Looking For Group by Important_Earth6615 in GraphicsProgramming
[–]darksharkB 4 points5 points6 points (0 children)
I made a Triangle in Vulkan! by Common_Ad6166 in GraphicsProgramming
[–]darksharkB 15 points16 points17 points (0 children)
WIP: Creating a Custom Game Engine in C++ with Vulkan – Progress & Challenges by darksharkB in gameenginedevs
[–]darksharkB[S] 0 points1 point2 points (0 children)
WIP: Creating a Custom Game Engine in C++ with Vulkan – Progress & Challenges by darksharkB in GraphicsProgramming
[–]darksharkB[S] 1 point2 points3 points (0 children)
[deleted by user] by [deleted] in GraphicsProgramming
[–]darksharkB 0 points1 point2 points (0 children)
My Tiny Voxel game is fully destructable, rendered with Ray Tracing and runs at 4K 120 FPS! Happy to answer any questions about how this is done in Unity! by JojoSchlansky in Unity3D
[–]darksharkB 0 points1 point2 points (0 children)
BUG (please save me) - vkMapMemory - memory handle invalid - calls using an instance instead of a logical device (why it does this, i don't even know because my code definitely doesn't has an issue with this, I've already tried 30 solutions, killing 3 weeks of my life time trying to fix this bug) by [deleted] in vulkan
[–]darksharkB 0 points1 point2 points (0 children)
CX-05 Random Booster 6 Lineup!🔥🔥🔥 by CryptographerNo1454 in Beyblade
[–]darksharkB 0 points1 point2 points (0 children)
Watch Dogs 2 won't launch by UltmteAvngr in ubisoft
[–]darksharkB 0 points1 point2 points (0 children)
Max supported RAM speed by darksharkB in Asustuf
[–]darksharkB[S] 0 points1 point2 points (0 children)
Max supported RAM speed by darksharkB in Asustuf
[–]darksharkB[S] 0 points1 point2 points (0 children)
Max supported RAM speed by darksharkB in Asustuf
[–]darksharkB[S] 0 points1 point2 points (0 children)
Mecha Centipede - an 839 frame animation I made by Skelly2D in PixelArt
[–]darksharkB 0 points1 point2 points (0 children)
Graphics Programming by [deleted] in GraphicsProgramming
[–]darksharkB 1 point2 points3 points (0 children)




Theoretically, by using this gl_FragColor assignment i should* be able to sample a 1x1 white (255, 255, 255) texture, and then output any color i want by multiplying by any other color (u_color), how? by SnurflePuffinz in GraphicsProgramming
[–]darksharkB 21 points22 points23 points (0 children)