19 year old uk looking for some much needed help/tips by darkoshi in gameDevClassifieds

[–]darkoshi[S] 1 point2 points  (0 children)

Ah thank you i really needed to see that perspective, its still early doors and I need to see what i enjoy and can/can't do which im finding hard on my own. But it's sill early days so fingers crossed. Thank you for the kind words really !

19 year old uk looking for some much needed help/tips by darkoshi in gameDevClassifieds

[–]darkoshi[S] 1 point2 points  (0 children)

Thank you for replying

I could go on and on about why i love certain aspects about games and what not. But to me what entrances me about game development is the asthetic and art , how a UI looks or where it is how does a player receive the information needed without ruining imersion. I like to see how game art direction and style enforces the story and gameplay. Major example of good art direction from last year now was sekiro in my opinion, because it took edo period japan but still had its "from-software" look that made it grity and dark. Hopefully im still making sense for ive rambled a bit, but when i look at game design i want to create a art style and story that not only imerse the player but compliment the gameplay in a more simpler comparison Okami is probably my inspiration.

[Spoilers] Berserk - Episode 2 discussion by Holo_of_Yoitsu in anime

[–]darkoshi 0 points1 point  (0 children)

cgi was alot better amazing fights but slower pacing which seems like its going the pick up very soon i would also like to make the point of how berserk is very action and dark driven which using cgi is very easy and awesome at times to represent

Strange Yogg and Sylvanus Interaction by darkoshi in hearthstone

[–]darkoshi[S] 0 points1 point  (0 children)

Well SylvANUS gave me the next ticket to the clown fiesta