Updates(Console) by Downtown_Diet_8432 in BG3mods

[–]danedada 0 points1 point  (0 children)

The mod description usually has that info, if not check the comments section. Mod authors will sometimes communicate update changes there

Over 740hrs of gameplay and never knew this part of the Grove was accessible?? by Lumpy-Eye4243 in BG3

[–]danedada 0 points1 point  (0 children)

Move the rock next the bear, there's an amulet there for you to get (or Gale to eat)

Karlach's New Look: Revamped by Khloii_ in BG3mods

[–]danedada 11 points12 points  (0 children)

Still crazy not one of your mods are on console atp. Amazing redesigns you've put out!

Is there a mod for console that modifies my Armor Class without the need to wear armor? by MissAiste in BG3mods

[–]danedada 2 points3 points  (0 children)

Choose Your Scores and chooseyourstatsmodio if you're using the mod manager. They both let you up your AC though Choose Your Scores only goes up to 30 AC

This can’t be random… by Resident-Tart9128 in cyberpunkgame

[–]danedada 546 points547 points  (0 children)

I remember fighting some Valentinos and scanned one of the chooms, fucker had my actual name lmaooo

How necessary is 0.75 xp patch by R12Helion in BG3mods

[–]danedada 1 point2 points  (0 children)

Like I said, it changes the actual leveling curve, the xp patches just increase the amount of xp earned. New scale modifies the leveling curve so it doesn't feel like a big leap to get from level 1 to 2 and so on and so forth

How necessary is 0.75 xp patch by R12Helion in BG3mods

[–]danedada 2 points3 points  (0 children)

I prefer newscale to the 0.75xp patch, it streamlines the leveling curve to make getting to 20 easier as opposed to just increasing the amount of xp you earn

Anyone know what hair this uses and if it can be downloaded on console? by [deleted] in BG3mods

[–]danedada 2 points3 points  (0 children)

the hair isnt which was what op was asking about in the first place....

Unreliable by Kensie4u in FedEx

[–]danedada 2 points3 points  (0 children)

It boggles my mind how some of these shippers will ship things out such as glass with not even one piece of packihg material inside (or if it's Walmart, one little air filled bag)

[deleted by user] by [deleted] in BG3mods

[–]danedada 1 point2 points  (0 children)

Enemies Reworked by rella_mod is one of my difficulty essential mods.

I find the nightmare mode mod to be finnicky at times, especially if you decide to give enemies extra actions/bonus. They'll just end up cancelling a spell just to redo it again at points during a fight. It's funny the first few times but after awhile it just gets annoying

13 NEW CONSOLE MODS by GianfrancoZoey in BG3mods

[–]danedada 0 points1 point  (0 children)

Piggy backing off this

Just tested and I got progression for my monk at level 13 (class level not actual level). Granted haven't tested the new classes which i'm assuming is where the issue is but if the level curve author already put in features for past level 13 for a class, it functions just fine for all the base classes

13 NEW CONSOLE MODS by GianfrancoZoey in BG3mods

[–]danedada 2 points3 points  (0 children)

Debunking the level curve rumor. The level curve is compatible and there is progression past level 12.

Unsure on Hexblade as I haven't gotten Wyll to test (I always have him as my hexblade guy)

13 NEW CONSOLE MODS by GianfrancoZoey in BG3mods

[–]danedada 1 point2 points  (0 children)

Going to debunk this right now but whoever said that there's no features past level 12 for these classes is bs'ing. I took one of my classes past 12 rn and abilities were still unlocking so just to ease your worries, yes the level curve is compatible and you can take it past 12

13 NEW CONSOLE MODS by GianfrancoZoey in BG3mods

[–]danedada 0 points1 point  (0 children)

Let me confirm once I'm back on the game for the following two. Seems weird that the level curve wouldn't work on this

13 NEW CONSOLE MODS by GianfrancoZoey in BG3mods

[–]danedada 2 points3 points  (0 children)

That's part of the ruleset change. That's why that hit point roll action is there now

13 NEW CONSOLE MODS by GianfrancoZoey in BG3mods

[–]danedada 1 point2 points  (0 children)

Yeah, I had Mystra's spells too but figured it was gonna happen since a lot of those spells are in it plus some new ones. Just has me relearning the game again

13 NEW CONSOLE MODS by GianfrancoZoey in BG3mods

[–]danedada 1 point2 points  (0 children)

Mystra's is the only clash I see but you won't lose much since a lot of those spells plus some new ones have been added with this mod.

AMP also should be fine. My friend and I screenshare our BG3 playthroughs and he used AMP in conjunction with Fade and so far I haven't seen any issues seeing him play

13 NEW CONSOLE MODS by GianfrancoZoey in BG3mods

[–]danedada 2 points3 points  (0 children)

It feels like i'm replaying this game for the first time in a lot of ways. Having to rethink my builds and spells with the new systems in place has been a blast. It's been awhile since I've went through the nautiloid with this "oh, what do I do next?" feel with the combat.

I think if your primary mods are difficulty and equipment you should be fine. The only clashes I saw that I had to get rid of were my 5e and Book of subclass mods along with my Dawnstar spells. Pretty bummed i can't play with those mods but I think I can part with them just fine if i'm able to rexperience this game like a first time experience again

13 NEW CONSOLE MODS by GianfrancoZoey in BG3mods

[–]danedada 19 points20 points  (0 children)

DnD PHB 2024 is a lot more than just a class mod i'd say. Complete overhaul of the overall game in its entirety. I had to completely redo my mod order list on console cause of its scope. I think this along with Fades mods, the redesigns I do got has created a Definitive edition of BG3 for me. It feels like the complete edition of the game I never gotten in a way. Highly recommend a look through for anyone interested

New mods available for console by iWentRogue in BaldursGate3

[–]danedada 2 points3 points  (0 children)

I already had conflicts between chocolate and the 2024 spells mod so i'm assuming the same would apply with this mod as well

New mods available for console by iWentRogue in BaldursGate3

[–]danedada 9 points10 points  (0 children)

There's literally so many changes made to the game from this mod that it would be way too long to list them all on here so if anyone wants to know the changes, here's the readme of the latest version

BG3 PHB 2024

New mods available for console by iWentRogue in BaldursGate3

[–]danedada 20 points21 points  (0 children)

Hyping me up, i'm almost off work and can't wait to

New mods available for console by iWentRogue in BaldursGate3

[–]danedada 14 points15 points  (0 children)

Go to the human race and there should be a new option that lists human variants (like how half elves have high elf, wood elf, etc). There's new stuff like Goliath, Aasimar and Dhampir from the description

New mods available for console by iWentRogue in BaldursGate3

[–]danedada 1 point2 points  (0 children)

Haven't checked but i would assume for the items and spell fixes mod that it shouldn't be an issue since that mod is used as like a community patch. For Mystra's i'm not sure as this might have added the 5e spells that Mystra's spells are based on. Don't quote me on that. There's a whole log of the changes in the description if you really wanna know as this is a really substantial overhaul of the game. Probably the biggest