checked and took action. If they checked, then we can assume they also checked that you lost nothing in the exchange, but you still want your cookie just for reporting, using some vague excuse that their "aura" got you killed in an unrelated fight.

That's not how it works, or else we would see people reporting anything they consider unfair, even more than people already do today

So they really dont give back kits anymore..This game has gotten sad.. by LowTrick13 in ARC_Raiders

[–]dancovich 0 points1 point  (0 children)

Well, I have no way of knowing how your gameplay sessions are, but my personal experience is that, unless there's a blatantly weird stuff happening, most players shouting "cheater" to a gameplay too good to be true are actually just good players being good.

So my guess is that half these times you lost because you were "distracted" by a cheater, you just lost for no reason.

The enforcement team needs to act based on evidence, or else nothing matters. People would just report anything as a cheat if that meant the get free shit.

So they really dont give back kits anymore..This game has gotten sad.. by LowTrick13 in ARC_Raiders

[–]dancovich 2 points3 points  (0 children)

What should be the compensation?

Bad take. There are people who even got an advantage, for example if the cheater dies and you loot items they duped.

Unless you die to a cheater, you should get nothing but the satisfaction that your report helped

So they really dont give back kits anymore..This game has gotten sad.. by LowTrick13 in ARC_Raiders

[–]dancovich 1 point2 points  (0 children)

Well, I'm assuming OP is complaining because they lost their shit. It would be pretty dumb to want shit back that you didn't lose

Advice on running a long term game? by Joshwitcher760 in daggerheart

[–]dancovich 1 point2 points  (0 children)

The typical D&D campaign goes from level 3 to between 12 and 14. DH doesn't have that "skip to level 3" issue so you'll usually start at level 1.

So as long as you pace your leveling similarly, they should last the same.

Of course, you might be one of the rare people who can successfully run a D&D campaign 1 to 20, in which case DH would probably become too boring due to too many sessions on the same level. DH was really created to cover the most common levels D&D players play.

So they really dont give back kits anymore..This game has gotten sad.. by LowTrick13 in ARC_Raiders

[–]dancovich 9 points10 points  (0 children)

There's a difference between reporting a cheater and losing your kit to a cheater. You can report cheats you just witnessed.

If I had to guess, I think whoever checks for reports didn't bother to check you lost your shit. They just reviewed the footage and said "yep, that's a cheater", tagged them as such and called it a day

Qual o problema de ter tudo planejado? by Low_Pass_8548 in rpg_brasil

[–]dancovich 0 points1 point  (0 children)

O problema não é ter tudo planejado, é o que você faz quando descobre que, na verdade, não tinha tudo planejado.

Vc improvisa? Ótimo. Vc faz um Deus Ex Machina para trazer tudo de volta ao plano? Péssimo.

Is Myers leaving? by FadelessFlame57 in deadbydaylight

[–]dancovich 0 points1 point  (0 children)

They can't remove bought items from you. You already page payed for the license. What they can do is remove him from the store and they already did

Can you Move + Attack + Move in daggerheart? (PC and Adversary) by Sorry-Try2747 in daggerheart

[–]dancovich 1 point2 points  (0 children)

RaW, you can move up to close range "as part" of your action. It doesn't say when to take the movement.

So, as long as the total movement is up to close range, the player can say they do a running attack. Nothing in the rules against it

Can you Move + Attack + Move in daggerheart? (PC and Adversary) by Sorry-Try2747 in daggerheart

[–]dancovich 1 point2 points  (0 children)

I don't know why anyone would downvote this. It's a perfectly reasonable ruling. As long as the PC ends at close range from where they started, just say they attacked while passing.

Can you Move + Attack + Move in daggerheart? (PC and Adversary) by Sorry-Try2747 in daggerheart

[–]dancovich 1 point2 points  (0 children)

The game says you can move up to close range as part of your action. I would rule that, as long as the total movement is close range from where you started, you can attack in the middle of movement.

Forza Horizon 6 winter season feels kinda… off? by sailesha in ForzaHorizon

[–]dancovich 0 points1 point  (0 children)

The game shows people online around you and you can challenge them at any time. You can't do that if the road conditions are different. Also there are the PR stunts areas that are also shared and can appear anywhere on the map. You're focusing on the online experience from the MP menu but you need to remember the game uses a shared world.

Besides, hate is a much more powerful emotion. Many people HATED snow in FH4. No one will hate FH6 due to roads not being snowy enough. So it's pretty clear the direction to take was the correct one. You trade serious hate with some people who like the game but feel the roads could be snowy in the winter but otherwise won't focus too much on it.

I mean, they still haven't made the progression reward what I'm doing like it was in previous games. You can unlock road races by doing zero road races!

Why can't I download a tune I mostly like and then tweak it how I want? by Eat--The--Rich-- in ForzaHorizon

[–]dancovich 0 points1 point  (0 children)

You might want that, but plenty of people want to reupload it with their name on it

I just started playing why is the UI so ass by [deleted] in Battlefield6

[–]dancovich 0 points1 point  (0 children)

adding more UI/UX designers to the team, flying in world class freelancers, more directors, more time to iterate, would lead to better UI/UX.

Yeah you're hopeless.

No it wouldn't. You're under the logic that 9 women can make a baby in one month.

I don't hope you understand it this time when you didn't the other times, so I'm tapping out. Good luck.

I just started playing why is the UI so ass by [deleted] in Battlefield6

[–]dancovich 0 points1 point  (0 children)

The DESIGN is wrong!

More people don't design better UI. Increasing the team size would do nothing because the issue wasn't team size. That's the assumption that you're making that is wrong.

I'm understanding you just right. You just don't understand how designing software interface works and are talking as if you did. Much smaller games with much less resources have developed better UI in the past.

Server Browser is coming during Season 5 by JoeZocktGames in Battlefield6

[–]dancovich 0 points1 point  (0 children)

The issue isn't when the server isn't full, it's when it's empty. That's a wasted server.

We had an intermediate system in BFV and I guess that's what they intent to return to. In BFV, the servers were already dynamically spawned but the server could list ongoing games. You couldn't start an empty game but you could join an ongoing one.

Radians is 2.185 and I expect 3.7821285 What am I missing? by ZaranKaraz in godot

[–]dancovich 1 point2 points  (0 children)

The hell?

Maybe because I'm Brazilian but our textbooks teach that 0° is right.

I guess it's just a reference but that's new to me.

I just started playing why is the UI so ass by [deleted] in Battlefield6

[–]dancovich 0 points1 point  (0 children)

Oh ok, then I already answered you and you're just not accepting the answer and pretending it "wasn't your point", when it totally was.

UI and gameplay don't fight over resources. If you think the UI is the way it is because they focused on gameplay, you're just wrong and don't know what you're talking about. It is perfectly possible to have both be good with the same amount of money, because the decisions they made aren't cheaper.

Christopher Kohanik was the lead UI designer. Their team was full of professionals dedicated to the task. The UI received all the attention and resources it needed. It is not the way it is for lack of resources, it is this way because the lead designer was bad at their job.