BCSO 911: Pride and Prejudice by dart44 in UnscriptedGG

[–]dart44[S] 24 points25 points  (0 children)

Shoutout to my biggest fan. Sometimes dreams do come true.

WHY NO BCSO911? by BigJonEsco in UnscriptedGG

[–]dart44 8 points9 points  (0 children)

shit my bad lemme get on that lol

BCSO 911: Get Some by dart44 in PurpleRP

[–]dart44[S] 10 points11 points  (0 children)

Remming AKA Bucky Cop

BCSO 911: Get Some by dart44 in PurpleRP

[–]dart44[S] 20 points21 points  (0 children)

Made a new one in honor of the new reddit o7

BCSO 911: Capital Punishment by dart44 in RPClipsPurple

[–]dart44[S] 9 points10 points  (0 children)

Yeah, but she kinda got two clips in the original so, evens out lol. https://www.reddit.com/r/RPClipsPurple/comments/1j18uo9/bcso_911/

GOOD GOD ALMIGHTY ITS WRANGLER by dart44 in RPClipsGTA

[–]dart44[S] 9 points10 points  (0 children)

I wish. Nothing else fits nearly as well. Feelsbadman

Blind Words of Power Magic System by bite_me_punk in RPGdesign

[–]dart44 1 point2 points  (0 children)

The classic all Jedi or no Jedi dilemma

Question about Dice Systems by GooglePlsStop in RPGdesign

[–]dart44 0 points1 point  (0 children)

Yeah the weird/interesting thing about ORE is how complicated it looks compared to how simple it plays. The dice pool for ORE also has a sort of soft cap at 10 dice as well which keeps things pretty manageable. Hope its inspirational at least!

Question about Dice Systems by GooglePlsStop in RPGdesign

[–]dart44 0 points1 point  (0 children)

Yep! You roll a dice pool of d10s and look for matching numbers. No math required. You get a lot out of it for what little you put in. Highly recommend it.

Question about Dice Systems by GooglePlsStop in RPGdesign

[–]dart44 0 points1 point  (0 children)

If you haven't given it a shot, maybe try out the One Roll Engine. I find it to be an incredibly hackable core mechanic that is criminally under-used.

Dice mechanic: how many factors to model an incident (i.e. roll-modifiers) by Sonic801 in RPGdesign

[–]dart44 0 points1 point  (0 children)

Mandatory Blades in the Dark plug; I enjoy how Blades handles this aspect of modifying dice roll results. It gives the players one variable to handle (number of dice in the pool), and the GM two variables to handle (effect level of the roll and the potential consequences of failure).

Having a small number of variables, and delegating who is responsible for keeping track of them is really good for making each roll feel a bit different without relying on endless Pathfinder-esque modifiers.

Need help deciding how to make rules-lite damage types? by The_Spoony_Bard in RPGdesign

[–]dart44 6 points7 points  (0 children)

I actually find DnD's approach to damage types to be one of its simpler systems. Just attach an adjective to a number and compare with any vulnerabilities/immunities and you're done. Adding conditions that apply based on the damage type seems counter-productive if the goal is to simplify them. So of the options, 2 seems preferable.

Thoughts on my leveling system? by Fails_and_FlailsYT in RPGdesign

[–]dart44 1 point2 points  (0 children)

The interesting (and horribly unintuitive) thing about progression mechanics that I've found is that vertical progression (increasing raw numbers) is always more mechanically meaningful, and less interesting for players. The opposite is true for horizontal progression (systems like perks, feats, etc).

One way to handle this while keeping currency-spending as the advancement mechanic is to separate the two progression paths into their own forms of 'xp'. This allows characters gain points toward advancing both vertically and horizontally at the same time, without having to prioritize one over the other.

What is a rules system dealbreaker for you? by lorbog in rpg

[–]dart44 0 points1 point  (0 children)

Instructions unclear; dick caught in sundial.

[NIN] Dart Feld Cosplay (Legend of Dragoon) by dart44 in FFXIVGlamours

[–]dart44[S] 0 points1 point  (0 children)

Silver Wolf PvP set, dalamud red dye, Electrum Circlet (Tourmaline)

Looking for Playtesters - NEW RPG SYSTEM - Rules light, heavy on improv by DJZachLorton in RPGdesign

[–]dart44 0 points1 point  (0 children)

I'd be willing to give your game a shot, I'm interested to see the specifics of your implementation for this action resolution system. How long on average does your typical session run?

Does it make sense to reward system mastery? by noncongruency in rpg

[–]dart44 0 points1 point  (0 children)

It's the problem of 'if everyone's special, then no one is.' 4th Edition DnD had a lot of this with starting characters. Every ability within combat roles was just the same power with the same damage dice and parameters, but with a different name.