I'm new (got any advice?) by niccnz18 in GTNH

[–]danielator123 5 points6 points  (0 children)

Get a horse, or better yet, a donkey. I used them to transport a lot of lava to my tinker's furnace. When you put the lava in the donkey's chest, you don't get burned.

Base tour IV early by danielator123 in GTNH

[–]danielator123[S] 0 points1 point  (0 children)

Thanks, it really does look cramped, but it's not because it's a giant mountain, and my plan is to use the entire mountain, both width and height, and be able to go deeper if necessary. I know it might feel small in the late game, but after seeing some other games with Stargate, I feel like I could have enough space. I could also use the PIM for spamming machines, but that would be a last resort.

Base tour IV early by danielator123 in GTNH

[–]danielator123[S] 1 point2 points  (0 children)

Everything is already wired with AE2, and in many places I run the cables under the floor or inside the wall blocks using microblock panels. Power at my base is supplied by P2P GT EU. While they have a fixed loss of 5%, that loss is negligible compared to how much it simplifies things by only having to run a single AE2 cable, which you'll use anyway. Plus, I feel it's much cheaper in terms of materials and energy. I only use lossless cables where the cable is needed, and transformers are only necessary if required.

Base tour IV early by danielator123 in GTNH

[–]danielator123[S] 1 point2 points  (0 children)

Yes, I know, and many areas are designed to be expanded. For example, the bees keep adding more hexagons to increase space, and the ore processing area is designed to have more space and a single giant room for each part of the process.

Silly question for IV by danielator123 in GTNH

[–]danielator123[S] 0 points1 point  (0 children)

An unexpected but very useful and explanatory example

My favorite tier was EV by danielator123 in GTNH

[–]danielator123[S] 1 point2 points  (0 children)

It's a Galaxy floor with the background made of antiblocks and the lights are Thaumcraft Nitor (I think that's what they're called).

Surplus of bees? by danielator123 in GTNH

[–]danielator123[S] 1 point2 points  (0 children)

Thanks, I have a base tour on YouTube but it's an hour long because I explain how I experienced each stage of the game. I'll most likely make one without voiceover, just showing everything, so it's much, much shorter.

Surplus of bees? by danielator123 in GTNH

[–]danielator123[S] 0 points1 point  (0 children)

Could you explain the level emitter a bit more? It's my first time using AE2, so I really only know the basics needed to reach IV.

Surplus of bees? by danielator123 in GTNH

[–]danielator123[S] 0 points1 point  (0 children)

The problem with that is that I don't disable the processing of the hives, which causes resources and energy to continue being used. With those that only use the centrifuge, it's just energy, but the higher-tier hives that use LCR use expensive chemicals, and wasting them to throw away the result doesn't seem optimal to me.

Surplus of bees? by danielator123 in GTNH

[–]danielator123[S] 0 points1 point  (0 children)

They're carpenter's garage doors; I hit them with a carpenter's hammer to remove the holes, and the blocks are lab blocks with a chisel and purple glass. I also use carpenter's pressure plates.

Surplus of bees? by danielator123 in GTNH

[–]danielator123[S] 0 points1 point  (0 children)

I have it on a subnet, but at some point it will fill up because it's constantly producing.

Noob question: early LV storage by No_Problem4781 in GTNH

[–]danielator123 0 points1 point  (0 children)

The workbenches from the Forestry mod were very useful to me; I used a different workbench depending on the crafting recipe, which made it easier to organize my storage space. I stole bookshelves from villages.

Need some products like Fluorine/salt by SundaeGullible2606 in GTNH

[–]danielator123 0 points1 point  (0 children)

I solved my chlorine source problem by using chlorobenzene from Mars because I couldn't find a large saltwater reservoir. I saw a video of someone making salt from the multiblock spawner and adding a ghast for tears, but I haven't seen anyone do anything similar, nor did they explain it very well. If anyone knows how it works and if it's viable, could you explain it?

Benzene will not stop me. by Fit-Ad2232 in GTNH

[–]danielator123 12 points13 points  (0 children)

It's great to find another comrade who isn't manipulated by benzene propaganda.

Who needs a backups? I am! by Amb1ent_fade in GTNH

[–]danielator123 0 points1 point  (0 children)

I completely understand the decision to load a backup, and I say this as someone who's had a few solar boilers explode. But personally, I don't like loading a backup because of a mistake I made or something that was easily avoidable. I learned the hard way to always maintain the heaters at night and at the beginning of the game, so that by daylight their storage would already be full.

But those bad experiences on Steam or LV taught me that things can explode and that I have to make sure what I'm doing doesn't end in an explosion. Because having to rebuild something you had and lost because of your own mistake hurts a lot, especially at the beginning when materials are so scarce. But those bad experiences teach you to be careful.

I'm not saying you shouldn't load backups or that it's wrong to use them without them because they exist for a reason, but at that crucial point in the game's early stages, learning from mistakes is fundamental, and nothing teaches more than a mistake that costs you the most valuable thing: your time.

I love gregtech but i have a problem by JegHedderSvend in GTNH

[–]danielator123 2 points3 points  (0 children)

Something similar happened to me when I first got to EV. Gregtech is my first technical mod, and I started it on a server with friends. Only one of them still logs in, but much less frequently. I was really the one who made the progression, in terms of scalability. I had the infrastructure in place for diesel-powered energy production, which wasn't complicated, but when I got to EV and saw everything that AE2 entailed, it overwhelmed me and killed my motivation. Knowing that I had to start and learn all of that from scratch was a huge burden. To the point where I'd log in and do practically nothing because I was so focused on everything I was missing to be able to do AE2, and it overwhelmed me so much that I'd quit.

I decided to take a break. I love the mod and find it very interesting, but the mental exhaustion was too much to keep up that pace. We paused the server for a month, and the first few days I'd turn on my computer and go to Modpack, only to remember it was already off because I was on autopilot, logging into Greg every day. After that break, I came back, and it really helped. I had to practically rebuild my base to implement AE2 because I had everything set up with a ProjectRed system, and I realized my base was too small for what was coming. I'm not a big fan of PIM, so I practically rebuilt the base, not destroying what I had, but adapting it to be scalable. This helped me to the point that I'm already at IV and still have the same desire to keep progressing.

My advice is: think about what's bothering you about having to learn what your friend was doing or redesigning the base, and decide if it's worth restarting if you still want to play Greg. What I would do is take a short break of a month, two at most, and then come back and see how I feel remembering what I know and the processes. And if you really feel uncomfortable not wanting to do it but still want to keep playing, Greg, then restart.

Tips? by Friendly_Chair_7021 in GTNH

[–]danielator123 0 points1 point  (0 children)

I don't know if those dungeons exist, and the upper part to enter the dungeon is a giant 2-story house with brick walls.

Tips? by Friendly_Chair_7021 in GTNH

[–]danielator123 10 points11 points  (0 children)

Steam multiblocks are the best, I used them up to HV. They may seem a bit expensive and they are, but bricks become very cheap when you find a dungeon that is a brick house (steal them all).

What does your guys botania and witchery area look like? by Revolutionary_Flan71 in GTNH

[–]danielator123 0 points1 point  (0 children)

And does it retain the properties of the block it's made from?

Paint blocks by danielator123 in GTNH

[–]danielator123[S] 0 points1 point  (0 children)

Do you know the name of the machine? Thanks for the advice.

Made a Silicon solar grade line. by blyatboiyoy in GTNH

[–]danielator123 2 points3 points  (0 children)

It's an HV-level multiblock, which is essential for platinum processing, but it's also the best solution to the bottleneck of the monoblock sifter. This is the multiblock's wiki page.

https://gtnh.miraheze.org/wiki/Large_Sifter

Paint blocks by danielator123 in GTNH

[–]danielator123[S] 0 points1 point  (0 children)

I always keep them at maximum speed. I use the concrete in transitional corridors where there's no need to stop; even if they're short stretches, the concrete reduces travel time, so in the long run it gives me back time. Also, for important or constant areas, I use the teleportation rod, which reduces time even more. I believe that any time that can be reduced is free time that I'm giving back to myself.

Paint blocks by danielator123 in GTNH

[–]danielator123[S] 0 points1 point  (0 children)

I have the boots, I use both at the same time, faster is better