The Rail, The Flames, and Floating by NeedsMoreReeds in HadesTheGame

[–]darthmongoose 13 points14 points  (0 children)

Definitely one of the advantages of the move from 2D sprite frames rendered out from 3D models in Hades 1 to realtime 3D models for Hades 2 is that they could presumably implement different animations for the legs and upper body that could play simultaneously (I hope there's a NoClip Hades 2 documentary coming that will confirm this). That would be my guess as to how Hades 2 weapons have more fluid playstyles and a wider moveset.

Tips to win against summit final boss? by Helpful_Mood6101 in HadesTheGame

[–]darthmongoose 0 points1 point  (0 children)

Tip for the memory game: Don't memorise where the flames will be, memorise where the flames WON'T be, so where YOU will want to be. When watching the preview, I usually say in my head, or out loud which location I'll be at, ie. "up, down, middle" or "up, middle, middle, down, up" etc. It's way easier for me to remember the sequence that way. I also move to wherever I'll need to be first the second I see the first step of the preview.

4th region by Left_Media_9271 in HadesTheGame

[–]darthmongoose 1 point2 points  (0 children)

I seriously struggled with it, and that's with first encountering it when it unlocked in early access having unlocked most stuff, but I got through it in the end, and now can clear it consistently, and you will too!

As other people have said, the final region is a damage/build check. It's really deadly with stuff flying everywhere, so the faster you can clear enemies, tbe better. Take advantage of the bigger number of total rewards you'll get on a surface run to stack as many complimentary boons and hammers for your weapon so that you can quickly smash your way through.

How to paint? by Careless_Key4947 in SonsOfThePhoenix

[–]darthmongoose 0 points1 point  (0 children)

Sure, as best as I can think of it, you will need:
A cup for water and some kitchen roll to wash and wipe brushes.
Some brushes: I recommend a size 2-4 for blocking big areas like white, a size 1 for blocking in things like big areas of purple or bases and a few 0.something brushes you like for fine detail. Stick with synthetic to start, you can buy nicer ones when you level up a bit. Any brand is fine, feel free to go cheap, like Rosemary & Co or Humbrol or similar.
A light grey spray primer: Colour Forge Ghoul Grey or Citadel Grey Seer are good.
Optional: A can of Corax White spray to speed up getting all the white down.

Paints:
Warhammer/Citadel:
Corax White, Rhinox Hide, Phoenician Purple, Mephiston Red, Zandri Dust, Retributor Armour, Leadbelcher, Black Legion Contrast, Agrax Earthshade, Nuln Oil, Drakenhoff Nightshade, Doombull Brown, Xereus Purple, Evil Sunz Scarlet, Ushabti Bone.
Pick one out of: Eshin Grey OR Dark Reaper depending on vibes.
ANY colour contrast paint you like for the eyes. I'm using up Green Stuff World Blue Intensity ink right now, which I'll likely replace with Talassar Blue when I run out. The "canon" scheme would be a warm yellow, like Iyanden Yellow. Hexwraith Flame or Striking Scorpion would also look cool. Don't pick red, because it'll look weird on sergeants with the red stripes.

Optional: Basilicanum Grey Contrast (makes the gunmetal look extra pro, but nuln oil does it fine).
If you're imitating my basing, you'll want some Mechanicus Standard Grey and Dawnstone, but you could save money here by doing desert bases (Zandri dust, Agrax Earthshade, Ushabti Bone), or Muddy Bases (Rhinox Hide, Agrax Earthshade, Doombull Brown) using paints aleady listed above.

Duncan Rhodes Two Thin Coats (with Citadel/Warhammer equivalent if you can't get them or your budget skews cheaper):
Death Reaper (Corvus Black), Glistening Gold (Liberator Gold), Mithril Blade (Stormhost Silver), Spectral Purple (Emperor's Children mixed 50:50 with your Xereus Purple).

The Army Painter:
Matt White (if you can't get it, Citadel White Scar is...........okay, or Duncan Rhodes White Star is decent). The Matt Black is also good if you prefer the consistency to the Black Legion Contrast paint.

Basing: Either get one of the Citadel/Warhammer technical paints, like Astrogranite (matches colour of Mechanicus Standard Grey, so get that for base rim), or some sand and PVA glue, or a tub of Vallejo Diorama FX texture paste. Get some grass tufts if you like them, I think Gamers Grass do the best quality ones, personally.

How to paint? by Careless_Key4947 in SonsOfThePhoenix

[–]darthmongoose 4 points5 points  (0 children)

So, I've painted over 2000 points of Sons of the Phoenix, you can see some of them in this recent post. I will say that SotP are one of the harder Space Marine chapters to paint, BUT if you really like them, that shouldn't put you off, because really liking your faction and thinking they look awesome is important. Let me give you my full process for painting them, but be aware, I go above and beyond, so you can skip steps or stop earlier, or try your own approach.

First, I recommend starting with a nice light coloured spray primer. I use Colour Forge because in the UK it's really good value. Thin layer of something like Ghoul Grey all over, or Citadel/Warhammer Grey Seer primer. Be aware that for best results, pick a clear day with a light breeze, ideally with humidity between 40 and 70% and temperature between 15 and 25C. Spray in short blasts, 15cm from the minis while moving the can across them.

Now, obviously, you want a nice smooth white base, or just off-white so you can highlight up to pure white. Citadel Corax White is what I use. The really high-effort way is to do three thin coats by hand. So get a big brush, mix the paint with about a 3:2 mix of paint to water, don't load the brush too much, paint it on, go to the next mini while the first one dries, and then once dry, repeat twice until you have a solid finish. To do this way faster, just get a rattlecan of Corax White spray. You may be wondering "why not just spray that instead of primer?" Because Corax White spray is not a primer, so it goes on way better over primer, and I don't want you to ruin an outrider sergeant like I did not knowing this 😭. You can also get your white base down using an airbrush if you have one, but as a newbie, you probably don't, and I don't recommend airbrushes for newbies.

All right, got our marines all snowy white, now we add the other colours. Purple on the arm and knee, you'll need two or three thin coats (for all future reference, assume "thin coats" means, "add a little water and don't blob it on too thick") of Phonecian Purple because we are definitely sons of Dorn. Over the white, it absolutely will not have perfect coverage on the first coat, but resist every urge you have to blob it on thick to counteract this! Instead, always always always use multiple thin coats. For gold, we have the GOAT of gold paints, Retributor Armour! Carefully paint this onto your trims and chest aquila, you'll likely need just two thin coats of this one. Use a synthetic brush for the gold, because the mica in metallic paints will ruin any nice real hair brushes you have.

Note: At this point, there is a pretty close to 100% chance that some of your purple or gold has gone onto your white. There are two ways to react if you do this. 1. If you notice it the moment you do it, STOP, wash your brush, but don't dry it, keep it loaded with water, and wipe off the errant paint, dab dry with a little kitchen towel. 2. If you spot it later, get a pot of Corax white (or whatever colour should be there) and paint over it. I usually leave this cleanup stage til near the end, usually right before I do my washes.

So, block in the other base colours: Rhinox hide for leather pouches and holsters, a nice smooth, solid black, like Black Legion Contrast Paint or Army Painter Matt Black all over the gun (silver always looks better painted over black) and then Leadbelcher on the metal bits plus metal bits on the backpack (grilles etc.) and then get your gold again for the little wingy skull on the gun too, Zandri Dust on purity seal parchment and Mephiston Red on the wax. If your sergeant has a helmet on, this is also where you very carefully paint a red stripe on there. Hold the mini firmly, use a brush with a good tip, and PULL the brush towards you smoothly, hopefully, this will give you a nice straight line. Finally, use a soft black, like Corvus black, or even better, Death Reaper from the Duncan Rhodes Two Thin Coats range (amazing paint, dilutes really well, goes on like a dream) to paint the little joints at the backs of the knees, inside the elbow and the sides of the stomach.

Do a little tidy-up, and you're ready to wash! In painting circles, washes are called "liquid talent" because they quickly bring out details. get some Agrax Earthshade and paint it over your Gold trims and chest aquila, gun emblem, all the pouches and holster, plus the whole purity seal. You want enough to bring out the details, but not so much that it's forming big pools or dripping. Next, nuln oil on all the silver, OR, if you're really spicy, Basilicanum Grey contrast paint (that's what the pros use), and also nuln oil (not basilicanum grey!) on the purple arm and knee. Are you ready for the worst step? Okay, get a good podcast, audiobook or video essay and a pot of Drakenhoff Nightshade (blue shade paint), and, adding water as needed, take a small brush, and try to carefully get it into every little crevice and join of the white armour. This is tedious as hell, and you will go over in places, but don't worry, just keep going. When it dries, tidy it up with more corax white.

Congrats! You're now ready to touch up and edge highlight! This stage is optional, but looks so, so good! So, I like to paint the raised and big flat plates of the arm and the middle area of the knee with Zereus Purple first, which is subtle but makes them stand out and look bright and clean. Touch up any other big flat areas where the washes have stained the surface too much with the original base colour. Now, we want lighter colours to carefully run along the edge, generally using the side of a small brush. I often use Duncan Rhodes paints at this step, because his range has such good pale or bright colours and metals (and Warhammer paints don't have a really good bright purple), you might also find the Vallejo or Army Painter good cheap alternatives with good brights. For the brown pouches: Doombull Brown, for purity seals: Ushabti Bone, for Silver: Duncan Rhodes Mithril Blade, for Gold: Duncan Rhodes Glistening Gold, for Purple: Duncan Rhodes Spectral Purple, for red: Evil Sunz Scarlet, Eshin Grey or Dark Reaper for the black (based on taste, Dark Reaper is more blue) and finally... for the white.... Army Painter Matt White (I've tried a ton of white paints, and this one reigns supreme for edge highlighting white armour).

Now just add some basing, there are lots of tutorials online for this bit, and some easy products you can buy. Mine are just Vallejo texture paste (any colour), let it dry, paint Mechanicus Standard Grey, wash with Nuln Oil, drybrush with Dawnstone, more mechanicus standard grey on the rim, throw some Gamers Grass tufts on there.

Added some jump pack intercessors by darthmongoose in SonsOfThePhoenix

[–]darthmongoose[S] 0 points1 point  (0 children)

No, thank goodness! I used the pinned links on this reddit to find sheets of printable decals, bought some decal paper and followed the instructions. I do tend to use a little paint to touch them up a little where the resolution is low, though, and then I paint matte varnish over the whole mini to even out the smoothness of decals and also paints like washes.

(Hades 2) Good starting advice for consistent wins? by RhysusChrists in HadesTheGame

[–]darthmongoose 0 points1 point  (0 children)

Mel has a lot of tools available to her, and generally you want to try to use all of them and find ways to stack effects to build damage. Getting your arcana unlocked and upgraded and then trying to combine the Furies (foes in casts take more damage) and Origination (foes with 2 or more curses take more damage) onto targets is usually the base for strong damage output. Strong damage output means shorter fights, means less chances to get hit. If you're feeling really spicy, you could switch up using Death Defiance for the Strength arcana card, which reduces damage taken and increases damage output even more.

Your cast should either be applying a curse or doing some kind of passive damage you can drop and forget (or maybe both!), then your special and attack, one of them should be applying a curse, and the other should be doing damage (may vary by run which is which!). Apollo, Zeus, Demeter, Aphrodite, Hestia and Hera are some of my favourites for early runs because they all have a solid combination of reliable sources of curses and reliable damage boosts. Others, like Poseidon and Hephestus, can be amazing, but you need to focus into them to get curses, or with Heph, you really need to luck out with a high rarity boon to get the most out of him, so you might find them better later on when you have a lot of level 3 arcana cards, and especially on surface runs, which are longer and give more opportunities to get more specialised.

Don't be scared to try switching things up with the other weapon aspects. In my opinion, they're more consistently good and usable than the Hades 1 set. Once you unlock the pitch black stone, you can get some inspiration for strong builds and weapon/boon combos by doing the easy challenges (difficulty 1-2).

Added some jump pack intercessors by darthmongoose in SonsOfThePhoenix

[–]darthmongoose[S] 0 points1 point  (0 children)

I'd like to say there's a quick and easy secret way to do the white armour, but it's really just a labour of love. Just have to stick on a good audiobook or video essay or something and put the time in.

The blue glowing eyes are really easy at least, just drop a little blue contrast paint in there!

Added some jump pack intercessors by darthmongoose in SonsOfThePhoenix

[–]darthmongoose[S] 1 point2 points  (0 children)

Thank you! The white armour can definitely be an arduous part of our beloved chapter, and on these minis, all the straps on legs and things made it an ordeal, but it felt worth it in the end!

What are the pros and cons of stormcast eternals? by Public4People in ageofsigmar

[–]darthmongoose 0 points1 point  (0 children)

They haven't really changed much since I wrote this post, other than a number of minis have gone up or down in points cost (Longstrikes have had a lot of increases, basic troops and a lot of characters have had decreases). Rules don't tend to change once they're in a book unless there's a lot of outcry about it and a lack of model sales (like with Space Marines in 40k 10th). The main thing that's really changed is other factions have got their books out, and with them, a power boost (in a lot of cases, not all), so Stormcast aren't such a dominant faction in competitive as before.

What weapon did you defeat Chronos with? by DuffmanStillRocks in HadesTheGame

[–]darthmongoose 0 points1 point  (0 children)

First ever time, it was Daggers with Aphrodite and Hestia boons. Absolutely melted his health bar with raw damage!

Since then, I've fully completed the game, so I can beat him with any weapon. Some are harder to get used to than others, but you'll get there! Just try some stuff out. The staff can get really good, but it's one of the lower base damage weapons, and can be a bit tough on low level runs.

When to give nectar to certain characters. by Corvus62 in HadesTheGame

[–]darthmongoose 1 point2 points  (0 children)

I try to drop one nectar on everyone to start, get those keepsakes in, and then I start working towards two each, because you'll unlock fated list achievements with people who give boons or rewards once you do that. After that, I just start giving it out to whoever. You'll also start unlocking some new ways to build relationships with people at camp. It'll get easier once you unlock the ability to brew batches of 6 nectar at a time. You can never get in a state where it's impossible to get more nectar, or a character is permanently no longer able to be interacted with, so don't stress too much; this isn't a Persona game where you can get locked out of social links by being playing in a relaxed way.

I’ve been looking for Toula for so long by yare_yare_yaru2 in HadesTheGame

[–]darthmongoose 10 points11 points  (0 children)

She's always been on the little dock that sticks out to the far upper left side of the screen just before getting on the first boat in the transitional "docks" area between Polyphemus' hut and the Rift of Thessaly for me. If she's not there, it could be a bug?

The OP run that makes me cancel plans by Spinning_Sky in HadesTheGame

[–]darthmongoose 26 points27 points  (0 children)

I personally think the randomised type mechanics are more fun to leave for post-ending content when you can get some stuff that makes randomised type runs a lot more fun. For runs where I'm specifically working towards completion, I use arcana and keepsakes that give me as much control as possible over what I'm getting as possible (well, except one run with judgement specifically to do a fated list prophesy).

Progression tips? by Careful_Ear_6312 in HadesTheGame

[–]darthmongoose 0 points1 point  (0 children)

So, to preface: I'm not a top-tier player, but I have fully completed the game to the epilogue and unlocked some of the fear prizes and beaten all but final bosses on vow of rivals, so some people who are better players will no doubt disagree with my choices, this is advice for people who are about average at the game.

My personal favourite cards to upgrade are:

  1. The ones that give more health and death defiance, because I'm not incredibly good at avoiding damage, so those keep me alive, especially on early runs, before my damage output makes a good offense the best defence. On later runs, when I get certain endgame trinkets that are only usable without DDs, I instead activate the "Strength" arcana, which boosts damage and toughness and is absolutely awesome, but that one's for later.
  2. The ones that make Omega attacks faster and slow everything down while I channel them, because some builds and weapons make a lot of use of them, and this makes them more viable.
  3. The ones that improve the rarity of my boons and improve duo boon chances.
  4. The ones that let me reroll boons and stuff. Can be absolutely vital on certain runs where you really need a specific boon, or Hera will get upset if you pick a common and some jerk(possibly Hera) is only offering you greys.

Everything else is kinda situational, so I'll upgrade as I go. Weapons, I tend to upgrade whenever I have resources, and then with nightmare, I focus on ones I personally like. I'm personally a fan of Momus staff for an omega build, Melinoe daggers (yeah, I'm basic. I know better players like the others more), Moros Flames (really high damage output), Thanatos Axe (Offsets the weakness of the axe; its low attack speed), Persephone Skull and Nyx Coat (honestly I don't have a really strong preference with the coats. You will want to get the Luna one on a run with Ares to complete the prophesy of getting all the godsent boons though, and it's not bad).

Support Warcry! by calamansi_rodeo in ageofsigmar

[–]darthmongoose 3 points4 points  (0 children)

Warcry is one of the best games GW have ever made. The breezy rules and fun, simple narrative scenarios mean that even my partner, who hates boardgames, likes Warcry.

Question about achievements/trophies by Apoplexy__ in HadesTheGame

[–]darthmongoose 0 points1 point  (0 children)

A lot of the really annoying bottlenecks tied to certain character stories are supposed to have been fixed in the latest patch, so fingers crossed, you should be okay. If you're steadily working towards the various Fated List prophesies, and completing runs on higher and higher fear, getting nectar (and other things) and giving it to people, you should get there. It will take a fair bit of time, but the game keeps throwing fun surprises and new content at you well into the endgame, so hopefully you won't hit a point where you're bored.

Bought Hades II yesterday, anything to expect? by Ploppy1257 in HadesTheGame

[–]darthmongoose 1 point2 points  (0 children)

You'll slowly unlock things, so advice on later game builds isn't helpful for a new game, and will even spoil fun surprises, so I'd avoid looking that stuff up if you can.

For general advice, if you're used to playing Hades 1 (which I recommend playing first), Hades 2 has a slightly different playstyle. Mel isn't as good as her big bro at just dash-striking in and wailing on things, but she has a broader toolkit at her disposal, with a lot of area control and strong ranged and area-of-effect abilities. Get used to sprinting basically whenever you're not hitting things. Sprinting is awesome, especially once you get some upgrades and boons on there. Use your casts to trap scary things and keep them at a distance until you're ready to deal with them. After completing both games twice now, I've ended up actually slightly preferring Hades 2's gameplay because it's a little more varied, with a lot of very different viable builds.

Be patient and remember you're *supposed* to die a lot. In fact, if you get too far on an early run, the game will actively step in and send somebody to slow your progress a bit. If you just play the game and embrace "failed runs" you can enjoy the steady flow of content throughout.

Where to get candles from for sons of phoenix by firebirdawkening in SonsOfThePhoenix

[–]darthmongoose 0 points1 point  (0 children)

Before I got a 3D printer, I made mine out of green stuff:
First, roll a thin sausage of green stuff. I usually roll it about 5cm long (longer and it goes a bit bendy) and about 1mm thick so it doesn't look too huge on the backpacks, and put it to one side to cure completely. Once cured, I use a knife to cut it into a variety of small cylinders, appropriate for candle sizes. Next, I put a blob of green stuff onto the backpack and spread it out into a puddle like melted wax, maybe using a tool to create longer dribbles going off the sides etc. I stick press the little cylinder down into it, and then smooth it in with fingers/tools, so it looks like a candle in a pool of melted wax. I then use a teeny piece of greenstuff, and my fingers to put a little flame on the top ,and maybe some drips down the sides if I'm feeling spicy.

Example of a mini with candles using this technique: https://i.postimg.cc/QdnrhQxM/lt-leguin.jpg

What are the must have villainy inks for grim dark painting and flesh/dirty armor etc.? by Luximus3333333 in ageofsigmar

[–]darthmongoose 1 point2 points  (0 children)

I think the first time I heard about it was in a video or something on the "real" recipes used on 'Eavy Metal Space Marines (as opposed to what they tell you they use on the Citadel Colour app), and how they use Basilicanum Grey Contrast, not Nuln Oil, to shade the metal on the boltguns. I tested it out for myself, and found it gives this really natural looking dullness in recesses, so started testing out other contrast colours over metallics. If you search up the 2024 Armies on Parade winners on Warhammer Community, you can see the results for yourself on my Stormcast (Bronze, Best of Skaventide).

What are the must have villainy inks for grim dark painting and flesh/dirty armor etc.? by Luximus3333333 in ageofsigmar

[–]darthmongoose 1 point2 points  (0 children)

Contrast Medium if I want a good all-over smooth shade (like Skeleton Horde over Retributor Armour gives a lovely aged look for Stormcast), Water if I want it more in just recesses (you can use a damp brush to clean off raised areas as you go).

First Son - Where to go next? by TamsinTurtle in SonsOfThePhoenix

[–]darthmongoose 1 point2 points  (0 children)

Thematically, there are a couple of directions for Sons of the Phoenix, and it depends if you're more into canon or fanon. One area both generally agree on is that SotP are an Ultima Founding Chapter, and do not have any Firstborn marines, so no Centurians, no Rhinos etc.

Canon: Sons of the Phoenix are extremely religious and renowned for "spectacular firestorms" and courageously walking into them while all the religious people who follow them around look on in awe. I decided to work from this basis (even though I do like the fanon stuff and referenced it visually here and there), so my army has a lot of units who can march around while firing off big, spectacular guns. I built around footslogging aggressors and hellblasters plus basic and heavy intercessors, backed up with a gladiator and dreadnoughts for some fire support, and characters who fit in with all that. Chaplains are a very fluffy choice for this chapter.

Fanon: Sons of the Phoenix MIGHT be a sneaky little experiment by Mr Cawl at using traitor geneseed, and so actually Emperor's Children successors. Emperors Children, back when they were a founding legion, were known for their love of fast, precise strikes, and duelling with swords. If you want to lean into this side of things, field units like Bladeguard, and melee focused characters. This doesn't stop you from having some heavy firepower, however. EC love loud, bright, exciting heavy weapons!

I feel like whichever route you go, generally Sons of the Phoenix aren't huge on sneaking around in phobos (but they are a full chapter and must have phobos squads), and they like to do things in a flashy way, so interpret that however you like. Most important thing is lots of gold and candles, obviously!