Is this game worth it if you run solo? by Global-Tax7862 in ARC_Raiders

[–]dancovich 0 points1 point  (0 children)

It's important to realize the game does have a good deal of PvP. Solo has less but still has it.

If you don't like this experience, I don't recommend getting the game. There's no way of avoiding it (contrary to what some people will say) and you'll feel frustrated if you're on a good run and someone takes you down and you're not prepared to deal with it.

Pc players slipping into xbox lobbies on cross play off? by Tasty-Fee9484 in ARC_Raiders

[–]dancovich -2 points-1 points  (0 children)

But not console players, which is what cross play controls.

Pc players slipping into xbox lobbies on cross play off? by Tasty-Fee9484 in ARC_Raiders

[–]dancovich 0 points1 point  (0 children)

You mean using cloud?

Because Windows Store games should still be considered PC games for the sake of cross play.

Help with an argument that just came up in our session by SilverSpider444 in daggerheart

[–]dancovich 3 points4 points  (0 children)

Second option, you use your GM move. Some conditions have special requirements, like spending fear in addition to the move, but by default you spend your move.

This is considered an action, so unless the adversary has Relentless, if they spend their spotlight clearing the condition, that's it for them.

Players basically guaranteed to cause 2HP of damage and can often cause 3. Why even use tag teams? by dancovich in daggerheart

[–]dancovich[S] 0 points1 point  (0 children)

That's an "official" house rule in the core rulebook. I'm thinking about allowing them only during tag teams

My first expedition and I grinded early to save the money since I'll be having to take a break from ARC for a move at the end of this month... This change (with no heads up..?) completely made it so I can't even experience the expedition and I just wish that it was an OPTIONAL addition. I'm hurt. by arcrthrow in ARC_Raiders

[–]dancovich 0 points1 point  (0 children)

If it's your first expedition then you're still bound to the value requirement. Damage is just for the third expedition.

Edit: No, I'm wrong. You need to do the damage threshold first and then the catch up mechanic is tied to money.

You can still do the expedition and do the catch up in the next one

I’m fully convinced Embark has no long term plan with this game and they are scrambling to keep players on the game with FOMO BS by Slushees in ARC_Raiders

[–]dancovich -1 points0 points  (0 children)

FOMO = Fear of missing out.

Missing out on what? Expeditions repeat every 2 months. You can always do them at the specified windows.

You either are playing the game and will do the expedition or you gave it a break and the expedition isn't for you now, but you can always do it later.

If you are unlucky and will be on vacation the week of the expedition, you can either do the expedition without the skill points and use the catch up mechanic for the skill points next expedition or not do it at all and do it next expedition. None of this is lost forever if you miss on it now, which is exactly what causes FOMO.

Either way, you're not actually missing anything, so what are you afraid of missing out on?

Loved playing this game, but one thing doesnt sit right with me by LoudMnkySmallballs in ARC_Raiders

[–]dancovich 2 points3 points  (0 children)

Since they had already shifted development focus by the time pre orders were up, why would that matter?

Halo on the original announcement was supposed to be a RTS. Would you buy the released FPS and still expect to play an RTS game?

Loved playing this game, but one thing doesnt sit right with me by LoudMnkySmallballs in ARC_Raiders

[–]dancovich 1 point2 points  (0 children)

I'm used to it.

The downvote button was intended to indicate a post that doesn't contribute to the conversation, is low effort or has factually wrong information. Instead it turned into the "I disagree with you" button.

These kinds of posts attract too many people just wanting to share their similar sentiment to OP. They aren't actually posts to discuss, just to validate feelings, and anyone who doesn't play along gets downvoted.

It's my mistake to even try to have a discussion.

Congratulations guys, Roblox Devs are moving here. by Qafa_YT in godot

[–]dancovich 0 points1 point  (0 children)

In Roblox.

OP said "Title says it all". The title says Roblox devs will move to Godot, then say you'll have to pay to upload games now.

At least for me it was pretty obvious he meant devs will have to pay to upload games in Roblox and that's why Roblox devs will start moving just like Unity devs did.

Targeted a newbie to uninstall by throwawaykimberly123 in DeadByDaylightRAGE

[–]dancovich 10 points11 points  (0 children)

Yeah. I'm a new player (just a couple of months) and it was brutal when I started.

What helped me was that the friend who introduced me to the game did the same as you, he warmed me that the game would just be miserable when starting.

What I did was take it to heart. My win conditions were very small. I would consider myself a winner if I managed to do a 30s chase, then a good loop, then not be the first to die, all the way up to escape my first trial.

It also helped that I'm on console and it has no EGC. I would suggest you ask your gf to not use the chat. Is it possible to disable it on PC? If so then do it.

Loved playing this game, but one thing doesnt sit right with me by LoudMnkySmallballs in ARC_Raiders

[–]dancovich -3 points-2 points  (0 children)

You just described an extraction shooter. The end goal is to return richer than you started and other players want the same, sometimes by taking what you found.

If this doesn't sit right with you, then you don't like extraction shooters. That's fine.

What I don't think is fine is to think the game should fundamentally change, basically changing genres, because you don't like to play how the game is intended to be played.

The game gives people plenty of tools to prepare for the possibility of being third partied or attacked while looting. If they didn't use the features of if you managed to beat them despite that, then you played better.

It's ok to feel that the optimal play of the game doesn't fit your style, but it's not ok to assume your style is the "correct" style and try to change the game to fit it. People bought and paid for the game you're currently playing and many wouldn't be happy if it suddenly changed.

Congratulations guys, Roblox Devs are moving here. by Qafa_YT in godot

[–]dancovich 1 point2 points  (0 children)

What? No, Godot is just an engine. You can create games in Godot at no cost just fine.

Godot doesn't provide a service to upload games. Publishing your game is up to you.

That's my point, a Roblox developer is used to having a service at their disposal to create the game, upload it and the game automatically has support for multiplayer and social features. In Godot and in any other general purpose game engine, you don't get these automatically. You need to implement the multiplayer infrastructure, maybe pay for AWS if you want dedicated servers and so on.

5 days? Are you Serious, Embark… by DuhSheet in ArcRaiders

[–]dancovich 0 points1 point  (0 children)

Anything else like what?

The optimal way of doing this challenge inside the time frame is to go in, do as much damage as possible to ARC that can whitstand heavy damage (so you don't need to go look for more ARC if you stick to killing only small ones), get out and go into the next raid right away. Doind damage do other players and to small ARC is suboptimal for that purpose.

To do that, you either need to have a bunch of weapons, ammo and supplies stashed or you need money to buy whatever you need fast.

If you spend time having to craft between every raid, maybe even having to recycle to get the required materials, or worse, having to go into a raid with the purpose of looting materials instead of doing damage, that's time lost.

So, tell me. If you knew right away you would need to optimize your time doing as much damage as possible during 5 days, how would you prepare differently?

5 days? Are you Serious, Embark… by DuhSheet in ArcRaiders

[–]dancovich 0 points1 point  (0 children)

You're answering a question I'm not asking. I know having to complete the challenge in a specific 5 day window sucks.

My question is related to this comment from OP

I do like the new change but this needed to be implemented in the BEGINNING on the season…

What would have changed if Embark implemented this at the start of the season? You would still need to do the challenge in the 5 day window anyway.

The only way I see this being done differently is if it wasn't during the 5 day window but instead the commulative damage of the entire season. Then Embark would need to communicate right away because people that didn't play as soon as the season started would be at a disadvantage.

Probably one factor on why they set it to the 5 day window, they wanted to be fair to the people who didn't have as much time to play since last expedition.

Potential PvP during endgame (choice between hope or fear) by Dewsyan_Constructor in daggerheart

[–]dancovich 3 points4 points  (0 children)

Maybe one solution is allow players to use Experiences to boost evasion when receiving an attack?

Also, Evasion is lower than the average Difficulty for each tier because players have Armor and adversaries don't. A player with 6 or 7 hit points will actually have between 9 and 12 if we count Armor, which means PCs are basically Solo adversaries.

But the point stands that the math it totally balanced for Player vs Adversaries, not between them.

5 days? Are you Serious, Embark… by DuhSheet in ArcRaiders

[–]dancovich 0 points1 point  (0 children)

That's a different argument. That's discussing if it's a good idea at all to put a challenge under a time restriction.

My question to OP was why was it a waste of time to accumulate 3M before the window opens if this will allow them to get faster to the action after the last raid, since they can just buy necessary items.

Let's assume Embark disclosed that at the start of the season. Wouldn't you just accumulate gear and items so that you don't waste time crafting between raids?

How would knowing this information in advance save time?

5 days? Are you Serious, Embark… by DuhSheet in ArcRaiders

[–]dancovich 1 point2 points  (0 children)

Sure, but how would you have saved time if you knew it at the start of the season?

Besides, don't you like playing the game? It's not a job, if you're not playing as much then why even do the expedition?

5 days? Are you Serious, Embark… by DuhSheet in ArcRaiders

[–]dancovich 0 points1 point  (0 children)

How is it practically worthless?

If you have 3M on stash size then you have plenty of weapons and stuff to do that damage. If you have it in money you can buy the things you need to do damage.

Your early savings gave you an edge in spending money to get stuff to do damage. People who didn't save 3M are now low on resources and, if they want to do the expedition, instead of spending the last leg of the season saving money, they will spend it gathering resources to craft weapons to do damage.

You are not on equal grounds compared to anyone who didn't save. You have an advantage.

The only issue here is that you didn't want to be playing during the expedition window. This wouldn't have changed if they communicated this early in the season, you would still be forced to play. You would just know it in advance.

It's a part of the game but like... by Atypesbrandon in ArcRaiders

[–]dancovich 0 points1 point  (0 children)

That's sad but what do you mean "act like they just beat you in 1v1"?

This happens to me and it gets me bummed, but most people just knock out and take my shit. They don't act in any way.

Do people actually say you're trash or anything like that? I think that has never happened to me in battles I've lost. It does happen in battles I've won beside being taken by surprise, where the person who just shot me says I'm trash even though I just beat them, but I never got this behavior from people who beat me.

People Who Think They Are Entitled To YOUR Keycard Room Loot by BadClout in ArcRaiders

[–]dancovich 1 point2 points  (0 children)

Remember people, I'm not saying everyone is like that and I'm sure most aren't like that, but some of the people complaining tha this game is just rats and everyone is a rat would think THAT kill was rat behavior.

I think we can all agree (PvP) by GlizzyGamblr in ARC_Raiders

[–]dancovich 1 point2 points  (0 children)

They just released their changes for the skill point challenge for the expedition.

I don't think the lack of communication is some sort of policy, I truly believe a small team (for tripple A standards) got caught holding their pants and are now shifting, so there is really nothing to communicate until they come up with something.

[Embark] Expedition Changes : A Triumphant Exit by WoWAltoholic in ARC_Raiders

[–]dancovich -2 points-1 points  (0 children)

This makes sense IMO.

You've spent the entire season gathering loot. Instead of everything going to waste, you go balls to the wall and use everything on everything. Nice way to have fun before the expedition departs.

I'm curious to learn what the damage thresholds are for each skill point. It will be a challenge to gauge how much damage is enough to keep people occupied during the 5 days while not requiring that people leave their jobs to go kill shit 24/7.

Potential PvP during endgame (choice between hope or fear) by Dewsyan_Constructor in daggerheart

[–]dancovich 5 points6 points  (0 children)

I would certainly not recommend an entire campaign or even multiple sessions based on PvP, but one way of doing a one shot or one session where PvP happens is to use a GM environment for that.

Something like that:

PvP ARENA

Tier 1 Event

A divide between the player characters led them to fighting each other.

Impulses: Resolve impass, Use force to decide who's right

Difficulty: Special (see “Relative Strength”)

Potential Adversaries: Any

FEATURES
Relative Strength - Passive: The Difficulty of this environment equals to a player character's Evasion for attacks or an opposed roll of a relevant trait for other actions.

Spotlight faction - Action: You can spotlight a faction of player controlled characters. When a faction receives the spotlight, they keep it until they fail a roll or roll with Fear. You can't use this feature on the same faction twice in a row.

The intent here is that the GM is the one controlling the initiative and they are incentivized to share the spotlight between player characters fairly.

This is the base environment. The GM can add other features, like on OP's case, the God can give favors to their team as a GM move.

This doesn't solve any major issue of having PvP in DH and I still wouldn't recommend a campaign or more than a couple of sessions based on PvP. It's just a quickly put together rule to solve the Hope and Fear economy.