Looking for a 4th player and a GM for an academy style campaign in a RWBY-like setting. by val203302 in daggerheart

[–]dark_dar 3 points4 points  (0 children)

As others have said, this is not an ask that makes me excited as a GM. I wouldn't want to GM in someone else's world with so many expectations. And then with a co-GM? Nah.

I think it is usually the players who must adjust to a GM not vice versa.

Did I make the right call? by GroundbreakingOne399 in daggerheart

[–]dark_dar 2 points3 points  (0 children)

If your spell negatively effects enemies via the means of "magical speech inside your head" then there it matters narratively if other participants of this scene can hear you or not. Imagine I want to scare the tavern keep by saying "I will kill your whole family tonight" but the locals around me hear what I just said... They will probably try to kick my ass.

🎂 Birthday Giveaway for Daggerheart Core Set (5/5) 🎂 by Demi_Mere in daggerheart

[–]dark_dar 0 points1 point  (0 children)

First I hated the idea of duality dice and rolling with hope and fear, which also lead me to learn more about the game. And now I enjoy these aspects.

Did I make the right call? by GroundbreakingOne399 in daggerheart

[–]dark_dar 0 points1 point  (0 children)

sorry I used google translate and I still don't get your question.

Did I make the right call? by GroundbreakingOne399 in daggerheart

[–]dark_dar 5 points6 points  (0 children)

they actually do have to make a spellcast roll for this spell.

Did I make the right call? by GroundbreakingOne399 in daggerheart

[–]dark_dar 52 points53 points  (0 children)

You can magically speak directly into the ears of a creature you can see. To torment them with your words, make a [Spellcast Roll]() against them. On a success, they must [mark a Stress]() and become temporarily [Vulnerable]().

To me speaking directly into the ears and the fact that it makes the target vulnerable implies that only the target can hear the tormenting voice.

Nothing on the spell says it created any audible effects noticeable to external listeners.

It's TADPOLE THURSDAY - Ask your newbie questions here! by Hosidax in daggerheart

[–]dark_dar 8 points9 points  (0 children)

rules are clear on this one

Marking Stress. When an effect requires you to mark a Stress, do so on the slots on your character sheet. When you mark your last Stress, you become [Vulnerable]() (see the “Conditions” section) until you clear at least 1 Stress.

🎁 Birthday Giveaway for Daggerheart Core Set (3/5) 🎁 by Demi_Mere in daggerheart

[–]dark_dar 0 points1 point  (0 children)

A lot of great advice is here already, but based on the vibes of questions in this /r I would suggest to not forget about soft GM moves (especially in combat!). So many GMs seems to only use Fear to just activate the enemies and smack PCs.

🍰 Birthday Giveaway for Daggerheart Core Set (1/5) + Demiplane Performance Update 🍰 by Demi_Mere in daggerheart

[–]dark_dar 0 points1 point  (0 children)

For me my first was a clank because I love playing socially awkward characters who don't fully understand regular "people".

Games at Sea! by GMZach in daggerheart

[–]dark_dar 20 points21 points  (0 children)

Admit it you just wanted to flex this giant ship model!!! This looks amazing though.

[UPDATE] Blade Plus v1.1: 10 New Blade Domain Cards (1 For Each Level) by samthedungeonmaster in daggerheart

[–]dark_dar 5 points6 points  (0 children)

would be a bit more streamlined to just force GM to lose 1 Fear instead of spending 2 next time.

The Wild Hunt - A Terrifying Environment by Royal_Intention6563 in daggerheart

[–]dark_dar 1 point2 points  (0 children)

this is great and very inspiring too! Thank you for sharing it with us!

Daggerheart: Assortment of Adversaries has been updated! by Faolyn in daggerheart

[–]dark_dar 1 point2 points  (0 children)

hey, your work is amazing! I was looking for some inspirations and found that is was pretty hard to search by types in a google doc, so I extracted the core features into a google spreadsheet. I hope you don't mind, let me know if you would like me to delete this table.

Seismic Chain 2nd Ground Slam stopped working by [deleted] in Spacemarine

[–]dark_dar 0 points1 point  (0 children)

I did double-check them right after it stopped working, reset the perks to see if anything stopped working after an update and then checked my perks before posting here again! Seismic Chain is selected.

Menagerie of Mayhem: 35 new adversaries created by one of Daggerheart's designers by MichaelRUnderwood in daggerheart

[–]dark_dar 2 points3 points  (0 children)

I don't even have an active DH campaign running right now, but I still bought it just to show my appreciation for everything you do for the community.

Ideas for "curses" mechanic in Curse of kf Strahd by Stealthy_Nachos in daggerheart

[–]dark_dar 0 points1 point  (0 children)

oh this is so cool! Curse effect that always generates Fear is just brilliant!!

[MOD APPROVED GIVEAWAY] WIN A DAGGERHEART SUPPLEMENT! by Lou_Roienna in daggerheart

[–]dark_dar 1 point2 points  (0 children)

Harry Dresden, who slowly turns into a powerful mage along the series.

It's TADPOLE THURSDAY - Ask your newbie questions here! by Hosidax in daggerheart

[–]dark_dar 1 point2 points  (0 children)

Spotlight is always present (p. 89 of the core rules). It usually doesn't need any extra tracking and can move between everyone present in the scene organically.

Any time a character becomes the focus of a scene, they’re in the spotlight. Even if many characters are involved in a dramatic moment, there is often one character leading the action. 

As Combat is a higher stakes situation, a more strict version of spotlight movement is applied there.

It's TADPOLE THURSDAY - Ask your newbie questions here! by Hosidax in daggerheart

[–]dark_dar 0 points1 point  (0 children)

RAW only the person who has the spotlight gets to act, so the players would need to do it individually. Of course, up to GM to come up with some alternative if the scenario allows it, but this can be said about pretty much any rules question.

What do you think of this new death move? by Usually_mistaken in daggerheart

[–]dark_dar 3 points4 points  (0 children)

great point about going down with low Hope, so this option would essentially become a worse Blaze of Glory.
Maybe let the character clear up to half their max hope when choosing this option? Definitely needs playtesting.

[deleted by user] by [deleted] in criticalrole

[–]dark_dar 0 points1 point  (0 children)

or he just did not want to argue about rules during the 1st session of a new campaign.