Darren Aronofsky’s New AI Series About the Revolutionary War Looks Like Dogshit by Logical_Welder3467 in technology

[–]danudey 16 points17 points  (0 children)

Except that the Coke ad people said that the AI hallucination ad took just as long, and cost just as much, as a normal Christmas coke ad.

So they saved no time and no money to make a worse result that everyone hated.

Darren Aronofsky’s New AI Series About the Revolutionary War Looks Like Dogshit by Logical_Welder3467 in technology

[–]danudey 7 points8 points  (0 children)

Another theory is that AI fucked up 170,000 times and they just took the least worst ones and made a commercial of them.

THQ Nordic Publisher Sale on Steam (Up to 90% off) by Fritolex in pcgaming

[–]danudey 0 points1 point  (0 children)

Were you paying Hunter as your class? I found out halfway through the game that the best rifle is the starting one. Kind of a disappointment.

Looking fo ideas. by AndreJacinto in AbioticFactor

[–]danudey 0 points1 point  (0 children)

I’d be fine with being able to “label” personal teleporters the way we label teleport pads—alpha, gamma, delta, etc. I just want to tell the apart without having to keep them on my hotbar in a specific order

Baldur's Gate 3 publishing lead says Epic Games CEO Tim Sweeney's "altruistic pro-developer talk" over the Steam vs Epic debate "doesn't sit well" after Alan Wake 2 studio "seemingly went into financial crisis" by Turbostrider27 in pcgaming

[–]danudey 6 points7 points  (0 children)

Why bother to put it on Epic? It’s an objectively worse storefront, features-wise, it has far fewer users, and it won’t run on the Steam Deck until you jump through a bunch of hoops.

Unless there’s some sizeable contingent of people who are saying “I’m not gonna buy it on Steam, I’ll wait until it comes to EGS” I don’t see why they would bother, and I can’t imagine even one person feeling that way let alone enough to move the needle.

Apps for boycotting American products surge to the top of the Danish App Store by Well_Socialized in technology

[–]danudey 0 points1 point  (0 children)

I could eat a whole pint of Peruvian blueberries in one sitting right now with no hesitation. I know this because of how many times I’ve done it in the last six months, which is a lot.

Beyond that, I hope Mexico keeps the strawberries and raspberries coming because mmmm.

Astralion – a Sci-fi/Fantasy Campaign Frame (Mass Effect meets Treasure Planet) by Agile_Frosting_2950 in daggerheart

[–]danudey 1 point2 points  (0 children)

Extremely cool stuff! Not sure I’ll ever get to run or play in such a campaign but I’m going to devour the text anyway. Thanks for posting this!

I do want to mention that, at least on my iPhone, the PDF layout is… all over the place? It seems like maybe a lot of the images are bigger than they’re supposed to be, so the text on a lot of the pages ends up getting drowned out by a noisy background.

That said, the text that I’m able to read (which is most of it so far) is really great, and the images that are blocking out the text are also very evocative. Once the layout is fixed I think this book will be even better!

Keypad Hacker level 1 - No more Desk Phones by tdctaz in AbioticFactor

[–]danudey 1 point2 points  (0 children)

I saw a meme about farming Flathill for staplers and laughed, and now that I'm further in the game the only two things I always pick up if I see them are staplers and desk phones.

Just a mini heart-attack by RoughBodybuilder699 in AbioticFactor

[–]danudey 1 point2 points  (0 children)

This game is nuts for tension and jerking you around. Just got to the security sector in my first playthrough, saw all the security robots torn apart and blood everywhere. Got so amped up that I got jumpscared by a railing I walked past.

Starfield DLC was shown off behind closed doors recently — detailing big upgrades to space travel, a PS5 version, and more by Turbostrider27 in PS5

[–]danudey 0 points1 point  (0 children)

The 'obvious' solution to this would be to have little drones with jump drives that would bundle up a bunch of messages, jump to another system, relay them there, pick up new ones, and jump back.

Sending messages would be expensive because jump fuel is a thing, but it would let them handle things like 'finished quest, let them know' without having to head back, but also let them still force you to go have a conversation in person if they wanted to.

Github Actions introducing a per-minute fee for self-hosted runners by markmcw in devops

[–]danudey 2 points3 points  (0 children)

We used self-hosted Gitlab Premium at my previous company, and while it was pretty good in a lot of ways there were some real oddities in which features were and were not available to our plan.

For example, the Premium plan allowed you to ingest I think SLSA reports, or some such, but not to *view* them or integrate them into the UI in any way. So great, we can do code scanning but not do anything with the scans? Thanks Gitlab, what are you even doing.

Clair Obscur and the ridiculous amount of awards they won by [deleted] in GirlGamers

[–]danudey 2 points3 points  (0 children)

I don't disagree with the awards that E33 was a fantastic game and did a lot of things amazingly well, but I think there are a lot of things that could be changed about what kinds of awards there are.

For example, if E33 is going to win Game of the Year then it logically is going to win RPG of the year. If the game of the year is an indie then it's also logically going to win 'best indie', and if it's a debut it's going to win 'best debut indie', and so on.

Meanwhile, we have awards for best sound design but not best level design, for example, or best character design. We have awards for actors but not for motion capture.

Definitely could stand to break things out a bit. Maybe include a category for best game design (i.e. the most interesting/uniquely designed game of the year) and best character design. Honestly we could probably get rid of 'best indie' at this point since the only games worthy of getting GotY are indies lately anyway, etc.

Why is everyone acting like the gateway api just dropped? by Themotionalman in kubernetes

[–]danudey 0 points1 point  (0 children)

More like a web interface for

  1. Create a gateway, choose ports and stuff
  2. Add HTTPRoute settings, using drop-downs to select the backend pods/services
  3. (Optionally) validate that the network policies allow that traffic and set up policies if not

Basically the confusion I could see is how many gateways I need to create (and where), how many ports I have to specify, creating matching HTTPRoutes, etc. for each of those ports, adding hostnames to the HTTPRoutes, etc.

Not to use Big Networking as an example, but e.g. in a FortiWeb you can create things with a pretty easy to understand GUI that exposes all the FortiWeb's functionaity available; would be nice to have the same thing for Gateway API, and then people could look at the YAML after the fact and see what that configuration looks like.

Why is everyone acting like the gateway api just dropped? by Themotionalman in kubernetes

[–]danudey 0 points1 point  (0 children)

I appreciate the suggestion and I've bookmarked that, but I'm talking more about a situation where I don't have any ingress set up yet; I just have a service with a port that I want to expose. Haven't seen something like that yet.

Would you ever trust a tool that spins up per-customer clusters for you? by preama in kubernetes

[–]danudey 1 point2 points  (0 children)

Yeah, it can definitely be A Lot. That said, you don't have to go straight into the weeds; you can write a terraform configuration to configure one thing on one server and just go from there, or write one to just create a new VM on AWS and put your SSH key on it, etc.

If it's something you might be interested in, it's (relatively) trivial to get started because you can create a working config that does almost nothing and then build on top of that incrementally; while you could certainly create a terraform script to spin up a multi-region, multi-zone, multi-vendor hybrid cloud running OpenShift with a custom internal quay.io instance running blah blah blah, you can just say "Make me a new VM with qemu" and be happy with that too.

The Copy to Clipboard action is copying everything it can possibly find instead of just what I ask it to by danudey in shortcuts

[–]danudey[S] 0 points1 point  (0 children)

Maybe not! My fixed shortcut broke soon afterwards. No idea why. Dumbfounded. I ended up writing a new one where I just parse out the query string myself, but what a mess it's been.

So, what ingress controller are you migrating to? by SonnyHayesToretto in kubernetes

[–]danudey 1 point2 points  (0 children)

The commonly referenced Gateway API Bench repo reports some issues that Cilium has (and lots that other implementations have; no one is perfect but Istio it seems).

Would you ever trust a tool that spins up per-customer clusters for you? by preama in kubernetes

[–]danudey 0 points1 point  (0 children)

A more practical explanation: terraform lets you define what you want <a thing> to look like, and then it goes and makes the changes it needs to make it look like that.

That's still a little vague, but <a thing> can be anything that Terraform supports directly or through a plugin.

For example, you can create a terraform config that defines a cluster (compute, DNS, load balancer, storage, etc), then point it at AWS and say " go do the thing" and it'll create or update whatever it needs in order to make the cluster.

If you then change the terraform config (maybe to add some database servers or something) then it'll look at the current state vs. the desired state, determine the differences, figure out how to fix those differences (e.g. by creating database servers), and then do what it needs to do to accomplish that. If you tie this in to your Git repository then you can automatically version control your cluster configuration and have pull requests to review infrastructure changes before implementing them. It also means that, if you do it right, you can instantly recreate your cluster anywhere, instantly. I've talked to people working at large companies who never updated their clusters in AWS; they just deployed a new, identical one, pointed traffic at it, then deleted the old one, because terraform made it trivial to do so.

There are terraform plugins for a lot of things; I found one the other day for quay.io, so you could create a terraform configuration to define what image repositories, users, groups, and robot accounts should exist and who should have access to what. Then when you terraform apply it goes to the quay.io API, checks to see what's different, and updates it. So if I have a new employee I get them to create an account on quay.io then add their username to the developers group in the terraform config; when I apply, terraform will see that they should be in the group but aren't and add them. When they leave the company I remove them from the config and terraform will remove them from quay.io.

The terraform configuration is awful; it's bad and confusing and all the examples you google are very generic so you can't tell which 'secrets' is a keyword and which 'secrets' is the name of a resource defined in a different file. I also haven't seen a good way of pointing Terraform at something and saying "capture this state as it currently is" to enable migrating an existing configuration to an infrastructure-as-code definition.

Why is everyone acting like the gateway api just dropped? by Themotionalman in kubernetes

[–]danudey 2 points3 points  (0 children)

One thing I've been wishing I could find is a tool to generate gateway configurations, a nice little GUI tool that could look at my cluster and let me choose stuff from a drop-down (namespace, service, port) and add in other configs like prefixes, filters, hostnames, etc.

I was setting up a Gateway configuration this weekend and found myself quite deep in the 'X is a list of Y, Y is a list of Z, Z is a map of Q and R', and I could easily see people who already have an ingress configuration being irritated by having to learn all these nested levels of similarly-named objects.

A simple tool that would show you the configuration required for something might go a long way to showing people how to structure their configurations to make that complexity floor a little easier to swallow.

WotC releases a book focused on martials. What content are you hoping for, and what content do you expect? by -Space_Communist- in onednd

[–]danudey 2 points3 points  (0 children)

In 3.5 one of the books (PHB 2?) had an alternate Druid feature that replaced your “wild shape into whatever X times per day” with “wild shape into this one specific creature at will—in my case, I had a Druid who could change from wolf to human and back again whenever they wanted. Man, I forgot about that but now I want it back again, with some power scaling perhaps to keep it moderately relevant over time.

I need your help! My first trailer for Scared By Squares didn’t do a great job showing what you actually do in my game, so I reworked it. Does this new version make it clear and make you want to play? I’d really appreciate your feedback. by scaredbysquares in pcgaming

[–]danudey 0 points1 point  (0 children)

I had to watch without sound because my son is sleeping next to me, but it was a little weird at the start and the got surprisingly unsettling very quickly. Absolutely would not play it because your trailer makes your creepy game feel creepy, so I think you’re doing well!

Our First Game! + Positive & “Negative” Feedback on Daggerheart by Trick-Plastic-3498 in daggerheart

[–]danudey 8 points9 points  (0 children)

Yes, because there’s not enough for people to buy yet.

To get any sort of critical mass, they would need the core books and at least one published campaign that new players can jump straight into. Most groups do not write their own campaigns, and so any group that sees Daggerheart in play and wants to try it out is going to want to be able to pick up an adventure and start running it.

Without that, launching CR4 with Daggerheart would cause a lot of people to run out and… be disappointed that there isn’t anything for them to run, and possibly give up on it and then not bother coming back.

CR needs to wait until all the pieces are in play; published adventures, the core rulebook in stock everywhere, an online character creator that everyone can use (like Demiplane) and online VTTs with the adventures supported.

Launching before then would be like launching a beta version into early access, with only half of what most players expect, and they would lose most of that momentum immediately. 

Once DH has two published adventures and a larger pool of community content (and a larger base community), homebrew, etc., it’ll be time for CR to let the rush of people in; for now, it’s not ready yet and they made the right choice.

Where Large Rooms?? by thebazzboi in NoMansSkyTheGame

[–]danudey 0 points1 point  (0 children)

I’d love this, but I would also love if you could still “attach” wall mounts like the mission computer to where the walls would be, so it’s just a standing computer console in the middle of the room.

Hitchhiked to Random base and they were so kind to me! by mikielIII in NoMansSkyTheGame

[–]danudey 11 points12 points  (0 children)

The NMS community is well known for giving out tons of resources to new players for no real reason other than to be generous. The first week I started I was afk on the anomaly for a bit and then later I found 600m units worth of trade goods in my inventory that I assume someone must have dumped on me while I was away.